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GERULA

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Everything posted by GERULA

  1. oh my o my, and the size...its great. I wish to test it like...yesterday, that bad I want it Ja,ja, scientific probes...filled with nukes and rockets, because kerbals scientists needs to know when how much is too much! Cant wait to see it.
  2. I did it, wee I read what you said above and now all I hope is that you will make a new cargo bay with openings up and down because will be far more easy to create a launching missile system then I did in that video trying to launch then using side opening and this pushed me to add robotic arms and stuff..pls!?
  3. aha I see now, was one gun maybe its just me, but that battleship when I try to launch it make my runway to explode under her weight and its only 900 t anyway, GREAT MOD! - - - Updated - - - there are nice in pictures as mine I wish to see them float in videos
  4. I know "this stuff is still under development" and I only want to help. In general speaking this mod is great, those cannons are wonderful and shoot like crazy, but so far it also have a major problem, due to the enormous weight for each gun he sink all my vessels with your canons, no matter how I build them with your cannons that battleship have like 820 tons, without them, 60 tons did some researches and saw USS Iowa 16"/50 caliber Mark 7 gun have like between 108 and 120 tons, here in this game your biggest gun mass should be at half of those numbers maybe its just me, but I search on youtube to see if there is another guy who succeed to build a battleship using your mod and I didn't found it yet, and I bet there isn't because ppl tried and nobody succede to make it float, so I really hope you will fix this soon if you consider this need to be fixed sorry for my kernglish language, hope you will understand something - - - Updated - - - I just saw this...I bet i'm gonna need this mod right, Better Buoyancy v1.4 ?..but still, you add to much mass for guns compared with the biggest fuel tank from this game...450 tons vs 40
  5. I see, looks so complicated, but from what I saw in movies, the sound from those engines should be heart it less underwater so, you just shrink the engines sound and record over it the sonar sound. I'm not good with kerbglish, hope you understand me Two things I wish to see in this mod, one is an cargo bay with opening up so I can fill it with rockets for which you must build their bodies...at least for a torpedoes that can be used as underwater drones, or we will just fill it with BD Armory warheads so, can you do all this stuff or I should have written all this near Christmas ? ...not to mention about some inflatable underwater base, and when at a push of a button, will just go down till will reach a bottom, but let's keep this for future requirements list
  6. I fokking love this mod here is mine submarine http://kerbalx.com/gerula/U-Boat p.s: can you also add this sound to submarine ?
  7. If i put a second procedural control surface, one for wings and one for tail, the one for wings never lift Any suggestions ? EDIT: damn it, still there is a problem, I thought it was because of my plane design, but if i switch in air between 2 jets fighters(ussing BD Armory) when I turn to the first plane, his elavon work upside down and obviously now it doesn't lift at all
  8. why did you remove JumpJet ? (( EDIT: nop, it's still there, my bad Great mod
  9. i'm neither. I was downloading blender becouse is free and try to make a jet fighter mod for me with a model from this site:http://tf3dm.com/3d-models/aircraft, but as you said, i'm not a coder anyway, thanks for your prompt response
  10. I think you can do it, all you need is weapon manager and computer fly from Baha mod with his permission SAS, juce energy ect, you can take from stock, all you need it a small design that can fly in Kerbal atmosphere, that must be the easy part for you you will revolutionize the Kerbal war, plz you can do it..no wait, you should do it
  11. Poll "What should be my development priority for the next few weeks?" Wonder if u can create a futuristic weapon for this mod like this ? [A mini drone that can be attached to any aircraft using a small Cargo Bay and inside your new drone This drone must be able to fly on Kerbin atmosphere alone after its launch, probably should include the following a control thing, SAS, energy, ect, but you know better than me, but also your weapon manager, Radome and Ai pilot flight computer plus 1 mini turet like .50cal turet, and maybe using solar energy or something else for fuel, all this in one small drone that can fit inside Mk2 Cargo Bay something similar with "deployable skycrane" from Dr. Jet's Chop Shop mod... The purpose of this drone is to attack the enemy planes, once launched, that will be very cool to see with your mod.] Sorry for my romeglish, by the way, great mod, love it!
  12. you should share with US your as a mod this JET, because it looks amazing
  13. Hi Baha, wonder if u can create a futuristic weapon for this mod like: A mini drone that can be attached to any aircraft using a small Cargo Bay and inside your new drone This drone must be able to fly on Kerbin atmosphere alone after its launch, probably should include the following a control thing, SAS, energy, ect, but you know better than me, but also your weapon manager, Radome and Ai pilot flight computer plus 1 mini turet like .50cal turet, and maybe using solar energy or something else for fuel, all this in one small drone that can fit inside Mk2 Cargo Bay something similar with "deployable skycrane" from Dr. Jet's Chop Shop mod... The purpose of this drone is to attack the enemy planes, once launched, that will be very cool to see with your mod.
  14. I dont have or use FAR mod, no FerramAerospaceReserxh folder in my GameData here is my output_log.txt if u need it ps.: but for me now everything works fine...I think
  15. hi guys, I love to build jets in this game and in particular with help from this mod for wings till recently I used this mod along with other one million of mods without no problem...till I update some of them, more then 10 mods and from some reason wings recently they stopped producing lift I remamber in past I had a similar problem with wings from OPT mod and a guy there told me to delete ...something about FAR.cfg files..and i did same for this problem so far I deleted this 3 files: FARVoxPatch.cfg (B9_Aerospace) FAR.cfg (ChopShop) AoA_FAR_config.cfg (AoATech) dont know witch of them cause my problem, but I delete them and I don't know why, but after I did this now my game with all his 57 mod works fine, wings from this mods start to produce lift again I told you this in case you encounter same problem and maybe this will help you\ sorry for my romglish, not my favorite language:D
  16. dont know if anyone else encounter this problem, but one of this mod missile caused graphic instability to my game, and after I delete it the game with this mod now works fine in case you want to know rocket folder is "KH-29" this mod is great, missiles looks very good!
  17. Thx, it works. One of the best 3 mods I ever played for any game, good job!
  18. oh dear, this new update looks great but now my planes dont fire missile to each other anymore. Arm/Disarm, team A/B, Guard on auto-pilot, ect...nothing works like in past. To be honest i dont know how to use this new stuff, targeting Cam, radar, ect, I just want to see my planes autofight like they did in past, so what should I do !? sorry for my english
  19. Thx man for your hard work. This mod should be absolutely stock!
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