Jump to content

blackheart612

Members
  • Posts

    2,640
  • Joined

  • Last visited

Everything posted by blackheart612

  1. Some minor texture changes. Sage is working on everything else methinks. Let's give him time.
  2. Hey Psyper, I'm just gonna dump the pics here. I know you need those dimensions but I accidentally started working on the FL-T800 dimensions. So how's this? I added normal mapping to it Sorry for the dents. Looks like it didn't got delivered properly Want me to put a logo or something or do you want it plain?
  3. Hey! That worked! Thank you guys for answering my nooby question. I am new in modeling
  4. Hmm... I'll check that out later and give an update.
  5. I'm bothered because it's from the game and tried reimporting it with normal maps and it looks different without changing anything. Edit: It's .dae, yes.
  6. Hmm, just wanna ask how do you smooth out for example, a blender model in Unity? Because whenever I export a cylinder, the faces are shown and not smoothed out. Thanks in advance.
  7. Ahh, I see. Was wondering what it was (or ever other flaps for that matter) lol
  8. I mean how do they reflect such far stars... I wonder. That visor must have some magic I tell ya.
  9. Yep except a fix is a hard-to-do thing. Ever checked the debug? It might be piling up with something.
  10. Here's a teaser (I've actually managed to texture every single drop of visible textures already, gonna fiddle the normal maps.)
  11. I'm gonna barge in and say this is what I see in KSP, the reentry is actually a "shockwave" colored. So the problem may be when KSP fails to color it with Reentry effects properly. It's strange it's like this... I experience the lack of glow if I am slow enough in burning...
  12. Why not? At least I can try when I have time, rather than just you waiting for me to say I have time.
  13. Maybe make it a debris? lol IDK Just an idea. Cause I actually haven't thought of that Ah, bingo, glad we found and solved that 'issue'
  14. Yep, I got a pile of stuff to do, and that's just for texturing, not irl. I'll free up some time in the future for this.
×
×
  • Create New...