BigFatStupidHead
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Posts posted by BigFatStupidHead
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Hmm, it's been a while but isn't this a Kopernicus bug? I've definitely noticed the same thing myself.
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Made a pasta Carbonara last night in the Instapot. My favourite kitchen gadget.
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5 hours ago, T1mo98 said:
For anyone still on the fence about NFT's and crypto, watch this video to have all your doubts quickly taken away and replaced with warranted disgust for the entire concept.
That is an excellent video. No blockchain for me, even moreso now.
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Changing the mass of intake air would be changing the mass of one of your propellants, which may have surprising effects on atmospheric engines. It's probably better to change the amount of intakeair storage in the Airplane Plus engines down to something like 1. (Alternately, it should be possible to remove that storage all together as long as you have something, somewhere on your aircraft with some intakeair storage, like an intake.)
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I'd asked this question myself a while back for the Near Future suits, and the author of Kerbal Occupation Colors made it an option for me. Now, it DOESN'T work for assigning the Making History suits, but shows that it should be possible.
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I've often thought a stand-alone builder would have been a great feature for KSP1. I could have whiled away the hours designing ships when running full KSP would have been impractical.
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Just use the capitals as an indicator of where the syllable ends. So it's Buh-Igfuh-Ats-Toopiduh-Ed. Simple!
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30 minutes ago, linuxgurugamer said:
If I am not told, I have no way to know.
It now is on the 1st page.
Thank you
No problem! I was surprised it wasn't here because you commented extensively in the thread. On the other hand, you are very active on the forum, so maybe I shouldn't be too surprised you overlooked something you helped out with.
I just edited my playlist to include these tracks and now, even with reverting back to SoundtrackEditors included original playlist, I have no ingame playlists. Something odd is happening. I'll dig up my logs and attach them.It's a pathing error. Somehow. Not sure how that happened! -
I'm surprised you don't have the Original Score Project linked on the front page.
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On 1/28/2021 at 6:38 AM, maja said:
Thank you all, that you are patient. The last year was weird with all that C-19 stuff, so I neglected this mod a little bit. I'm quarantined right now, so I have finaly some time to update the BV. You can expect something during this weekend or next week. It depends, how well I'll be.
Oh no! Stay healthy, maja!
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This mod sounds extremely exciting, and I look forward to its further development! I have wanted
realisticANY weather patterns to exist in KSP for the longest time, and so thank you for bringing it to us! -
Once you get used to using propellers like Vanamonde has suggested (be sure to have your propeller DEPLOYED!), you can start using a more advanced method to control them. Assign one of the three "translate" action groups to control the propellers pitch, and you can have a great deal more control over your speed without touching the throttle!
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On 12/25/2020 at 11:41 AM, vardicd said:
Okay, had a good giggle at some of these parts, that rover body and nose cone though.... Yeah I like those.
nli2work had some great mods. It's great to see them get updated.
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You obviously have it facing backward.
<Insert drag-racing car gif here>
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Well, first try installing ONLY Kopernicus and it's dependancies on an otherwise pure stock game. DId it work? If so, grab a well-known planet pack and add that. OPM is a classic. Did it work? If so, add your other mods a few at a time until everything is loaded. Any time you get an error, come here, post about it and we'll try to help. If everything works, hurray! Have fun!
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2 hours ago, R-T-B said:NOTE THAT THOUGH THIS LOADS AND SUPPORTS 1.11, the 1.11 build is a bug testing build! Be careful with it as it may have rough edges!
That is a fast release. Thank you, R-T-B!
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I've often had ideas of doing this - science contracts as the only way to earn science. The contracts would also be more long-term, like "Set up a science station with power, communication, and a goo pod at the north pole and maintain stability for three months."
But I try not to make mods for KSP because I -will- lose myself to it. And I'd rather play.
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3 hours ago, king of nowhere said:
everyone is telling how draggy is the onion module (i know it is), but the game still shows the center of drag much behind the center of mass. is it an error of the game, you think?
Not really? It -seems- wrong, but it isn't. The HUGE dragginess of the onion module is compounded by how far away it is from the center of mass - the long neck will work as a lever arm the moment your rocket isn't flying true. The only luck I've had with those pods is burying them in fairings or putting them at or behind the center of mass. Some interesting designs have resulted!
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That command pod is a big problem. The Onion series have massive drag and cause all sorts of rocket flipping. If you were to put any MkX pod or cockpit on there, I'd expect your rocket would fly straight.
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19 hours ago, Daveroski said:
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Awww this saddens me and gladdens me.
Things were not always what they are today, and they do not need to be what they are!
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Be careful as well! The Kopernicus you need to use in 1.10.1 is HERE. The
normalMAIN branch of Kopernicus is for 1.9.1 only, and will never work on higher versions. -
On 12/8/2020 at 12:57 PM, TycoonTitian01 said:
forum wants me to not revive the thread but nah.
real question, is this a video? Link does not seem to work
Link appears to work correctly.
Pretty good video too!
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Maybe, maybe not. I get a fair amount of mystery crashes as well but I'm running on Linux and I don't use Steam.
My computer is full of ghosts.
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Wow wow wow. Amazing!
I like Green Sandstone and Ham
in Breaking Ground Discussion
Posted
That's a sign it's a good DLC.