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Monger

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Everything posted by Monger

  1. I think a Kerbal would risk that. Also, Kerbal steel seems to be a lot sturdier than earth-equivalent. Maybe for some reason they like their mix rather oxygen-rich.
  2. I just realized that multiplayer probably means completely different things for different players. I believe one thing that many players would enjoy is a lively universe, one that is filled with the creations of other players. Considering the difficulties a full-fledged MMO would bring, how about massively-multiplayer offline? Like e.g. Spore handled it? Allow players to upload their creations, including their time stamp. While time progresses in-game, spawn crafts randomly at their corresponding time stamps. This way you will encounter more and more complex structures, each of them custom made.
  3. Yeah, you caused quite a ruckus with this slide. I get that you are tip-toeing around unrealistic expectations. Maybe it would have been better to publish this info after EA release, so others that are not bound like you can tell their story about performance. Tomorrow I will buy KSP 2, and will try on every single machine that I got to make it run, and let you know.
  4. I am excited for the new VAB. I am quite busy between family and work. I love KSP 1, but building good crafts is challenging and time consuming. So I really look forward to a more streamlined VAB experience, so I can iterate on my rockets a little faster.
  5. Besides the resource discussion: 16 players in the same kerbol system become quite chaotic in no time. Think of all the crafts you need to keep track of. If they have to agree on a shared time acceleration, this quickly becomes a coordination nightmare. So limiting to four teams with 4 players each is, I dare to say, even ambitious.
  6. I am a developer, and I have worked on distributed applications (i.e. computing certain tasks on different machines) for a decade now, and I can tell you there are few things harder than parallelization. Half of the time you try it, performance gets worse and you get weird side effects depending on your hardware. This is why you optimize late. With a proper architecture you can do it any time, but since you probably need to reevaluate your choices every single time you change something significantly, you do it rather later.
  7. As someone who spent probably half of their game time in VAB, I greatly appreciate the paradigm shift you are trying to do. Very eager to try it out myself.
  8. I don't expect to get farther than Mun in the first two hours. Or weeks. :-D
  9. My very first PC game was Ultima VII. One hell of a game. The npc interactions were unmatched for at least a decade, and I loved the lore. But now it's time for a new era of games :-)
  10. I am playing MSFS on my Series S. I can play it with nice details even if offline. MSFS improves considerably with streaming, but it's optional.
  11. Hello there! I am not really new to this forum, but I took like a 7 year vacation from it. I have known KSP since the version where Kerbin had no night-day cycle and the skybox was completely black instead of stars. Now coming back for obvious reasons.
  12. I feel you. Had this multiple times in the last few weeks. Every complex problem has a simple solution that is wrong.
  13. I am sure they do. Unfortunately, imho this doesn't make the problem any smaller. Maybe even quite the opposite.
  14. He mentioned several ideas for KSP 2 long before the studio got bought by Take 2. Take 2 made no plans for a successor yet, HarvesteR left the studio, and sometime later on, when the project started afaik they asked him if he wanted to join back, but he was already under contract for his new project.
  15. HarvesteR had a clear vision for KSP. I think this helped a lot to keep the difficult project on track. But I think he happily moved on, and the problems of KSP 1 are well understood, so the goal for KSP 2 was pretty clear from the start.
  16. Me for almost 4 years: IDK, without HarvesteR it doesn't feel the same. I'll wait for the final version and some reviews. Me since three months: shut up and take my money already!
  17. Having a solution on paper and one that actually runs, is technically sound, has a satisfying user experience, is affordable and fun, is a very different thing.
  18. TBH the top reason why I am looking forward to Multiplayer is because I would like to know how they solve it. That's an incredibly hard task, with no role model.
  19. As much as I would love to see that, I see a real risk that this won't happen. At all. So I'd rather like to play a limited multiplayer experience soon than an unlimited one maybe never. Merging asynchronous bubbles in different time frames is unprecedent. No game has ever tried that. I don't want to wait until they may or may not figure this out. Edit: so to answer your question: I'd assume that you can leave a Kerbal to AI control, and that you will lose control once you try to leave the bubble. If you want to control it again, host needs to recenter the bubble.
  20. I think, as a first step, I could live with Multiplayer that is limited to the same scene (as in KSP1 the 100km bubble). This would allow to work together on the same craft, base etc. for complex docking maneuvers, construction etc.. It has also the advantage that time warp is straightforward, and that you actually have humans to interact with. It obviously has the disadvantage that you can't build on different planets at the same time, to launch from there to rendez-vous missions etc. But it is so much easier to implement, that I expect to see that first.
  21. I have a very special wish: shorter loading times. Please use the new foundation for proper streaming technologies. This sounds silly, but the long initial loading time and the time needed when switching scenes really nag on me in KSP. I would play the game four times as often, if jumping into the game and exiting it again would work more fluently.
  22. Thank you!! I really hoped that Take2 stepping in and buying Squad would mean they are planning a sequel. Really sounds promising.
  23. Yay! Thanks for all the work! But I second that: at least a link to the full changelog would have been nice, because I'd really like to know where all the subtle changes happened. But then again, I can find them myself by trying out, so... just updating Steam
  24. KerbNet is amazing! So excited when I can finally try it out (which will probably be when my child grows up, so... oh, well...). This makes a satellite network really, really useful. Will this work for airplanes, too? So, could I build a reconaissance drone which scans the ground for biomes, and marks them for future missions?
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