wooaa
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Everything posted by wooaa
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How has the new career mode changed how you build?
wooaa replied to corvustech's topic in KSP1 Discussion
I have started using a LOT more SRBs in order to keep costs down. I am also starting to take a good look at making a working SSTO so I can have a better profit margin. -
Ture, but the fortress dwarves are much more eccentric. although the Dwarves in the RA Salvator books are for the most part normal, they just curse and drink a bit more than humans.
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How do you plan your interplanetary transfers?
wooaa replied to Alephzorg's topic in KSP1 Discussion
You plan transfers? I just go when I feel like it and find a way to make it work. I will admit that it is very fuel intensive but i find it fun. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
Does the refinery still collect resources if it is not the active vessel? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
thanks a lot, that makes sense. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
I have a few questions about what some of the resources are used for. What does nitrogen and hydrogen from the atmo scoop do? -
How do you construct interplanetary ships?
wooaa replied to egnio98's topic in KSP1 The Spacecraft Exchange
I have not found a reason to do in orbit assembly. So far my Interplanetary space program consists of one half orange and 2 nuclear engines, pluss what micro probes I slap on it. Bare in mind that right now a I am just now starting to go beyond Kerban's SOI. -
Did you hear about Jeb's, Bill's and Bob's new band?
wooaa replied to GeneCash's topic in Forum Games!
I dont get it......... -
I googled " space sandbox game" and it was around the bottom of the first page.
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I often don't put parachutes on my ships because I am too impatient to watch them drift down to the surface.
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I mainly specialize in what I call carrier spacecraft. A spacecraft that can split up to smaller craft to accomplish a lot of different missions in one launch. An example is a craft with a main thruster body ( aprox 4000∆v), 2 micro probes ( 2500∆v but only 1 tone), and a glider (0∆dv). I send this to duna and I can set up a kethane scanner or communication aray depending on the mods I use. Other craft can send a handful of one way rovers to the mun. The down side of this method is that these craft tend to be rather heavy ( the one I described was a whopping 36 tones), and making one carrier is usually like design 4 or 5 individual spacecraft then glueing them together. Its hard but a lot of fun.
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Kerbal Space Program Nominated at the Game Developers Choice Awards
wooaa replied to SQUAD's topic in KSP1 The Daily Kerbal
NICE! Fantastic job for a fantastic game. -
Scot manly for educational/ amazing feats of engineering. danny2462 for utterly ridiculous stuff. Finaly Robbaz for glORioUs viking teknology and some of the most entertaining commentary and fails on youtube.
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Best. Thing. Ever.
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Need some help with a school project I'm working on
wooaa replied to BloodWing's topic in KSP1 Discussion
You might want to message Scot Manly on youtube. He might be able to answer your questions better than I. I know there are a few people on the site that have a science background, unfortunately I am not one so I don't think my answers will be useful. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
anyone know how to get rid of Actinides? they are really cloging up my reactors. I set my lab to repurpose fuel and i have extra fuel tanks but no luck. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
Thanks a bunch. I dont know how I missed that. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
Anyone know how to get fusion generators to work? -
KSP nominated for Best Sci-Fi Game - Voting now open
wooaa replied to CaptRobau's topic in KSP1 Discussion
I couldn't hit the button fast enough. I am surprised X rebirth was an option. I bought the game and it was very bad. -
Minimum number of flights to open tech tree 100%
wooaa replied to E. F. Kranz's topic in KSP1 Discussion
Scot Manly Unlocked most of the tech tree in 2 missions. He probably could have finished it in 3 if he wanted. -
I'm so excited you will never guess what just happened!
wooaa replied to 7499275's topic in KSP1 Mission Reports
Good for you. landing a plane is much harder than getting them in the air. -
Stable SAS