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About rawghi

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    Binary Aerospace PR Manager

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  1. Welcome back, rawghi!

  2. rawghi

    Binary Aerospace

    Hi folks! yeah, unfortunately at the moment is pretty much dead, RL things took out all my time unfortunately
  3. rawghi

    SiriusRocketry's Craft Dealership!

    Did I read correctly? Kolechian? Is it a reference to Papers Please? Btw I love how you made using non DLC parts, but you definitely need to buy Making History, they are some nice parts!
  4. rawghi

    Binary Aerospace

    I hope so! Running a bit late these days at work so my time is very thin! I will probably publish the spaceplane plus some images of the Pegasus as I remember you were curious of it!
  5. rawghi

    Binary Aerospace

    Thank you buddy! I'm progressing a little slow these days due to RL activities, but I'm getting there! Surely having nearly finishing the Meteors allows me then to focus on the Pegasus!
  6. rawghi

    Binary Aerospace

    Newsfeed - May 16th 2018 Welcome back for a new update! Today we will finally show you some images taken directly by our currently in development projects. Let's start with the Space Division! We're in fact moving very fast, the prototype of the K-1 Pegasus is in its final testing phase before qualification, we put it on hold because we felt that the Comet IV, the launcher used to put it in orbit, gave us not enough spare Delta-V, hence we chose to rely on the in development Meteor rockets. The Meteor family prototypes are fully completed, and they are all awaiting the qualification phase. Along the three variant, L, M and H, we decided to ship the I variant (Interstellar) that combines a Meteor-H launcher plus the upper stage of the Comet II/III/IV (the S-CHS+ stage) that allow probes up to 3 ton to perform planetary transfers. The Meteor family was conceived to have a slighter certified mass for an improved endurance, in fact each vessel has more than 1,000 of remaining available Delta-V when reaching LKO. In total, we performed 7 tests, having only 1 failure and 2 partial successes (due to an initial non-optimal maneuverability that hampened gravity turn efficiency). The Jet Laboratories on the other hand are approaching the 11th test on the Horizon program, so far only the C-100 cargo and C-120 airliner were tested but acceptable results were achieved only on the last test. The main issue with these airplane development was related to a very unresponsive pitch capability, added to an overestimated thrust output by the engines (that are shared amongst the two planes). We however managed to finally achieve optimal results with the last design of the C-120, and its frame will be adapted for the C-100. So after a pretty troublesome initial phase, seems now that we reached the turning point and we can proceed full speed. Last but absolutely not least, the Skunkworks are finally at the last phases of the Summit program, having successfully converted and tested the experimental X-6 into the marketable S-6 and the stunning image that we posted above shows the vessel in orbit performing system testing. The Centaur is the first spaceplane produced by Binary Aerospace. It has limited capability in terms of payload (need to be certified the maximum yet), but the performance are above the expected results, especially during the reentry. Our both unmanned and manned test in landing back at the KSC runway were executed flawlessly, and a reentry profile with an angle of attack of more than 45° allowed for a very safe and quick heat dissipation. That's all for now, thank you for reading and have a wonderful day! CEO notes I finally sorted out the issue with the airliners. The problem was twice, first the mass too big for the engine and the wingspan, and the CoM too inline with major control surfaces. In the end ensuring that the pitch was on the tail wings and reducing from 4 to 3 the crew cabins allowed me to complete the C-120. The C-100 will be then a cakewalk since cargo bays are lighter. I also managed to update my secondary KSP installation with visual mods. I moved from EVE Stock Visual Enhancement and Stock Visual Terrain to a combination of EVE, Astronomer's Pack, textures from KSPRC, 43k clouds and a tweaked configuration of KS3P, that adds post processing effects (plus scatterer, planetshine, smokescreen, realplume and kopernikus). The tweaks toned down the effects, especially on the color side since it will made the ambient too dark. To be honest I'm very very happy about the outcome and the images shows how beautiful can KSP became if tweked a bit! Oh! And I made the first spaceplane that fully satisfied my goal, first time for me in years of KSP!
  7. rawghi

    Binary Aerospace

    Ahahah LOL they better have to since I will not pay for them! They Meteors will be the made with new 1.875m parts, so a middleground between 1.25 and 2.5. I hope to get some screens during this week, as having rebased to 1.4.3 I need to prepare the visual mods yet. Sounds interesting! Can you explain more? Not sure to understand very well what do you mean with Mission Report
  8. rawghi

