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Everything posted by blackheart612
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I'll see what I can do
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Unity Export Model
blackheart612 replied to blackheart612's topic in KSP1 Modelling and Texturing Discussion
lol at least it's working now -
Hey Psyper, I'm just gonna dump the pics here. I know you need those dimensions but I accidentally started working on the FL-T800 dimensions. So how's this? I added normal mapping to it Sorry for the dents. Looks like it didn't got delivered properly Want me to put a logo or something or do you want it plain?
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Unity Export Model
blackheart612 replied to blackheart612's topic in KSP1 Modelling and Texturing Discussion
Hey! That worked! Thank you guys for answering my nooby question. I am new in modeling -
Unity Export Model
blackheart612 replied to blackheart612's topic in KSP1 Modelling and Texturing Discussion
Hmm... I'll check that out later and give an update. -
Unity Export Model
blackheart612 replied to blackheart612's topic in KSP1 Modelling and Texturing Discussion
I'm bothered because it's from the game and tried reimporting it with normal maps and it looks different without changing anything. Edit: It's .dae, yes. -
Hmm, just wanna ask how do you smooth out for example, a blender model in Unity? Because whenever I export a cylinder, the faces are shown and not smoothed out. Thanks in advance.
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
blackheart612 replied to shaw's topic in KSP1 Mod Releases
I mean how do they reflect such far stars... I wonder. That visor must have some magic I tell ya. -
Yep except a fix is a hard-to-do thing. Ever checked the debug? It might be piling up with something.
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I'm gonna barge in and say this is what I see in KSP, the reentry is actually a "shockwave" colored. So the problem may be when KSP fails to color it with Reentry effects properly. It's strange it's like this... I experience the lack of glow if I am slow enough in burning...
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
blackheart612 replied to TaranisElsu's topic in KSP1 Mod Releases
Maybe make it a debris? lol IDK Just an idea. Cause I actually haven't thought of that Ah, bingo, glad we found and solved that 'issue'