Munitions
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Munitions replied to nightingale's topic in KSP1 Mod Releases
So, uh, visual glitches in the contract text aside I managed to fix it. I switched between sats to make sure they were all on the right orbit. One wasn't. Fixing that rectified the problem with the contract.. I'm going to guess because I used 4 sats and one of them wasn't in the right orbit, it was only matching 3 sats. Assuming I only had 3, it would be correct in saying that they didn't have a circular link... Or.. something like that. Still, confusing text bugs. (Vessel III must not be Vessel III, etc). But I'll PM you a backup I made before I got it working.- 557 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Munitions replied to nightingale's topic in KSP1 Mod Releases
Yep. It's a new installation & save with these versions. Diffed a manual download of the plugins just to make sure- all the files are identical. KSP's up-to-date too. Thanks!- 557 replies
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Munitions replied to nightingale's topic in KSP1 Mod Releases
Hi. I'm getting this: Note, Vessel: CommSat III requires that it isn't itself. So that seems to be making it impossible to complete the contract. I have 4 sats up, connected like 1 > 2 > 3 > 4 > 1... so I should be able to complete it. I've timewarped for days and switched vessels trying to get the contract to fix itself but it hasn't. It seems to be stuck like this. Similarly sometimes that same contract's requirements would just get screwed up, requiring things like "Direct connection to: CommSat IIIIIIII", etc. Odd! Is there a way to fix this? Thanks.- 557 replies
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