    Binary Aerospace

    Newsfeed - May 11th 2018 Hello everyone! This is a quick update to inform you that we had an accident in flight while testing the C-100 cargo plane. After an aerodynamic fault, the plane endured a destruction of the left wing thus losing controls and entering an uncontrolled descent. Luckily the crew, composed by the pilot Geneemy Kerman and the engineer Wenmore Kerman were able to eject with parachute and land in the Booster Bay, where one of the Coastguard ship was able to recover and brought them back to the mainland. The two brave kerbonauts were then brought to the nearest hospital where doctors confirmed their well-being and some minor bruises. Nonetheless, the company decided to have them resting for the upcoming month and provided them with a salary award to compensate for the accident. In the meantime, Space Division is progressing on the Meteor-L launch system with three launched undertook from the launchpad in these days. That's all, we hope to bring you more news as soon as possible! CEO notes (non fiction) Well this was an unplanned newsfeed, apparently I was hit by a craft related Kraken. Usually when testing airplanes, I equip them with a probe that allows me to perform initial testing without involving the crew, compensating the lack of proper engineering process before committing to a death sentence for the first pilots. That was exaclty the case for the C-100, as I tested it and it flew without any hiccups. So I decided for a manned flight (that I always perform after unmanned, mostly for fiction purposes), and after taking off (it's a very common cargo plane, nothing "strange") a sudden, very high aerodynamic force struck the plane on the side I was turning. At first I though I messed up something with the addition of lights (like the tail lights on plane or additional flood lights for landing), but that was not the case, also considering that the mass of lights was negligible in a plane of such size. Anyway, the unexpected aeroforce literally had the plan "skid" horizontally thus having him turning in a couple of seconds 180°, with the consequence of having the wings teared off from the fuselage. Luckily I was like 5,000 meters so I managed to have the crew parachuting. So I started to investigate the cause. To make thing short, Initially seemed a bug with mk3 cargo bay, then I was thinking it was the fuselage too long and the force was justified.. anyway, I ended up upgrading to 1.4.3, started a new savegame (where I ported assets and kerbals), rebuild the C-100 from scratch and then... AGAIN! I started then reducing the fuselage lenght thinking that at this point it was my fault, being the installation new, being the craft new... but then I noticed that the tail fin was not moving at all. I usually set the fin to YAW only, tried to do that, ZERO, it was not moving. So for some reason, I came to believe that this issue is caused when you attach a tail fin to a mk3 cargo bay because I literally created two different vessels and the issue struck both. But you know the funny thing? I get back to the original one, ported, removed the tail fin, reattached a new one, tested on the groung (the control surface was correctly moving) and it flew again, without any other hiccup. So what happened? I believe it's a mistery, because if it was that specific fin or that specific part or that specific plane, the new one I created would not have been affected, on the contrary it's quite absurd that re-adding the part did the trick. Can it be an issue when you add a fin to the mk3 cargo bay? Can it be the position ON the cargo bay? I really don't know. One thing I surely understand is that, when testing airplanes especially, performing a ground check of the control surfaces is good! ...and besides, they do it even for real!
  9. The quality and neatness of your design is exceptional. Especially considering the high complexity mission profile you are targeting. I've been "to the Mun" multiple times in previous career games but to be honest I can only observe your jewels from the distance as my designs were definitely trashbins with landing legs compared to these!
  10. rawghi

    The NX-01 USS Kerbal

    Plus, @Orbiter Space Program avatar is so cute that makes you feel more guilty right? Confess @ShadowGoat! just chillin, it's nice to see that everything was settled!
  11. rawghi

    Binary Aerospace

    I love them! Bad things is that, especially passengers cabins, came with little customization in stock. There are wonderful mods around however
  12. rawghi

