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Cipher29

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    Engineer/Pilot

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  1. Updated to 1028 and got contract done, thanks for the help guys!
  2. I was running the old 1.0.4 version of Asteroid Day so I just now updated it, but I still can't get that final requirement, both while in orbit and while on the ground.
  3. I accepted a contract a while ago back in 1.0.4 to extract 1050 units of ore from the Munand deliver it to Kerbin. So today (1.0.5) I sent up a mining rig, transferred the ore to a launcher and put it in low Kerbin orbit (80x80 km). The contract has 4 requirements: [LIST] [*]Acquire 1,150 units of fresh ore form the Mun [*]Have 1,150 units of ore in your vessel [*]Have your ore near Kerbin [*]Maintain stability for 10 seconds [*] [/LIST] Once I got down to the 80x80 km orbit 3 of the 4 requirements were met, all but "Have your ore near Kerbin." Because this requirement is so vague and hadn't been met yet I assumed I would have to land the ore, so I transferred it again to an SSTO and landed it at KSC. The SSTO is currently sitting on the runway with the ore and the "Have your ore near Kerbin" requirement still has not been met while the 3 others have. Does anyone know exactly where I have to put this ore to have this requirement fulfilled? I've got a quicksave from before re-entry before I can get it back in orbit if necessary. Thanks in advance for the help!
  4. Man a lot of hate on the Mk55 engine. They're actually pretty great if you use 4 of them with 4 LV-T30's in a booster stage. You get more thrust and more Isp than the skipper. Not to mention ridiculous gimbal range. EDIT: Wow, didn't even see this: I like the way you think sir!
  5. While performing a rendezvous I underestimated the time it would take for me to decelerate to my target velocity. Unfortunately for me I am extremely good at arriving close to my stations and was on a direct collision course. I burned normal to my velocity vector and ended up missing my station by less than 10 m. Probably the closest call I've had to a collision. Another close call was when I was burning for the Mun and I noticed something flash past my screen. I then realized a piece of debris had shot past me at probably 800 m/s and probably got within 500 m of me. I ended up freaking out more than Bob would have.
  6. A very nice simple and cheap joystic is the Logitech 3D Extreme Pro (ridiculous name, great joystick). Has more mappable buttons than most others at the same price range ($30), setup is simple and easy, and it is durable. Highly recommend it.
  7. I like to set my gravity turn markers via speed rather than altitude so I can have the same profile with different T/W profile. I start my turn at 100-200 m/s which typically with a rocket from 1-2 T/W will be before 10 km. Following the prograde marker down you should hit 45 degrees at around 450 m/s, 30 degrees at 600 m/s, 20 at 800, 10 at 1000. By then your appoapsis should be at about 45-50 km several km down range and you can walk it in to your desired orbit from there. In short: Start turn at 100-200 m/s 45 degrees at 450 m/s 30 degrees at 600 m/s 20 degrees at 800 m/s 10 degrees at 1000 m/s
  8. So I recently began putting custom fairings on a lot of my spacecraft and I think I went a little overboard with this last one... It adds a whoping 34 tons to my vehicle weight and 203 parts...
  9. Wow, and I thought I had a good looking heavy lifter... Yours definitely beats the pants off mine. Well done sir!
  10. After landing in a crater with a very tall cliff nearby, I wanted to see how tall it was, so I sent my rover, but it couldn't make it up. So instead I sent Burlie Kerman, a very brave and very stupid kerbal, to jet pack up. When he finally made it up the 1.5 km mountain 3.5 km away from the ship, he was over halfway through his jetpack fuel and I doubted he could make it back. So just for laughs I quicksaved (because I care about my kerbals) and began to walk him down the slope to his certain death. He very quickly lost his balance and began to tumble down headfirst. He very quickly picked up speed and was bouncing away down the cliff. But every time he hit the ground and I expected him to pop, he just kept going. Not to mention he was smiling the entire way down as well. The only time he wasn't smiling was when he finally slid to a stop 500 meters away from the ship. Burlie Kerman: Fell 1.5 km, slid another 2, and was loving it the entire way down.
  11. My names vary quite a bit, but for vehicles it's usually a series of acronyms like ORS, SSM, and MEV (Orbital Refueling Station, Station Service Module, Manned Exploration Vehicle) with a I or II at the end to specify iteration. Any modules for bases/stations are just named what they are (Station Habitation Module/Base Power Module) but I'll rename a completed base/station to usually an astronomer or rocket engineer (I just named my last station Houbolt after the person who recommended the Lunar Rendezvous System for Apollo).
  12. So its just a bug on my end then? Everyone seems to be getting different results right now
  13. I just noticed something very odd with the Aeris 3A test, if I pitch up 30 degrees, full throttle, SAS on with precision controls off it will bounce down to 25 degrees but slowly climb back up to 30 degrees. If precision controls are on however it bounces down to 25 degrees and stays there. Precision control seems to affect how the SAS locks on headings, people should indicate whether they have it on or off from here on out.
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