Jump to content

blackheart612

Members
  • Posts

    2,640
  • Joined

  • Last visited

Everything posted by blackheart612

  1. What you mean steal? You making it? I'll look forward if you do
  2. I'll put the pic first: That's a sample LV-T45 I made. (Please disregard the idea of being able to clip parts first) I've got this idea where we can make varied engine designs despite only having one. Imagine when you can shroud the top of your engine with tanks/adapters. Makes engines more compact and new design. Upgrades such as nozzle extension to handle more thrust/ISP or maybe change performance on vacuum. This also suggests removal of the upper plate which messes up engine clustering. Overall just roughly an idea.
  3. The best animation I've ever seen like this is KSP Interstellar
  4. It's because I copied the pod config to the fairings. Kindly re-download and see if it persists
  5. Here you go, sir. Just flip the one (From I beam to toroidal tank) on top just like the sample on the side, then put it on the node at the top
  6. Download it from the link. I changed it to include TAC LS
  7. For those who like it in 3.75 m because it's weird to have uneven sides: Here's a config for it. Clicky Beware that the previous 2.5m adaptors are no more and now of different size. Edit: I love pod mods, there is a certain lack of this on the forums. Very nice to see this again
  8. It doesn't block the exhaust. I'm still waiting for dtobi's approval. Also, I can't get firespitter texture switcher to go well with this. Yes it is being worked I might release Fairings with a couple of textures all separated
  9. For example for mainsail: MODULE { name = FStextureSwitch showListButton = true moduleID = 0 textures { name = Squad\Parts\Engine\liquidEngine1-2\model002orig name = Squad\Parts\Engine\liquidEngine1-2\model002 } objects { -snip- } } I have no idea what to put there because the objects are: obj_base, obj_gimbal, model, collider I have no idea which of those happen to have the correct transform for textures and the others have underscores. I've tried adding them all (at once) and still don't switch.
  10. Fixed! Thank you for telling that. Meanwhile I will make sure every bit of problem is ironed out before linking it again. This is my first release thread. Sorry for the inconvenience guys
  11. I cut the link to make sure dtobi gives me permission first, I read the mod's license again to make sure so I asked permission to him. I made this for myself (and a couple of requests) and overlooked licenses because I thought they were "just textures". CBBP also reminded me about the ARR problem. Thanks for the reminder, I AM surely changing that licensing. Thank goodness this community is good
  12. I would agree to 3.75 too. You know, there IS a 1.25m pod. There IS a 2.5m pod. There are no 3.75m pod which quite sucks. Also, considering the crew it carries... yep. 3.75 is perfect. It looks awesome too Now I got some idea on modifying the Mk 1-2 pod texture. hehe
  13. I'm having trouble using texture switcher. I'm trying it on Mainsail and Kosmos Fairing. I get the module working, got the texture on the right place but I seem to get confused about choosing the right object to change texture and about underscores. I get the next texture button but texture don't change at all. Help would be appreciated
  14. I asked for the go signal upon linking just to make sure. Yep, clipped parts. there are a couple ways to get a skirt. The best looking is Get an I beam Put an interstage fairing in it (at the top) Put a toroidal tank Put a conic fairing, adjust to make it look like a skirt. Flip the I beam vertically so the fairings are in the nozzles. Clip it inside the tanks, of course. ??? Profit! Now tell me if it flies well (I don't know if it does.) About fairing textures, let me be silent about that for a moment. This'll be quick
  15. Yep, they are all piled up Structural fuselages with an SRB down there. I'm planning to add the whole texture whenever I find time. To install the white nozzle, you just need to copy the GameData itself on the root folder (I accidentally packaged the StretchySRB dll there, Imma fix that real soon)
  16. I thought it was too light, too. I'm still finding colors that will match the other colors atm. lol Meanwhile, I really want to try out flexrack and obviously, nothke works more than he shows because he has hidden the tps pack he said he was making for DR or something like that.
  17. Thanks for the tip, I'll keep that in mind. Edit: Wait, you meant on the Stretchy textures or KW PFairing? Link removed because I overlooked some licensing with the Kosmos team. Apologies to everyone, it was my fault. We settled the issue and I am allowed to use them now. I'm grateful to CBBP right there.
  18. Yeah, I made a stretchy texture using your texture which I saw in Chaka Monkey so named it like that because it has its own thread. Thank you for the great re-tex b ^ that was supposed to be a thumb Nozzle rings can be easily disabled but I'd stick with those ribs for now since it looks quite plain without it. Edit: Here's a draft for the LV T45. It has no bump maps so makes me sad. It's gonna be pure texturing.
×
×
  • Create New...