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mustwinfull

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Everything posted by mustwinfull

  1. As does mine but I was reading threads over on nasaspaceflight and it seems people don't think its going to happen because of issues they haven't thought out properly. I'm currently in a state of thinking where I say "It might happen, it might not".
  2. I crush you with a "mashy spike plate". Get the reference?
  3. 5/10 I see you mostly in the Games sub forum.
  4. I send you into an escape trajectory of the Sun with no food or drinks.
  5. Welcome to the forums, tarkatronic. Have fun around here, there is a good and helpful community to be found. Have fun playing KSP and go blow up some rockets!
  6. Welcome to the forums, Drakee Skalor. Is there anything we can help you with, don't think any question is too stupid (uless it breaks the rules) because it won't be. I will suggest the How To section for many tutorials on how to do everything from orbiting to interplanetary transfers. Also, I recommend you buy the full game if you haven't already, as it is a great pass time. Have fun playing KSP and go blow up some rockets!
  7. Sounds interesting, I am looking forward to it. Also, there is now a time on the Soyuz manned launch to the ISS which can be found in the main post.
  8. It's good that you got the full game now, you get all future updates for free and you have essentially backed KSP up. Hope to see you reporting on that Mun base soon. Good Luck. Mustwinfull Away...
  9. Banned for banning because you have a reason now. (Heh)
  10. Ok then, maybe you should try for more fuel. Don't take it offensively, I like your designs and I do understand that sometimes things go wrong (looks at Falcon 9). Is there a way you could make these available for download as I could use them, being the rubbish engineer/builder I am.
  11. I think so as well. Still, its a good range of rockets but the success rate might need bumping up before I would get any of them (If I could).
  12. I'm glad people other than me helped, but I assure you I would of if I had seen this thread earlier. Glad you got it all sorted out and you know where to come if anything like this happens again.
  13. Banned for banning for no good reason, you need a reason.
  14. I don't like light pollution either but I have got a very large field next to me which is mostly in the dark and that does the trick except for things on the horizon where the night sky actually looks orange. Sadly I cant do anything about cloud cover and I missed today's pass which was a lot brighter than yesterday's one for me.
  15. There is no cheating, it is a sandbox game, I don't play like that but I don't class it cheating just like every other way, some people like to play it that way so I just agree with them without calling it "cheating". Also, good rover, I like it and will be trying it out later. No mods are cheating in my opinion, its your playing style, if you like "cheating" then do it and don't be put off by other people. Thanks.
  16. Welcome to the fourms, andyb798. Check here to see how the game has changed from the demo version 0.13.3, there is a lot of differences like EVAs, IVAs, spaceplanes and in this update, new planets. Also check the How To section for a lot more in-depth guidance like orbiting and landing on the Mun. Hope you get the full game soon, its a lot more enjoyable than the demo version and since you are liking that, its the right game for you. Have fun playing KSP and go blow up some rockets!
  17. Welcome to the fourms, keirawatson. This game and the excellent community really draws you in, that's how I knew it was a good game when I brought up a couple of months ago. Have fun playing KSP and go blow up some rockets!
  18. To answer your first question there is really nothing to be done with debris unless you feel like getting the RemoteTech mod or want to rendezvous/dock with it. In answer to your second question, I don't know. Take a look at the Tracking Station on the Mun view and see if your landers are classed as debris. Thanks.
  19. Thanks for the suggestion, I will start working on these ideas on Thursday as I'm busy today. Your Welcome, I like helping other people out and adding new features.
  20. Welcome to the forums, GoDores. Well Done with your current achievements and keep on going until you have mastered all the planets. Have fun playing KSP and go blow up some rockets!
  21. Welcome to the forums, Tommb2909. Since Martonaut already explained it too you, I'm just welcoming you. Have fun playing KSP and go blow up some rockets!
  22. I can try but I'm not that good at modelling and animations so maybe it's time to learn. I'm more of a coder really, but that doesn't stop me from attempting it, I will let you know the results. I have something important to do tommorow, so production will continue on Thursday.
  23. Since Tosh decided to leave his projects and he said that someone could pick any of them up, so here I am. The first update isn't that amazing, but I needed to do it for a minor inconvenience I found and once I get those much needed suggestions, I will work on them. I have a few ideas on what to add into the plugin, but I need to ask for feedback from you, what do you want in this plugin as I can't really think of what to add, you can guide it along. ----- Gravity Canceller Ever dreamed of escaping the clutches of Gravity? Well, look no further. This plugin essentially cancels out gravity, this was originally made by Tosh and credit goes to him for that. By pressing "Y" you can cancel out your ships weight and by pressing "B" you can stop all that pesky vertical movement. Please submit all your bugs to me in this thread here and I will update you on the status of fixing them. Download: Here Mirror: http://www./?o2by2e2s6434uei The source code is included inside. Not more than one Gravitsapa per vessel! The vessel does not follow a nice elliptical trajectory drawn in map view when it's in gravity canceling mode. It travels a straight line which KSP is currently unable to display. You cannot enter time warp when the gravity cancellation is on. Crafts being under gravity compensation are not saved! Make sure Gravitsapa is off before closing the game! 1.1.1 [16th September 2012]: Changed default hotkey from "V" to "Y" as pressing "V" also makes the camera view change at the same time. Add a UI for changing key bindings to the ones you want. -0% Add a animation of the rings spinning like the machine in Contact. -0% Add a horizontal movement canceller. -0% ----- Creative Commons license: Feel free to distribute and modify, as long as (a) you reference an original author, and ( all derivative works have the same license applied.
  24. Didn't I say that I was wrong in my last post. I'm sorry if you didn't see it. I see where you are coming from though, although I can't believe people still act like this.
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