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Monger

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Everything posted by Monger

  1. Short answer: Great update! Keep posting like this! Long answer: I have been a dev/sw architect for two decades now. As we all know, excrements regularly hits the fan, and you have to keep your customers away from spiralling into a excrements storm. Imho, what most customers want, is to trust you. They will follow you even with unpopular decisions, as long as they get the impression that you are in control, and you are listening. Give them that. Repeat what you have learned from the community, so the community feels heard. Then give a little insight into your daily work, that shows that you are professionals that know how to deal with things. Imho you don't even have to promise anything (or vaguely hint at some promise). Show a little of the process how you deal with things, and celebrate your successes.
  2. I'll give you that this is my weakest argument. It's actually not so much about loading times, but rather the whole onboarding process: loading the game, loading the save, going to tracking station to get an idea what is actually going on, switching to a vehicle... There are games that make it incredibly straightforward to get into action. But this is not something specific to KSP, the whole genre is currently not sufficiently approachable to me.
  3. I played hundreds of hours of KSP1, and then my son started playing it. So I was eager trying out KSP 2, but then I refunded. First of all, I didn't upgrade for ages. I bought multiple laptops that could play medium games, because, well, the family was growing. I thought I could make KSP2 work on lowest settings, but I couldn't. And looking at a few official statements I decided it was unlikely I could play this anytime soon. Second,while trying and seeing the first previews, I realized that the magic from the very first impression of KSP1 isn't repeating itself. Third, my life has changed. Time is very precious. If I have time to play, every minute in a loading screen is lost time. Fourth, this team is different than Squad. I would have loved to give them more money, as a thank you to the years of KSP. But giving Private Divisions this kind of trust upfront feels wrong. Fifth, my experience with Early Access hasn't been good so far. So many studios misuse this to fill their money chests. Far too many players lost too much money in EA for broken promises. For the sake of better games, we should raise that bar.
  4. As appealing as the idea is: succeeding not despite but because of spectacular failure is kind of the main theme of KSP. That it also fits the desired development process might be coincidental.
  5. Dear Devs, if you read this: json is an excellent format, but please consider zipping it. Zip Streams are blisteringly fast, take little CPU time, and save a lot on I/O access time.
  6. That is a really common misconception. Cranking out mockups that look like the real thing is suprisingly simple. But it is also less than 1% than the desired final state. Often more like 0%, because you often toss away your prototype and start from scratch once you understand the lessons learned from your prototype.
  7. This was exactly what I hoped you would do: take your time, collect and rank feedback, make a plan. Although I refunded at the fime being, this strengthens my trust in you. I really hope you can pull it off.
  8. This is one of the topics where you can ask 10 people and get 15 opinions. For me, what made KSP so great was this perfect balance between light-hearted goofiness and nail-biting complexity about a topic that is so far from intuition as possible. It opened my mind, and made laugh at the same time. Can any game repeat that for me? I doubt it. Could a game repeat this for someone else? Possibly. KSP 2 needs its own message, its own audience. I wondered for years what this might be. I hope it's something along a positive futurism, a small glimpse into mankind's future. But that's just me.
  9. Imho you can't know whether the launch was a success unless you know the goal. If the goal was to generate sufficient feedback to prioritize development effort in an early stage, then it was successful. If its goal was to get favorable reviews, then it failed. Honestly, if it is the former, and someone deliberately decided to weather the excrementsstorm until it gets better, then kudos, someone has balls of steel.
  10. Unfortunately I was stuck in loading screen until I decided to refund. But yeah, I can recognize a strategy here. The foundation is rough, but it's there. Also, I can see a sound business plan here. You might disagree with it, and it is arguably risky, but it is recognizable. Imho the next three months are crucial to show that they can deliver and can stay in control. I will watch closely.
  11. I never played KSP 1 with mods. I played hundreds of hours, and cursed a lot during them. There is a lot wrong with the original game, but the things that nagged me most were: insanely long loading times, especially switching between VAB and launch pad annoyed me every time. Weird glitches, stutters, ice-skating friction... Content never bothered me, it took me hundreds of hours until I got interested enough to visit Jool. What I hoped for in KSP 2 is a much more technical sound implementation that takes away all the small disturbances.
