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GERULA

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Everything posted by GERULA

  1. every time I jump frop ship to ship in space map, this happend, some wierd disk shape pull out from entire rocket body, jettison shroud from that engine is also wrong. I resize them with tweakscale any ideas what may trigger this weird behavior and how to fix it ? EDIT: they go away after i reload the game for good EDIT2:..nop, they dont
  2. I really hope this mod will be updated and won't die
  3. watching now !!! ISS HD Earth Viewing Experiment http://www.ustream.tv/channel/iss-hdev-payload
  4. There is a saying in my country 'the three words were two: astonishing!'
  5. delete the MagicSmokeIndustries/AssetBundles subfolder before installing
  6. same here, right now I was fighting with this one and in the and I figured out was my bad, I did not installed this mod correctly so, for me to work I did what they say, installed IR-2.0.5-Final-Full.zip, then from this "MagicSmokeIndustries" I delete "AssetBundles" fodler and past everithing from this new IR-2.0.7-Final-Core.zip patch..as they said "Requires Clean-ish Install Leave the Parts subfolder, but please delete the MagicSmokeIndustries/AssetBundles subfolder before installing." and now work, cheers
  7. very nice, my jets was looking for a challenge
  8. when I dl this mod from spacedock I get a small folder of 755kb named KSP_Interstellar_Extended-2.2.8 and inside it's another mod Interstellar Fuel Switch
  9. this story must be put in a movie, a Kerbal movie p.s; where are the commercials in the news paper ?
  10. there is an altitude limit ? I placed one on my space station at 200Km so I guess I wont get any fuel at all
  11. my old military jets, special design to be the best fighters on the market, no other jet could stand against them in a dog fight u can finde them at my signature and more
  12. thank you for your help bro, sorry for bothering you you did a good job with your great mod who is absolutely fantastic. no 1 regarding space stations! EDIT: Did this " MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true <------ Delete to remove gendering feature. genderFemale = false <------ Delete to remove gendering feature. acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.99999 <------ Delete to remove alignment feature. snapRotation = true <------ Delete to remove alignment feature. snapOffset = 120 <------ Delete to remove alignment feature. } " and its simple, great and easy, thank you again
  13. I did that alot,I manually rotate clockwise, no magnetize, but I admit, this is my first time I use this mod and It's a great mod, but I didnt expect such a headache from a docking port, I thought will be like vanilla part, simple job, but nah, aint simple..you couldnt make them simple, needs to be aligned..with planets and all , well but maybe this isnt for a noob like me I wish that in the future with a new update I no longer be forced to align them with nothing \ EDIT: It's working, my bad but it takes like 10 times with perfect alignment, banging the other passive part like crazy, I let them kiss each other and I alt tab to start OBS to record this and when i got back, miraculous my ship was docked
  14. thx for quick answer, I also tried manually and same, I for one I cant connect them.. ill wait an update for this mod
  15. I found a little bug with that decoupler, that part in time it start to float alone, maybe can you fix this too, but everything else works great
  16. there are no words to describe how great looking this mod is, I gave up to other famous mods to play with this one finding it simple, beautiful, had everything I needed except one thing dunno what i'm doing wrong but unfortunely for me all your 4 rockets are always spinning, wobbling, I have zero control over them, SAS is inexistent, at least thats how it feals for me and i dunno what to do to make them work
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