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Posts posted by KasperVld
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1 minute ago, Badie said:
it wasn't me ! hehehe
It wasn't me either!
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Hello everyone,
It’s a very (very) old expression: “there is an end to everything, to good things as well”. It’s held true since it was first said, and it holds true for my time at Kerbal Space Program as well. Although I’ve always known that new things would come along, saying goodbye to a project I’m invested in as much as this one is never easy and never comes at an opportune moment.
Just under four years ago I started posting on these forums, helping out in Support where I could, and creating some rudimentary support documentation. Not long after the request came to join the experimental testers, soon followed by one to become a forum moderator. Two years ago I was then given the chance to come on board officially at Squad professionally, working my way up from Lead Moderator - taking care of the forums only - to Community Lead and taking charge of many more aspects of the community as well as PR and marketing. There’s been a lot to learn along the way, and I’m especially proud of having been able to help guide the game through it’s official 1.0 launch.
During this whole time the community never ceased to amaze me. Between forum posts, videos, livestreams, private messages, and any other avenue you can think of there was always something to brighten a day when working with you. I especially love reading about ways in which the game has touched people’s lives, and made them realize a previously undiscovered passion, or even inspired them to pursue a career or education in rocket science.
Now it’s time for me to move on to new and exciting projects, but I could never forget the time spent here. I thoroughly enjoyed working with the developers, taking care of the community, and of course playing the game. I can only hope you manage to inspire Andrea and Daniele similar to how you inspired me. To go back to where this post started: there is an end to everything, to good things as well. Thank you all for being an amazing community, I hope you never stop being that. Feel free to poke me on the forums or on Twitter at any time, and you’ll definitely still see me visit a KSP livestream every now and then.
Fly safe,
Kasper
Edit: comments below
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It might be if we enable the forum calendar, we'll have to look into it.
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1 hour ago, TwinKerbal said:
How do we opt in through the KSP store?
Also first!
To clarify: KSP just entered experimental testing. The public pre-release is the next (and final) phase of testing before the update is released. We'll post the information on how to obtain the pre-release builds when they become available
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2 hours ago, Jeremiah said:
Losing 40+ hours of gameplay due to save corruption, unresponsivness, game crashing, and game freezing does not entitle us to use strong language? Is this a joke? The game's been out on console for almost two months and there still hasn't been any update for use console players, and almost no information on an update for console. We bought a game assuming it is a working finished game only to find out that it's exactly like playing a pre-alpha beta, so of course people are entitled to be extremely angry. I understand that a new game has bugs, but this is unacceptable and I feel ripped off. I remember playing it on PC in 2013 on a slow very old computer and it worked a thousand times better (except for the ultra slow lag) than it does on my PlayStation 4.After my saved data was corrupted for a second time, I decided to not play the game until it gets an update, and that was back in July, and I'm still waiting. Everyday I check to see if the game has been updated, and everyday I get more and more disappointed and frustrated by how long it's taking.
I can definitely understand your frustration, and we're working hard on getting a patch out - because we simply need to. A lot of what you say is true, people pay and expect a fully working game, but some of you are losing savegame data which ruins your gaming experience and that needs to be fixed. That said, I have to side with @Red Iron Crown here in that the forum rules still apply. There's currently no set release date for the patch - but we'll keep everyone updated as progress is made
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10 hours ago, Speeding Mullet said:
this is the clearest confirmation of Half Life 3 I've ever seen.
SM
Not by far! At Gamescom I came across this...
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To clarify, the links to a particular download location, and the links to the download a 'contributors only' pack were removed for violating section 2.2i of the forum guidelines, which forbid links that are meant for personal profit of either party. These forums are not a monetisation platform, though we do allow donate buttons to be present, as long as it's perfectly clear that the mod is free and the donation is optional. Exclusive content for donators is therefore not allowed.
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1 minute ago, klgraham1013 said:
Leaving it a little late, aren't we? Well...better late than never.
As long as it gets done before release it's good with me
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Hi Gordon,
Apart from the main theme the music in KSP is sourced from Kevin McLeod's royalty free music. It seems someone tried to claim this music as their own, but it wasn't us.
http://incompetech.com/music/royalty-free/most/kerbalspaceprogram.php
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1 minute ago, Cornholio said:
Although I am not really anticipating new models as much as others, it's been kind of interesting how he has been omitted from several DevNotes in a row.
That's down to bad timing regarding when the devnotes are written
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2 minutes ago, WhereAmI said:
What happened to the new rocket parts by Porkjet and Porkjet himself? Does he even work at Squad? I am asking because we haven't heard anything from him for a while, and the last time the developer went missing on the forum C7 left the team.
Porkjet is still here
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Sorry guys, I received some updates rather late, and I've been up too long to write anything that I'd feel happy with (I tried).
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A quick post to let you know that the devnotes will be posted in the early hours tomorrow. Apologies for the second delayed notes in a row
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Hopefully I'll have some time later today to look into this.
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Just now, AlamoVampire said:
So some form of link still gives full throttle ranges?
Yes, to the best of my knowledge (mind you I haven't tried the QA builds)
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Just now, AlamoVampire said:
6th? Also probes are now all or nothing in throttle? Wt heck? How can you fine tune orbits using only a sledge hammer now?
Keep a connection to a control point! This can be either Kerbin, or a spacecraft with a pilot on board.
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I have no idea honestly. Will follow up with IPS.
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Yes, the update has been applied now. Is the issue resolved?
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I've just completed a small forum update. Does this issue still persist? If so, are there any special characters in your passwords, such as letters with Umlauts?
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1 minute ago, sal_vager said:
Nice idea, one that I think @KasperVld would have to implement though
You create a tag by editing the OP, and once a tag has been added you can select it as the prefix for the thread
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I'll be at Gamescom, but we don't have floorspace so you'll likely miss me
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Congratulations to all the winners, and a huge thanks to everyone who participated!
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1 hour ago, Kuzzter said:
Illuminati...confirmed.
Sure.
*Quickly hides the ceremonial Freemasonry items*
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I'll work on bringing it back later in the week. Changes on Imgur's end have made it so that the embeds are broken, and their new embed code doesn't seem to play nice with our forums.
Send Hugs!
in Forum Games!
Posted
Aww, thanks!