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angusmcbeth

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Posts posted by angusmcbeth

  1. What is CKAN? :)

    I'm happy for you guys to fiddle with this till your hearts content. Electricfox and Zitronen were part of the team who made this, so if they are still here, a nod from them and its all yours.

    I'm done with KSP guys. Have fun, good luck in life and be happy. Ride a permanent wave of joy and live life to the full.

    Best Regards

    Angus

  2. Thanks, and yes, I am new. I just watched a lot of tutorials and videos, and I had every model already made over the last 3 days so all I really had to do was figure out animations and put em into the game. It was as simple as take object, import into unity, apply ksp parttools, animate if needed, give collisions, export, give it a generic cfg, test to confirm proper ingame functionality. Wash, rinse, repeat.

    Also, I am in a bit of a pickle, texture-wise. One nice thing about vehicles is that you can get one in a color you like, and I assume people who are going to be using a mod like this will want the ability to paint their cars how they want. Therefore, I am reluctant to permanently texture anything.

    There are ways of allowing multiple textures for a single part. The rollkage mod does this but not in a tidy way so for a quick fix you could look in there.

    I think the firespitter plugin might be what you need to look at for the best way of switching but I'm not sure.

  3. Well, your asking the wrong man for help, I'm an amateur. Making the models was my task in the beginning then my concept was spotted by someone who could make models who then joined the team.

    Your making this a bit complicated if you are new to this. It can be very frustrating to get your first working fueltank ingame nevermind multiple parts that form a working rover.

    Checkout the forum for tutorials on using blender and unity.

  4. From what I've messed around with so far this is great! One annoyance I did have was with the ARIE engine. Is there any way to change where on the engine it is attached from? Directly from the side of the engine makes attaching it in certain places at certain angles is very difficult. Especially while trying to have it not clip through the ship itself. Otherwise, the mod is fantastic!

    I made a cfg edit to the engine that makes it simpler to attach as this was annoying me too.

    Open the part cfg file with notepad and change the node_attach parameters to this-

    // --- node definitions ---

    node_attach = 0, 0, 0, 0, 0, 0, 3

    then save the cfg file.

    Its not a perfect fix, but it makes the engine much easier to use.

    I really like the style of this pack Yeon! Nice work! Thankyou

  5. Yes, the wheels are way too slippery now, something must have changed in the game.

    Zitronen is the chap to speak to about the wheel set up, but I don't think hes on the forum much these days.

  6. OK SmiteZero, you win.

    Updated the Mk2 link in the first post. Added front and back nodes as it has been requested a few times.

    (there was a reason that I never ever added them, but now that the Alt button disables surface attach, well that cures the reason. - Don't ask me what the reason is or was cos I simply don't remember...:confused: )

  7. It's actually pretty easy to add your own nodes if you're willing to edit the config file.

    Yes, and with the effort that SmiteZero is putting into building these it would be a skill worth learning.

  8. "Nice

    For parts requests log a github issue with lots of specificity and I will see what I can do"

    Not a parts request really, just throwing ideas about. In my opinion the stock docking ports look out of place on your parts (particularly on the badgers nose), I'm sure there will be alternatives out there that will fit nicely. Really just a post of appreciation for your effort. I was dissapointed that resource gathering was dropped from stock KSP, your packs are filling that void.

    Cheers! :D

  9. wait they should work in career mode? did you unlock them?

    Edit:

    Ok looks like for some reason the wheels in the first post are the older version. Try replacing them with these (also more bonus wheels!): https://sites.google.com/site/zitronfiles/RollKageKerchelin.zip

    Hopefully angumcbeth will update it.

    Did you include the antigrav plugin part Zitronen? Those were cool and should have been finished off. Any 3D artists out there willing to produce a cool model for the rollkage anti grav system?

    The link in the first post will be updated as soon as l get a reliable internet connection (major upgrades at our exchange)

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