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NAMROG

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Posts posted by NAMROG

  1. I'm not exactly sure if it's KIS or KAS, but I removed both and the error I'm about to explain went away.

     

    Ihave a bug where when I go on EVA, when I re-enter the capsule, there is still a Kerbal on the ladder waiting to get in, even though the Kerbal is inside the space craft. This kerbal becomes a dead prop, unselectable or playable. he's just waiting to get inside the capsule. Also, this prevents me from recovering the vessel in the play screen. If I press random buttons the program gets confused and returns me to the KSC, and I can recover it in the Tracking Station.

     

    I do have a lot of other mods installed as well. by lot, I mean pretty much everything that's popular. 

     

    Any way to collapse the quantum state of the poor Kerbal?

  2. 10 hours ago, MrMeeb said:

    Instead of asking, why not try it and find out! That way, you can give feedback to Porkjet if it doesn't work, and that will infinitely speed up the process! :) 

    Hey it actually seems to be working! Thanks for the suggestion. The rumor was that anything having to do with plugins would be dead. But seems this works! I tested out the quad nuke engine with some radiators, on 64 bit. No problems.

  3. You are seriously the sexist mod out there right now. I've been having fun mixing your mod as a paste-over of astronomer's to fill in the places you haven't got to yet. Your mod is so ...., yet so much lighter.

    Okay so it is the actual planet. That's what I was wondering. Nevermind then :( I'll see if I can find another way to fix the artifacts.

    - - - Updated - - -

    This is what the clouds look like when they move. I personally love it. There's still a lot of stuff I need to fix as you probably can see throughout the clip but I'm getting closer and closer!

  4. Hey, I've been tinkering around with asteroids for fun. I had a question. By modifying custom asteroid's orbit mechanics, I managed to get a custom set of asteroids. But I have no idea how to tell KSP to give these custom asteroids, only certain kinds of resources other than ore. Could someone walk me through this or give a hint or two?

    Additionally, how would I get a custom model for this? I tried modifying the potatoroid files from squad, but I've no idea to get these custom potatoes to be used in these custom orbits.

  5. Thank you for enabling zee 64 bit support. Currently hacking away on 64 bit to get the game to function even remotely well, and it's a great effort to rip out the 64 bit disablement on over 40 mods that add it in.

    I'm aware folks should test 32 bit first on these errors. Isn't there some way to get it to check what version it is and write that down on the crash file to save time?

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