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air805ronin

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Everything posted by air805ronin

  1. I would love to see colonies. This is largely because of how I play the game currently. I spent about 3 weeks getting my piloting down, and really doing the same maneuvers over and over. I eventually found myself doing the same things over and over and wanted a little variety. To this end I tried two mods. Orbital Construction and ISA Mapsat. Whats interesting about these? Well..they give a functional purpose to all my launches, and lets me build some long term goals. For instance I made 10 flights to my lunar orbital construction ship to deliver fuel and parts so I could build a ship without having to build a heavy lift stage to get it into orbit. Similarly I enjoy getting to the new planets, but once I used ISA Mapsat my flights had a kind of purpose to them. I could run a mission to map each moon and planet. It gave me a target to hit that gave me a product I could reuse.....maps. I'm about to try out the Tosh cart mod. which I hope will give me some fun stuff to do on planet, because running a kerbanaut around is a little slow. Hoping to use them to discover the mapped anomolies. I'm also eyeing the kethane mod. Believe it or not all of this has a point related to colonies. I think colonies could be really interesting if we can get a working instance of docking. With docking people could have multiple flights to establish their colony and link it all together. If a certain set of prefabbed small structures are delivered and connected together you would get a certain capability such as refueling or construction or even science research (to unlock new parts, an item on the projected feature list) . Delivering crew could enabling the location of minerals (maybe with the aid of a satellite) and using a "computer aided foundry" to fabricate parts. Maybe the connecting of parts could be done through a rover with a mechanical arm as suggested by Jay_em. Alternatively, the parts could also be constructed in orbit to form a space station. Built part by part like our real space station. This could also be used for refueling or construction or science research. My personal dream is that colonies, mining, orbital and colony based refueling and construction, and different kinds of satellites all make it into the core game maybe with an unlockable science tree so you have a natural progression. The number of truly awesome mods that are coming out are great as independent pieces, but I think they also could be brought into the game proper to give the "campaign" mode a logical sense of purpose.
  2. This entire thread makes me remember how much I hated having a dorm by the flightline. And working mostly midnight shift. Where I live now there are only the occasional C-5's and the stationed reserve F-16's.
  3. I was 16. I drank with friends. I drank a lot back then. Dropped out of college eventually when I was partying 6 days a week. Joined the Air Force and vowed to quit partying, and only drank a set limit at occasions that required drinking. There ARE a few of those when you are in the military, much like people mentioning weddings toasts and such. Now I drink maybe a beer or two every few days. I'm 31. I brew my own beer. About 4 cases a month. There is nothing wrong with drinking in moderation. Drinking in excess can have bad effects on your life.
  4. Aside: The F-16 with a complete systems failure turns into a rather expensive lawn dart. Computers and engines. It has happened. Without computers a pilot can try to fight it, but without the engines.... Coincidentally exactly like my only two spaceplane attempts, except those have engines on.
  5. There are some good math guides in the How To forum. I also own this book and it can be quite useful, and if you study it hard enough you'll learn the math you need for Orbiter 2010 or even the real thing. Bear in mind astrodynamics math can range from simple algebra to differential equations. I don't know your math level, but it can range like that.
  6. Testing? I thoughts that what the "Clear the launch pad" button was for. I just hope they squeegee the blood off too instead of just spraying it with a hose.
  7. They can be higher by modifying the execution of ISA Maptsat. I'm lazy and just want to use the mod in game...so default resolution works great.
  8. I've got the standard size ISA maps for Duna and Ike, mostly complete. I had to beat Sleeping Dogs before I continued my mapping flights. Mun and Minmus next, then Eve, etc.
  9. We already get indicators of potential capture, and a nice orbit indicator stock in the game. if you know how to burn and change your orbit With that and enough fuel you can do almost anything you want by eyeball.. I just use a mod and the Olex calculator so I don't waste fuel and possibly have extra. Like last night I went to map Duna, but managed to map Duna AND Ike.
  10. I really can't stress how awesome Olex's calculator is, and how easy it is to do with the AdamKSP mod. Check out the pic, AdamKSP is in the lower right corner. The only hard part, for me, is hitting your ejection angle with a nuke engine. I had to start about 45 degrees early. I have always reached a planet using Olex's angles as a starting point. Oh and I totally managed to map all of Duna, as a side note.
  11. Spikeyhat speaks the truth. You don't need math when people have made calculators and there are mods to calculate the angles for you. A week after release and the modders have helped me put the protractor down. I use AdamKSP now because it saves me the effort to put the protractor up to the screen. I understand that people want things to be easier, but you can only make interplanetary transfers so easy...
  12. Its ok, there is a constant stream of public buildings to name after your heroic kerbalnaughts.
  13. There are a ton of mods popping up in the plugin section that will tell you these angles on a moment by moment basis. Link Edit: Oh and I have a nifty circular protractor with the little arm on it. Wait for the planet to hit the arm and blast off!