  12. VRAM seems also to be an issue. There are rumours about memory leaks and/or wrong memory allocation. With a little luck these are quick fixes once you pinpointed them.
  13. Simulation games often sell adequateyly for a very long time. Unlike Call of Duty, which makes most of its sales within the first month, you can have steady sales for years in this genre. Feedback rate is usually a lot higher if something goes sideways. So this also means, that very few players actually jumped the EA train. One of the main goals of KSP2 is to reach a far bigger audience, so that hasn't happened yet.c Of course if Private Divisions won't deliver, then this will go down in flames. But I wouldn't underestimate the boost that can happen if many players turn around and joyfully declare: wohoo! I can actually launch the game! Especially journalists love these rebound stories.
  14. You and many others, including myself. And honestly, it's fair for both sides. You showed that you are interested in buying the game, and made clear on what conditions. We should do that far more often with new games, especially early access.
  15. It's not encryption, it's compression. In dot net, it's far easier and faster to compile resources into the assemblies. Also has advantages for upgrade installations. You can always add loaders etc. to serialize external files, but it's much more complicated. So it's perfectly okay to do that as the last step.
  16. It's been weekend, and hopefully they are busy browsing through the feedback now.
  17. Simulation games tend to have very steady sales over long time periods. Cities Skylines was in the top steam Charts for years. It is also unlikely that any similar game will come soon, so lowering the price is probably damaging. So, why early access now? I guess they have to rake in at least some money. And if done right, in a year or so, the hassle will be gone, and new players will buy.
  18. I know. I am still posting this info, because it might not be hardware-related, and it might help them narrowing it down, maybe even improve for weaker machines. I already refunded the game, will reevaluate again once this issue and a few others are solved.
  19. Imho the development process is too intransparent yet to judge anything. We will see if they can deliver in the next few weeks. From a business perspective, imho they made the right calls: Make the game more appealing to new customers. KSP 1 was surprisingly successful, but due to its long development time didn't make that much money. There were several points in time where Squad was close to shutting everything down. You have to lure in more players, and for that you need to flatten the learning curve, make the graphics and sound quality a little nicer, provide tutorials, toss in a few features that you would expect from an AAA title. The hardcore gamers will grunt and moan, but they will stay until you can deal with them. It's a sound strategy, but in order for it to work, they have to deliver regular, meaningful updates. We will see if that works out.
  20. Okay, for clarity again with data... System: Lenovo Laptop AMD Ryzen 5 5500 (12 CPUs), 2,1 Ghz 8 GB RAM Integrated AMD Radeon Chip, 4 GB VRAM Starting new game. No save game available. No known workaround worked so far. [LOG 17:03:08.101] [System] ******* Log Initiated ******* OS: Windows 11 (10.0.22621) 64bit CPU: AMD Ryzen 5 5500U with Radeon Graphics (12) RAM: 7542 GPU: AMD Radeon(TM) Graphics (3771MB) SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 Log started: Fr, Feb 24, 2023 17:03:08 [LOG 17:03:08.671] Version Info: 0.1.0.0.20892 [LOG 17:03:08.672] Command Line Args:C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\KSP2_x64.exe [LOG 17:03:10.597] [UI] Primary EventSystem Selected: 'GameManager'(instance id: 205062) [LOG 17:03:10.601] [UI] Localization sources updating [LOG 17:03:10.767] [UI] Localization sources updating [LOG 17:03:10.776] [System] Set Loading Optimizations completed in 0,0010s. [LOG 17:03:11.213] [System] Creating Game Instance completed in 0,4279s. [ERR 17:03:11.819] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlButton.prefab'. [ERR 17:03:11.820] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlNumericField.prefab'. [ERR 17:03:11.820] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlLabel.prefab'. [ERR 17:03:11.820] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlDropList.prefab'. [ERR 17:03:11.820] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlCheckbox.prefab'. [ERR 