    Binary Aerospace

    You mean aircraft/rovers Sirius?
  13. rawghi

    Binary Aerospace

    Newsfeed - May 9th 2018 Hello fellow customers, partners and visitors! You are probably wondering why we have another update in this very short timespan, well, it’s to finally disclose the latest decision from our Board of Directors! Lizelle Kerman, our VP, in a press conference this morning announced that three new programs were kicked off in these days and will be the major focus on the company in the upcoming weeks. Two programs were assigned to the Space Division, lead by Barvis Kerman. After the successful completion of the Comet program, engineers were already working at the Perseus program, that will envision the development of two manned spacecraft, the firsts of the company. Along Perseus, in this very day Meteor program is about to be kicked-off, and it will be the continuation of the efforts in the launchers market started with the Comet family. Meteor will be a new family of rockets able to deliver between 5 and 15 tons to LKO, and will be extensively used on the Perseus program spacecraft, having been decided that the payload capacity required is either too much or with too little margin for leveraging on the Comet family. The third program, labeled Horizon and assigned to the Jet Laboratories lead by Mitrid Kerman, will see the development of four commercial aircraft, passengers and cargo. Jet Labs just finished the activities on Ares but the activities on the new program already started yesterday. With this move, Binary’s intent is to establish the company as a full aerospace firm not solely limited to the military in terms of airplanes. Amongst Lizelle’s speech, Macgun Kerman, the Director of Skunkworks, announced that the division successfully completed all the unmanned tests of the X-6 Centaur, a SSTO experimental spaceplane part of the Summit program. Now manned testing phase will commence and there was a re-evaluation of the strategy to approach the market. Initially, experimental and technological demonstrator was intended then to be generally available, however, after discussion during the board of directors meetings, Mortimer Kerman (CFO) and the CEO Rawghi Kerman decided to prevent these assets to go to market automatically, instead, a more refined, market-ready version will be included of the program and made available. Summit envisioned initially two vessels, X-2A, a tech demonstrator for high speed, successfully developed and X-2B a prototype spaceplane, cancelled due to inability to reach the targeted goals. After the cancellation of the X-2B, the X-6 Centaur was conceived as a replacement and it’s providing successful, so the intent for the program’s assets will be to skip the marketing of the X-2A, having difficulties to identify customers interested in it, and transforming the X-6 Centaur in the S-6 Centaur and make it the only assets that will be sellable. This whole change is to ensure that the offering is consistent and the products delivered keeps being purposeful and respect quality standards. We will anyway socialize graphs and telemetry of the X-2A and possibly the prototypal X-6. Talking about standards we will also update the qualification guidelines for spaceplanes, just to accommodate the S-6 offering and the spacecraft for the Perseus program as soon as possible. Summarizing, we are now running four different programs, three new (you see the program pages just above this post) and one ongoing, and you know that we’re discussing for the acquisition of an additional center in the middle of the desert? We will talk more about this in future updates, in the meantime, stay tuned! CEO notes (non-fiction) Not much to say outside the fiction! Mainly because it was ALL about the fiction Btw, I finally manage to have a safe, stable, and reliable SSTO! Need only to tweak a little more to have more space Delta-V in orbit. Bye!
  14. rawghi

    Binary Aerospace

    METEOR PROGRAM Operational Unit: Space Division Start Date: 8th May 2018 End Date: TBD Goal: Development a series of small-medium sized launch systems able to delivery a payload in orbit between 5 and 15 tons. Status: In Progress Scope: Closed Assets Planned: Meteor-L (R-2A) - 5t to LKO, multistage Meteor-M (R-2B) - 8t to LKO, multistage Meteor-H (R-2C) - 10t to LKO, multistage Meteor-I (R-2D) - 3t to interplanetary, multistage Program Description The Meteor Program will envision the development of three small-medium sized launch systems able to respectively place in LKO a payload of 5, 8 and 10 tons respectively. The nomenclature L, M and H identify Light, Medium and Heavy. The company purpose is to proceed in an upper market segment with launchers that can not only deliver satellites and probe, but also small-sized spacecrafts in a secure manner, allowing for a redundancy of safety systems and resources. The program will have a closed scope as no more than the three above rocket will be developed at this stage. Update - May 16th 2018: Added Meteor-I variant, an 3t interplanetary able launch system that adds a Comet II/III/IV upper stage (S-CHS+ stage) on top of a Meteor-H Kerbonauts TBD Launches TBD Produced Assets TBA General Availability (on KerbalX) TBA Images N/A Outcome TBA
  15. rawghi

    Binary Aerospace

    PERSEUS PROGRAM Operational Unit: Space Division Start Date: 27th April 2018 End Date: TBD Goal: Development of small sized spacecrafts. Status: In Progress Scope: Closed Assets Planned: K-1 Pegasus - Single seated orbital spacecraft K-1E Pegasus Plus - Single seated orbital spacecraft with extended capabilities K-2 Perseus - Twin seated orbital spacecraft K-2E Perseus DSM - Twin seated orbital spacecraft with deep space mission capabilities Program Description The Perseus Program will be the effort of Binary Aerospace to provide small sized spacecraft to the aerospace market. It will feature the development of two spacecraft, in two variants each. The first one will be the K-1 Pegasus, a single seated orbital spacecraft with a "Plus" variant for allowing extended capabilities like a scientific module and extended range. The second, in chronological order, spacecraft that will be developed will be the K-2 Perseus, a twin seated, much larger vessel that will also sports a variant that will enable the spacecraft to perform long mission and generally deep space mission capabilities. The scope is closed and no additional assets are planned to be built. Kerbonauts TBD Launches TBD Produced Assets TBA General Availability (on KerbalX) TBA Images N/A Outcome TBA