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JonnyOThan

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Everything posted by JonnyOThan

  1. 0.2.4 is now available! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.4 Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Dependencies ModuleManager Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well. Notable Changes Support for Kerbalism's GravityRing and Greenhouse parts SSPX centrifuges no longer break when Kerbalism is installed Support for modded mk3 cockpits: KermanTech, Ultimate Shuttle IVA, and Mk3 Shuttle Mid-Deck Support for Extra Docking Ports requested by @Just a random person Support for SDHI Service Module System requested by @emord-nillap All stock part EVA hatches now have an attachment node so you can connect other crewed parts there to pass through Added tutorial window and additional button prompts requested by @Clayel Bug Fixes Raised camera height when standing in gravity Internals of distant parts are no longer visible when looking out windows Can no longer interact with hatches and seats through walls Fixed an issue that would occasionally block mouse clicks while unbuckled Fixed some issues related to crew transfers Tweaked console collider in mk1pod so you can squeeze under it Known Issues Windows in distant parts do not render correctly
  2. I've put together a release candidate build of 0.2.4 - you can get it here: https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.4-prerelease0 Please test it and report any issues you find. I'd appreciate if you include the ksp.log file with any reports. Assuming no major issues are found, this will go live in a few days.
  3. I was *just* going to ask that - the next release will support Kerbalism (as well as the gravity ring part from Kerbalism itself).
  4. Your ksp.log and the craft file would probably be useful, thanks!
  5. Not yet, but this is very close to the top of my todo list. However some recent real-life events have reduced the amount of time I can spend working on this stuff.
  6. I’d suggest starting from a clean install and using CKAN. Otherwise, I’d need to see your KSP.log file to be able to help.
  7. Wow! Somehow I wasn't really aware of that one. Looks awesome, I'll add it to the list.
  8. Space bar only works to *enter* a centrifuge. If you're already in the artificial gravity mode, use shift/ctrl to move up or down on a ladder when touching it. Space bar when on a ladder will let go. If you can't get it to work, please indicate which centrifuge you're having trouble with - it's possible that something is set up wrong. I did my best to test them all but it's a lot of parts!
  9. This is tricky because the traversibility would be configured at launch and I can’t stop people from adding fuel later. Perhaps there could be a clone or variant of those parts though…
  10. Yeah that’s not going to work. Currently, the only supported centrifuges are the ones from stockalike station parts expansion redux. I should have support for the gravity ring from kerbalism in the next release, and at some point later I might try to support rotor-based ones. This was fixed in 0.2.2. If you’re seeing it in a version later than that, please post your logs and the craft file.
  11. A log file from after uninstalling all the mods is not useful in diagnosing an installation problem. You might want to just try ckan, it makes this super easy.
  12. You need the latest version of modulemanager. Something probably wasn’t installed correctly. Please post your KSP.log file.
  13. Both JSIPartUtilities and RPM get installed inside the JSI folder.
  14. If you right-click a part in the parts box in the VAB, it will tell you if FreeIVA supports it. In general, it's all crewed parts (parts with seats), the adapters and multi-couplers, docking ports, and any thin parts like batteries, decouplers, reaction wheels, etc. The mk3 cargo bays, structural tubes, etc. are set up so that they won't block an EVA from an attached part (you can still EVA out of the back of the shuttle cockpit if there's a cargo bay attached).
  15. You're missing dependencies for VesselViewer: 25459 [EXC 22:00:24.844] FileNotFoundException: Could not load file or assembly 'JSIPartUtilities, Version=0.5.0.4, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  16. https://gist.github.com/JonnyOThan/04c2074b56f78e56d115621effee30f9 Google drive usually works for sharing, or you can post it on discord: https://discord.gg/VXxatNc5
  17. Another update! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.3 Controls: https://github.com/pizzaoverhead/FreeIva/wiki/Controls Support: https://discord.gg/vBDzZAq3AF Dependencies ModuleManager Reviva is recommended if you use certain structural parts from Planetside or StockalikeStationPartsExpansion that change their shape based on B9PartSwitch variants. Reviva will allow for altering the internal model as well. See known issues below. Notable Changes Support for Kerbal Planetary Base Systems - requires HabTech Props Bug Fixes Fix some issues caused by restock changes Fixed hatch tubes appearing in unsupported parts Other minor stuff Known Issues Windows in distant parts do not render correctly When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. NOTE this has been fixed in Reviva 0.8 The internals of distant parts are visible through windows
  18. This is still an issue on CKAN - and I just realized, CKAN hasn't picked up 0.8.8.6 because it was never updated on Spacedock. If that version also contains the dependency fix, then that's why.
  19. Oh hey, a new build of Reviva just dropped. Try this and let me know if you still have the problem! https://github.com/harveyt/reviva/releases
  20. Most likely this issue: When using a part that swaps internals with Reviva, physics will go crazy on the first launch of the vessel. Reverting to launch should fix it. My PR to reviva was just merged, so it should be fixed whenever they put out an update.
  21. FreeIVA now supports Buffalo2! There are some great IVAs in this mod, now you can walk (or float) around inside them! https://forum.kerbalspaceprogram.com/index.php?/topic/210548-112-freeiva/
  22. Hi everyone! FreeIVA now supports SSPXr! It was a huge amount of work, but completely worth it for the amazing IVAs in this mod. The artificial gravity in centrifuges even works!
  23. 0.2.2 Is now officially released! https://github.com/pizzaoverhead/FreeIva/releases/tag/0.2.2
  24. The recent updates are spewing exceptions in debug mode: https://github.com/linuxgurugamer/Through-The-Eyes/issues/11
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