17:03:11.820] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlHorizontalSlider.prefab'. [WRN 17:03:11.939] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 17:03:11.959] WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883. [LOG 17:03:11.970] WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data\Plugins\x86_64 [LOG 17:03:12.008] WwiseUnity: Sound engine initialized successfully. [LOG 17:03:12.148] Modlog : Unable to locate the mods directory! [LOG 17:03:12.368] [Authentication] PlatformManager.Instance.GetPlatformAuthentication() returned 14000000f62bfd493ac909e4d82cdb4b0100100152c8f8631800000001000000020000008a6dd758ac4cd2ba41725f0004000000b20000003200000004000000d82cdb4b01001001e2910e00d3a3df2e25b2a8c00200000083c7f863037714640100a4c004000000000050694284654b15c7525a5d06c50041492381e88b070c0508dc1499360db4b2969234b18fe7a400960772b170cd7cb95d2b6870254c69ed8157bb275479e909a539d1949fbc75ce60cbb315e04b706c8446a7443dbea9abdacf395a8b65051040cf2c9668b48232e52b677f634fe31a96ec5e064848c4f7c6c795d69aa24fec40 [LOG 17:03:12.499] [Graphics] Screen Resolution set to (0, 1) [LOG 17:03:12.506] [System] Initializing Game Instance completed in 0,6855s. [LOG 17:03:12.974] [Audio] [AkLanguageBankReloader] Current WWise Language is : English [LOG 17:03:13.069] [Audio] [AudioSettings] KSPEventAudioManager about to set audio settings! [LOG 17:03:13.071] [Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100 [LOG 17:03:13.072] [Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100 [LOG 17:03:13.072] [Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100 [LOG 17:03:13.072] [Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100 [LOG 17:03:13.073] [Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100 [LOG 17:03:13.073] [Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100 [LOG 17:03:13.073] [Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100 [LOG 17:03:13.074] [Debug] [AudioSettings] KSPEventAudioManager audio settings set! [LOG 17:03:17.447] [Authentication]: anonymous login success [WRN 17:03:17.715] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.715] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.715] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.715] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.716] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.716] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.716] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.716] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.716] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.717] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup [WRN 17:03:17.717] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.719] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.720] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.720] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.720] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.720] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:17.720] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [LOG 17:03:18.634] [Graphics] Current Quality Set to Fantastic [WRN 17:03:18.643] RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. [LOG 17:03:18.650] [System] Creating Graphics Manager completed in 1,1179s. [WRN 17:03:18.654] Adding Blur Command Buffer to camera failed. No active Camera. [WRN 17:03:18.662] Adding Blur Command Buffer to camera failed. No active Camera. [LOG 17:03:19.293] [System] Creating Main Menu completed in 0,6331s. [LOG 17:03:22.408] [Authentication] Making a LoginWithSteam API call to PlayFab with auth ticket 14000000f62bfd493ac909e4d82cdb4b0100100152c8f8631800000001000000020000008a6dd758ac4cd2ba41725f0004000000b20000003200000004000000d82cdb4b01001001e2910e00d3a3df2e25b2a8c00200000083c7f863037714640100a4c004000000000050694284654b15c7525a5d06c50041492381e88b070c0508dc1499360db4b2969234b18fe7a400960772b170cd7cb95d2b6870254c69ed8157bb275479e909a539d1949fbc75ce60cbb315e04b706c8446a7443dbea9abdacf395a8b65051040cf2c9668b48232e52b677f634fe31a96ec5e064848c4f7c6c795d69aa24fec40 [LOG 17:03:22.760] [Authentication]: Platform login success [LOG 17:03:23.008] [UI] Localization sources updating [LOG 17:03:25.981] [UI] Localization sources updating [LOG 17:03:26.098] [System] Load UI Background Scenes completed in 6,7988s. [LOG 17:03:26.686] [System] Parsing Loading Screens completed in 0,0455s. [LOG 17:03:26.691] [System] Set Loading Optimizations completed in 0,0003s. [LOG 17:03:26.720] [General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu] [LOG 17:03:34.206] Toggle: General changed to: False - CurActive: Graphics [LOG 17:03:34.216] Toggle: Graphics changed to: True - CurActive: Graphics [WRN 17:03:34.248] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.269] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.274] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.281] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.282] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.300] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.302] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.303] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.309] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup [WRN 17:03:34.318] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.321] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.330] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.331] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.333] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.334] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.335] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.338] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.342] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.345] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.346] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.349] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.354] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.356] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.359] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.364] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.371] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.374] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.377] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.379] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.382] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.383] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.390] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.391] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 17:03:34.397] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [LOG 17:03:38.668] Toggle: Borderless changed to: False - CurActive: Fullscreen [LOG 17:03:38.677] Toggle: Fullscreen changed to: True - CurActive: Fullscreen [LOG 17:03:44.654] Toggle: On changed to: False - CurActive: Off [LOG 17:03:44.657] Toggle: Off changed to: True - CurActive: Off [LOG 17:03:46.716] Toggle: High changed to: False - CurActive: Low [LOG 17:03:46.719] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:47.852] Toggle: High changed to: False - CurActive: Low [LOG 17:03:47.853] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:48.472] Toggle: High changed to: False - CurActive: Low [LOG 17:03:48.472] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:50.540] Toggle: On changed to: False - CurActive: Off [LOG 17:03:50.541] Toggle: Off changed to: True - CurActive: Off [LOG 17:03:52.526] Toggle: High changed to: False - CurActive: Low [LOG 17:03:52.526] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:53.116] Toggle: High changed to: False - CurActive: Low [LOG 17:03:53.117] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:54.367] Toggle: High changed to: False - CurActive: Low [LOG 17:03:54.368] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:56.324] Toggle: High changed to: False - CurActive: Low [LOG 17:03:56.325] Toggle: Low changed to: True - CurActive: Low [LOG 17:03:59.177] Toggle: Fullscreen changed to: False - CurActive: Borderless [LOG 17:03:59.179] Toggle: Borderless changed to: True - CurActive: Borderless [LOG 17:03:59.182] Toggle: Off changed to: False - CurActive: On [LOG 17:03:59.183] Toggle: On changed to: True - CurActive: On [LOG 17:03:59.188] [Graphics] Screen Resolution set to (0, 1) [LOG 17:04:02.641] Toggle: Graphics changed to: False - CurActive: General [LOG 17:04:02.642] Toggle: General changed to: True - CurActive: General [WRN 17:04:07.242] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup [LOG 17:04:25.121] [System] Deserializing Save File Contents completed in 0,0551s. [LOG 17:04:25.126] [System] Starting... completed in 0,0003s. [LOG 17:04:25.141] [Debug] Difficulty options data not found in save data. Using default data. [LOG 17:04:25.142] [Debug] Default difficulty options data not found in save data. Using default default data. [LOG 17:04:25.143] [System] Loading session manager data completed in 0,0024s. [LOG 17:04:25.172] [System] Set Loading Optimizations completed in 0,0001s. [LOG 17:04:25.209] [System] Setup local player completed in 