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Everything posted by BigFatStupidHead

  1. If any of you use Configurable Containers, I whipped up a couple of patches to add PKS resources to it. Find them here. I haven't checked if I got the masses of the resources right, so let me know if I have them wrong!
  2. I probably messed up somewhere. Here's the logs. The test was done with Kopernicus 1.7.3-2 and KSP 1.7.3
  3. @linuxgurugamer: After many trials and tribulations, I've invited you on github to take a look at the two logs; one with Kopernicus and one without. Man, I don't post any files for a few months and everything just blows up when I try to use it. I still see the same situation - a clean install of KSP with Planetary Diversity and Kopernicus never proceeds past 0% when generating scaled space, whereas it works correctly without Kopernicus. Thanks for fixing the links!
  4. Ah, beautiful. Excellent addition to the game; can't wait to use it. make a catastrophic mistake in planning my ship, and use this to pull my butt out of the fire.
  5. Bringing back all the greats. You're King of the Mods!
  6. I believe it uses Firespitter for it's animations. Try installing the most recent version of it - Roverdude maintains a version.
  7. An accidental screenshot, but I think it looks pretty nice.
  8. This is some fantastic stuff. It's been a long time coming, but it looks like we won't be disappointed!
  9. How long should it take to generate the ScaledSpace? I started a new game, left for a while, and it was still at 1/15 at 0%. I'll try it again and see if it repeats itself. edit: It is Kopernicus that is preventing the generation of the planets. It may work to install Kopernicus afterwards. edit: also, your links for the source and download currently link to the wrong repositories.
  10. I quite liked your design, and this is my quick take on it.
  11. Can you use servos instead? They can have their maximum rotations set, and should work as well as rotors otherwise.
  12. I prefer the first layout, the vertical column. The other layout looks more cluttered to me.
  13. I could seriously see myself playing that.
  14. Wow, super exciting. Will it be available on platforms other than Steam? I don't do Steam.
  15. So I've been keeping an eye on this - I'm wanting to try some colonization for some time and despite having installed MKS a number of times, I've never actually USED MKS - and I like how this sounds. Could you add a list of mods required, and supported, to the OP? I see EPL is supported, but you also mention other parts from other mods and I'm not sure which are where? Also, big thanks on the HowTo; it does a good job.
  16. Very interesting. How long are the engines out of commision for after a burst burn?
  17. Here's my Duna SCIENCE-copter on a test-flight. Makes a good clip, pretty maneuverable, and can fly forever in the sun. I haven't tested its full capabilities yet, but I'm pretty pleased with it. I didn't notice any difference between 400 and 460 RPM, but hey, it saves me some power.
  18. She's a pretty one! Ditto on the sensitivity to modification. And very interesting on the lift increase from decreased RPM. I wonder what is going on there... shouldn't be any sort of mach effects with a thinner atmosphere, but this is KSP after all. It will require more research.
  19. Oh, this IS the modified copter. It uses four of the mid-sized props and is capable of slow flight, but couldn't seem to get any lift during fast decent. It benefits greatly from four props per blade. Still can't save itself from a fast decent in that thin Duna air.