  14. The d/v calculations are spot on, as are the orbital calculations. However the rendesvous angles seem off for the planets. I wound up having to use a protractor because it would read as 180-150 degrees when I was at -50-ish.
  15. I should add that the moons, especially around Jool, are my favorite aspect. I love the Duna icecaps, but would like a little more variety in the landscape. on Duna. I neard Nova won an award for his Fjords....
  16. I made it to Duna too, but there was no return trip....or even a happy landing. I was coming down nice and easy and bounced off the ground...got some forward momentum...and toppled over.
  17. I am incredibly glad I brought my laptop with me to work today. I managed to get this downloaded before I left, so now I can enjoy it all night! Thanks, Squad! I seriously can't help grinning seeing all those planets on the tracking station.
  18. Welcome! I used to be stationed at an RAF base just north of Oxford. I miss your country, or at least parts of it. I could personally do without London...except for quick trips in to do specific things. I only started a few weeks ago. You'll be surprised how fast you get good at things. A few tips on orbital rendezvous (from a guy who just learned to do it): First, if both orbits cross like an X you'll need to reduce your rescue inclination to 0 degrees (the tilt of your rescue orbit). To do this you wait until your ship is almost to the point where the X crosses. If the orbit you're trying to match is below your orbit from that point, you'll need to point towards 0 degrees (north) to lower your orbit to match theirs. If the orbit is above yours, you need to point towards 180 degrees (south) to raise your orbit to match theirs. Burning at this point requires the least fuel, and if you do it from the map its very easy to see when you match up. For the most part you will do most of your burns on the equator of the navball. this is the line where brown meets blue. There is a great thread in the how to section on the rest of the mechanics for orbital rendezvous.
  19. I purposely let go of stages before I have a complete orbit or when I get set up to land on my destination. The chance of hitting any is so small on my map it would take the worst kind of luck to run into something. Enables me to avoid this problem altogether. If I were nice I'd put parachutes on some of them so they can be reusable, but we don't have to worry about cost yet....
  20. KSP .17. Just saying. However I just picked up Sleeping Dogs because I'm excited Squaresoft is finally doing something different than the repeated Final Fantasies. I'm hoping its pretty good. I only buy 4-5 games a year so this is a big deal for me. Oh and I occasionally pick up minecraft and play around.
  21. Really? I won't lie...I had a little difficulty at first landing on the mun but now I tend to touch down safely every time. I don't use RCS at all, but an engine descent. My first lander was 1 man pod, 1 fuel tank, 1 engine, and 3 legs and it landed every time and I always made it back. My currently lander has 3 other legs in addition to the main and dual fuel tanks and I have enough fuel to land on minmus, transfer to the mun, land, and get back to a parachute landing on kerbin. My landings always stick to 2 dimensions. Killing my speed horizontally, then killing it vertically.
  22. If you're still looking for the other one, or need to find others...when I see someone name drop a mod I want to try I use the search bar. Then I just look for a post from the right forum.
  23. That was actually going to be my point....landing on the Mun is very similar to this game. This is largely because, despite being a 3 dimensional game, we are generally moving along only two axis while doing most maneuvers. Also, like most arcade games of its time Lunar Lander isn't too difficult to start but then gets much harder by making landing zones smaller and reducing your fuel levels. It gets so much harder you also have to follow perfect decent paths to make it.
  24. Operation Gearheads (orbital construction) Phase 1, Setup. Complete Place an orbital construction craft in orbit around the Mun. Phase 2, liquid fuel and engine delivery, Complete Design a delivery craft that will deliver fuel tanks, engines, and stack decouplers to the orbital construction ship. Ensure there is a return stage to deliver the pilot safely home Phase 3, fuel and radial decouplers delivery, Complete Design a delivery craft that will deliver fuels tanks and radial decouplers to the orbital construction ship. Ensure you have a return stage to deliver the pilot safely home. Swap pilots from the orbital constructor to the delivery craft so simulate changing shifts. Phase 4. rcs, rcs blocks, and landing leg delivery . Complete Design a delivery craft that will deliver rcs, rcs blocks, and landing legs to the orbital construction ship. Ensure you have a return stage to deliver the pilot safely home. Phase 5. Build craft, land on minmus, mun, and then return home to Kerbin. In progress. My next operation will be a Kethane adventure, much like nhnifong. I've been planning it all day at work. I'd add, I've already done the land on minmus, land on the mun, and then return to kerbin using a stock rocket. This is just to see how small I can make the lander by not having to launch from the surface. The goal is to space lift supplies and build my inter-planet ships. Uses Mod/Plugin: http://kerbalspaceprogram.com/forum/showthread.php/9283-0-16-0-Plugin-Orbital-Planetary-Construction-V9-3
  25. It has never been easy, thats for sure.
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