0,0035s. [LOG 17:04:25.237] [System] Load Session Guid completed in 0,0010s. [LOG 17:04:25.760] [System] Loading KSP2 mission base completed in 0,4890s. [LOG 17:04:25.761] [System] Load Campaign Players completed in 0,0003s. [LOG 17:04:25.767] [System] Load Agencies completed in 0,0003s. [LOG 17:04:25.857] [System] Load Fixup Player And Agency completed in 0,0361s. [LOG 17:04:25.864] [System] Setup OAB Part Seed Counter completed in 0,0004s. [LOG 17:04:25.920] [System] Unload Main Menu completed in 0,0160s. [LOG 17:04:26.096] [System] Validating Version Number completed in 0,0004s. [LOG 17:04:26.117] [System] Initializing Session Data completed in 0,0175s. [WRN 17:04:26.804] The referenced script on this Behaviour (Game Object '') is missing! [LOG 17:04:27.081] [System] Load required assets completed in 0,8795s. [LOG 17:04:27.129] [System] Parsing resource assets completed in 0,0466s. [LOG 17:04:27.138] [General] Resource Definition Database is now frozen; No new resource definitions may be added [LOG 17:04:27.138] [System] Freezing resource definition database completed in 0,0083s. [LOG 17:04:27.179] [System] Parsing procedural part assets completed in 0,0388s. [LOG 17:04:27.181] [General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added [LOG 17:04:27.181] [System] Freezing procedural part definition database completed in 0,0009s. [LOG 17:04:27.191] [System] Loading Kerbal Prefab Data completed in 0,0005s. [LOG 17:04:27.211] [System] Loading Kerbal Roster Data completed in 0,0028s. [LOG 17:04:27.225] [System] Loading Colony Data completed in 0,0003s. [LOG 17:04:27.243] [System] Setup Properties completed in 0,0014s. [LOG 17:04:27.279] [System] Creating Simulation completed in 0,0210s. [LOG 17:04:27.358] [System] Loading Celestial Body Data completed in 0,0756s. [LOG 17:04:27.445] [System] Loading Celestial Body Data completed in 0,1615s. [LOG 17:04:27.451] [System] Parsing interstellar universe completed in 0,0054s. [LOG 17:04:29.884] [System] Parsing parts text assets completed in 2,4311s. [LOG 17:04:29.996] [System] Creating Celestial Bodies completed in 0,1094s. [LOG 17:04:30.029] [Debug] [Telemetry] [LOG 17:04:30.030] [System] Pumping Sim Once completed in 0,0338s. [LOG 17:04:30.038] [Simulation] [UniverseTime] Time Scale Changed to physics:1,000, multiplier:1,000, universe:1,000 [LOG 17:04:30.042] [System] Creating Universe completed in 0,0072s. [LOG 17:04:30.094] [System] Flight Observer completed in 0,0018s. [LOG 17:04:30.099] [PhysicsSpaceProvider]: Changing Reference Frame to Kerbin celestialFrame [LOG 17:04:30.172] [System] Camera Manager completed in 0,0650s. [WRN 17:04:30.215] Pair Map Already Contains Key: METAL BiomePhysicsMapping Table will use first instance: metal (UnityEngine.PhysicMaterial) [LOG 17:04:30.216] [System] Graphics Manager completed in 0,0433s. [LOG 17:04:30.219] Creating oceanmask texture [LOG 17:04:30.219] Creating ocean underland texture [LOG 17:04:30.237] [System] Time Warp completed in 0,0014s. [LOG 17:04:30.274] [System] Flight Input Manager completed in 0,0051s. [LOG 17:04:30.293] [System] EVA Input Manager completed in 0,0179s. [LOG 17:04:30.308] [System] Spatial Registry Systems completed in 0,0135s. [LOG 17:04:30.431] [System] Parts Manager completed in 0,1222s. [LOG 17:04:30.433] [System] PartsManager-SortIndexData load completed in 0,0005s. [LOG 17:04:31.070] [System] Action Group Manager completed in 0,6225s. [LOG 17:04:31.200] [System] Trip Planner completed in 0,1185s. [LOG 17:04:31.310] [System] Flight Report completed in 0,1085s. [LOG 17:04:31.341] [System] Flag Site completed in 0,0294s. [LOG 17:04:31.673] [System] Resource Manager completed in 0,3298s. [LOG 17:04:31.773] [System] Kerbal Manager completed in 0,0911s. [LOG 17:04:31.798] [System] Aero GUI completed in 0,0224s. [LOG 17:04:31.801] [System] Creating ViewController completed in 1,7458s. [LOG 17:04:31.820] [System] Pumping Sim Once completed in 0,0038s. [WRN 17:04:31.838] [Debug] Unable to determine starting SOI. Falling back to Kerbin...
  21. I refunded. I wish you all the best in this endeavour. KSP 1 was one hell of a ride during development, and this probably is, too. But as I had to realize today, I can afford neither the hardware nor the patience nor the confidence to step in that early. I will keep track of the issues, and hopefully join again later, but I went into this with far too high expectations.
  22. Same here. Tried this with two machines actually, getting stuck at "patching conics - pumping sim once"
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