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Hayoo

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Everything posted by Hayoo

  1. Appreciated, but no need to send me anything. I have several local shops I've been looking at for hats but I haven't been in any rush. Plus I have more patch designs gathering dust that I'd like to finish. But thank you again for the offer! :)
  2. Sorry for super late reply. The forums only today sent me a notification that someone had replied to my thread. Go figure. Short answer: Yes, I'd like one on a hat one day.
  3. I haven't forgotten it, but life has gotten in the way quite a bit. Over the past year I have still been sketching and thinking of story ideas, names, visuals, etc. A few months ago I finished the overall timeline doc of their origins and following events (how blutonium causes powers, how the heroes meet, how the big bad appears). I recently posted the concept images on instagram and it has made me want to move forward on it again, especially nailing down the final character image of the superhero team. So we shall see what happens this year. Who knows. Pic of updated Kerboom character sheet with him in street clothes
  4. From time to time, when I get a new idea or need to add something. Vitruvian Kerbal
  5. Apologies, Inigma. I haven't been on in a good while. Yes, you may use the KSP logo in your mod. I have been wanting to do a KSC one too for a while. I'll see what I can do.
  6. Mystery Crash Theater 3000m/s
  7. Sure, who knows? I can reach out to him soon as I have something playable.
  8. Me too! I hope to have something playable for you guys before the end of the year.
  9. Hi BlackHat. Glad you liked the logo. Here is the flag version with transparency.
  10. Glad you like it. Here is the flag version.
  11. My hosting is intermittent so my artwork isn't showing up properly lately. Sorry for any outage. I'm contacting the company to resolve the issue. Until then, the images can be found on my Deviantart gallery. Update: Hosting issues resolved.
  12. I plan to once I have a second wave of info and images ready. Thanks. I have come across High Frontier before. It looked like a nice game, with some nice orbital transfer mechanics. I may try it some day with a friend. Thank you, I appreciate it. I think I'm good for the moment. We'll see when I get further along. Thanks! I have the meeple tokens pretty much finished. Maybe later this year I'll begin work on the plastic miniature designs, but we shall see. I appreciate all this sudden interest! I'm at a slow point in development since life is keeping me very busy (especially with taxes around the corner), but when the pace picks up again I may solicit assistance. I'm still settling on a few last rules. Once I get that down I will post the first version and see what people think. I have seen Galaxy Trucker on Boardgamegeek, but I haven't played it. I love the artwork and the little spacemen. I believe I already have the PDF rules somewhere in my files.
  13. Test prints of the Mininaut, lander, spacecraft, and base pieces for my Mini Space Program game.
  14. Possibly. Sometimes I get an idea and make one, but I've been super busy lately.
  15. Still building scenes/characters/objects/plots for the comics. No need to bump, there will be plenty of updates in the future once I'm into full production. Currently working on the origin for Agents of SQUAD. Without spoiling too much, they are actually a LARPing Spy club. When one of the team posts an ad for their club, the Kerbal authorities (not having a spy agency of their own because they've never needed one before) think they are real and hire them for a job. Hopefully hilarity ensues.
  16. Spaceship! Version II
  17. Yeah, I loved the art style.
  18. Thanks! I like the idea of Willy Wonka type personalities for kerbals. That's a good fit. When I think of kerbal professors I also tend to think of Disney's Ludwig von Drake and Gune from Titan A.E.
  19. Yes, it is a game about space programs in the real world, but I will be also adapting the game into a KSP version for Print-n-Play.
  20. No cookie for me, then. Never played that game.
  21. Made some more progress on that Space Program card game I mentioned some time ago. Thoughts on gameplay: I wanted this to be small and quick. Something you could fit in your pocket and play for less than an hour. I also wanted it to play like a mix of Munchkin and Settlers of Catan, but with a Kerbal Space Program flair. Helping, trading, occasionally back-stabbing your opponents. But I also liked the idea of keeping the "losers" in-the-game by ruling that all players must reach a minimum level in the game for anyone to win. Number of Players: 1-5 Each player takes on the role of a space company trying to further mini-kind into space. To win you need to gain victory points by completing missions and contracts, gathering science, building bases, and such. Each mission requires a number of stages and spacecraft to complete. These are gathered from the deck or traded among players. Your competitors can either help you on each mission by donating their own rocket parts for a share of the glory, or throw malfunctions and mishaps at you to bring you down a notch. But be warned, if you leave players too far behind then you all lose. All players must end the game at a certain Company Level, so while you can race to be first, you will need to make sure no one gets left behind. Ideally. I would like play time to be as little as 30-40min. Components: Each player will have a Company mat, with areas for building your spaceport and tracking your company level and reputation. In the card deck are rocket parts, science research, missions and contracts, and Nation and Industry cards. Nation cards are countries that you can affiliate yourself with to gain a bonus, but you will also suffer a disadvantage. The Industry cards will give you bonuses on manufacturing your own space parts or researching sciences. A second deck holds the planets and location cards. These make up your game board. You can arrange them any way you like on the playing surface. When taking a mission to these locations you must first have all the parts you need and match the difficulty level with your company level, then you can move your spacecraft from its launch point to its destination. The first edition will have all the inner planets and some asteroids. Later expansions would include more planets and locations. The game will incorporate various rockets and spacecraft Meeples (game tokens) to track missions, to mark landings and orbits, and just generally look nice on the playing area. Each player will have spaceport buildings, spacecraft, orbital probes, lander probes, manned landers, planet bases, fuel depots, and little Micronauts. Paper tokens would be available for those who can't aquire or print their own plastic or wood meeples. Admittedly, the number of meeples would probably keep this from being a "microgame." Still working on that and what I can remove...though I do love me some meeples. There's tons more... But I could probably fill pages and pages with my concepts and playtests. For now this is just the concept art and general ideas. I can post more details another time and in another site.
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