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About curtquarquesso

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  1. This looks so sick. Best yet, by far. Amazing work.
  2. Ah! The blister/cupola has finally made it to the orbital module!
  3. This is terrific! Great to see Fuji return.
  4. @Beale, wish I had more time to invest in KSP and in this development of Tantares. This thread holds a lot of great memories for me, honestly. Best of luck if you ever start to develop Tantares for KSP2 one day. I remember taking a few stabs at PBR way back when. Good times...
  5. Ye, Beale, yeeeee... (can anyone say a sh"t-ton of polygons???) Feeling a lil' nostalgic, that's all...
  6. Ok, this did it for me. I'm going to start a new save of KSP and get back into the game. Can I get a list of graphical mods? That looks flipping fantastic.
  7. I'm breaking relative radio silence to voice my enthusiastic approval of this image. Well done.
  8. Is this essentially the PBR shader update that was talked about so long ago, but never came to be? Because if so, that would be totally awesome...
  9. I attempted to hand over the Wings model to Beale, but was unable to locate it unfortunately. It's not a very difficult shape to model at all. He's already done the little yellow IGLA antenna, and made a docking light, so it's sensible that he finish up the Soyuz parts with a cupola. @Beale, what think you?
  10. I still poke my head in here and check up on you guys fairly often. I've given up on running KSP until I have a Windows machine built for it. My interests have shift toward building spacecraft in LEGO. (though for what I've spent on LEGO over the past year, I could have built a decent machine instead...) Cygnus Build Soyuz MS Build Delta II Build Saturn V to Falcon 9 Conversion P.S. Huh, are imgur album embeds broken now?
  11. Wow. What an amazing evolution of style. It's like Tantares HD. It's got a lot of depth to it. If only KSP could shade it properly in-engine.
  12. Modeling looks excellent. I really love the design and nozzle configuration. I've been majorly out of the loop, and this was the first I've seen of this model. My first thought when looking at the part was "huh, weird that he shaded the model, but didn't apply any textures or color." There definitely needs to be a contrast between the nozzles, and their housing. It has the appearance of an RCS nozzle made from clay.
  13. @RoverDude, this is probably the most you've ever said on this topic, and it's really and truly appreciated. I can relate with you, and understand where you're coming from when our and other developers take the time to discuss things, and let us know what's going on. "Sorry, NDA" does SQUAD absolutely no PR favors, and kills any interest in KSP development. Because of this game's deep modding potential, I'll argue it's as fun to mod and develop for, as it is to play. It's nice to know what people are thinking, and where people are coming from. If there is an art style and direction being pursued, can you explain why it's not being applied retroactively to older parts, and instead only being implemented on new parts that are going to be released only for players that purchase DLC? An element of what I believe makes a game "feature complete" is a cohesive art style that has consistent quality, and KSP still doesn't have that. I think the "placeholder" term arose when people were expecting a stock part art pass. After PorkJet redid every aero part in the game, it was somewhat expected that the rocket parts would be brought up to similar quality, and people therefore started to view the rocket parts as "placeholder", as they were to be redone soon. That hasn't happened, and instead, Squad is backtracking on it's earlier plans to do an art pass on the rocket parts for reasons they won't share at the moment.
  14. No plans at the moment. Tantares has gotten a total overhaul recently, so it'll be some time. There are some craft files that have been recently posted though if you browse through the Tantares topic though.