calkurne
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Everything posted by calkurne
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you're alive?
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How to get large ship into orbit?
calkurne replied to donkey1364's topic in KSP1 Gameplay Questions and Tutorials
how many tonnes is it? -
anyone know why this is happening? It all returns to nothing...
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Now-defunct-thread-that-should-not-appear-in-google-search.
calkurne replied to Cilph's topic in KSP1 Mod Releases
well it "worked" I got into orbit, but only because I had enough ÃŽâ€V to deal with it not actually holding prograde, or anything close to prograde. I still think that it shouldn't kill the engine, or have that bit be toggleable. -
Now-defunct-thread-that-should-not-appear-in-google-search.
calkurne replied to Cilph's topic in KSP1 Mod Releases
I think you're missing what I did >Get to orbital stage >activate stage and go to 100% thrust >start burn >loose connection >remotech kills burn I would hope that I could trust the inboard computer to hold the craft on prograde until it ran out of fuel -
Now-defunct-thread-that-should-not-appear-in-google-search.
calkurne replied to Cilph's topic in KSP1 Mod Releases
I almost got to orbit in RSS, then the communications line was severed. despite the engine having plenty of fuel and being put to full thrust before the end of the connection, it was deactivated by Remote-tech. why is this a "feature"? -
could you set the year to '50?
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so this is just more autopilot, wonderful also, sach's feet when?
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My Skycrane keeps flipping over!
calkurne replied to Kidneythump's topic in KSP1 Gameplay Questions and Tutorials
don't bother with angled engines, they don't help with stability and instead just reduce your ÃŽâ€V. try adding a RCS system to the craft (depending on where you're trying to land) or ad wiglets to the sky-crane. -
Help on lifter design
calkurne replied to luchelibre's topic in KSP1 Gameplay Questions and Tutorials
why no asparagus? having the outer fuel tanks feed directly into the center will give you >200m/s ÃŽâ€V (its not asparagus) -
-most buthurt person of the year
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at least this thread is something you have to remember that the HarvesteR Internet Defense Force isn't doing anything constructive at all.
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why do devmonkies keep ruining threads? also we need to have at least a bugfix once a week, just so that the game is more playable