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MajorNr01

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About MajorNr01

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  1. I support this. Definitely useful for streaming. It should be the job of the OS to allow for this, but Windows.
  2. I would greatly appreciate an SAS mode that holds the navball orientation at the horizon, perhaps locking all remaining degrees of freedom (like roll and rotation along the horizon). This would allow aircraft to fly long distances across the planet without player intervention, which would be especially useful for long flights to contract related sites, e.g. on Kerbin. I do think it is reasonably simplistic to warrant being an SAS feature.
  3. Farewell HarvesteR! KSP is my all time favourite video game and I am sure it will remain so far into the future!
  4. The plugin itself can be found here: http://kerbal.curseforge.com/projects/rename-vessel-in-tracking-station I uploaded the source code aswell (just a single file) but that has yet to be approved.
  5. Sure, but I personally prefer not to delete vessels. Too unrealistic. Especially considering that it is very well possible to collect and clear space junk. That is why I made a small plugin to replace the broken feature so I can continue playing the way I preferred to play before: http://kerbal.curseforge.com/projects/rename-vessel-in-tracking-station-zip-archive (Hopefully this one gets approved soon...)
  6. And I thought, I was going insane. Glad to know this bug is already being dealt with! I frequently re-classify vessels as debris. Satellites from contracts, empty capsules from rescue contracts and some other stuff. Otherwise my tracking station would get extremely crowded!
  7. The LY-01 and LY-05 landing gears are barely usable. It took me around 20 tries to land a plane on them until I realized how slow you need to be going. If you are willing to spam wings on your plane, then it is possible, but I was wondering what other people think of this? For me, the problem is that they make the plane wobble left and right when going any faster than 30 m/s on the ground. Is this the way the are meant to work, or is there something wrong?
  8. The fixed landing gear is not working at all for me. I can take off, but I have yet to land any plane with it. I get a touch down but then the oscillations kick in. At that point the break button might aswell be a suicide button.
  9. That makes sense. I'd still love to simply get all the contracts instead of a fixed number of contracts, no matter how many possible contracts your space program qualifies for. You'd need some way to organize and search your contracts, but why not add such a feature anyway?
  10. EDIT: This is actually already possible. Though it is a bit hidden. I would very much appreciate if I could change the type of a vessel (debris, probe, ship, station, etc.) from the tacking station, instead of just from a vessels control module. The problem I encountered is that I sometimes get uncontrollable debris (decouplers and stuff) labeled as a probe (for some reason). I cannot re-label them as they don't have control modules, meaning that they will crowd up my map screen, unless I disable visibility of ALL probes. And I thought to myself: What's wrong with allowing renaming an
  11. TL;DR: I want to keep receiving contracts like "Get this Tourist to Kerbin orbit and back.", even long after I've been to the Mun or Duna or wherever. I've recently started a new career mode and found out that I can make reasonably sized mountains of Funds by bracketing multiple "Tourism" contracts together, i.e. sending 5 tourists to Kerbin orbit and back in one rocket. This was a very practical way of gaining around 100,000 funds on hard difficulty in a single launch as it only required going to Kerbin orbit and back which is a relatively short trip. Then I sent my first craft to fly b
  12. It's true that the whole purpose of struts is to rigidly connect parts. But as I said, using them can sometimes be difficult, especially if you want to attach parts together, that are already close to each other (wings). Perhaps this could be an additional feature of the struts (somehow, derp :| ) that makes it easier to just weld touching parts together, using struts.
  13. Long but self-explanatory title: I would love to see an editor tool that attaches two (or more) parts together so that they are constrained the same way they would be if you were to connect them with a strut, BUT obviously without placing a strut. You would simply sort of "weld" (Garry's mod style) parts together by just clicking on them. Obviously this should only work on parts that touch or are fairly close to each other (should be easily decidably, from a technical standpoint). I am well aware that as of now, the strut part can actually serve this purpose, but it seems a bit clumsy in certa
  14. Suggestion is simple as that: One or maybe multiple parts to create cargo carrying spaceplanes. With a rocket, you would simply stack your payload on top (not even any need for fairings yet, cause of incomplete aerodynamics), but with a plane you have balance issues. What's needed then is a means of placing your cargo somewhere near your spaceplanes center of mass in order to maintain CoM to CoL balance (mainly). I know of a good handful of mods that provide cargo bays or even cargo bay construction systems (I made one myself) but as we now have SCIENCE! I feel discouraged from using modded pa
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