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BigFatStupidHead

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Everything posted by BigFatStupidHead

  1. FYI: because this mod uses old nodes, you'll need to flip the ring upside-down to attach it to the hub.
  2. Boo! I hate that thing. Cute rocket though. (I think my very first post was about how much I hated that tower, and if there was a way to get rid of it.)
  3. What is this I don't even. Maybe @sal_vager can explain?
  4. Engine ISP is calculated using atmospheric pressure at Kerbin Sea Level. Therefore, removing Kerbin's atmosphere makes all the engines ISP a division by zero.
  5. Why not? But I'm quite serious about Dres being a really nice place to run an interplanetary space agency from. Low gravity and no atmosphere lets you launch space monstrosities on puny engines. There are no moons to get in the way of your arduously planned transfers, and you're right next door to scenic Duna and Jool! When I'm not frustrating myself with unwieldy tech-tree editing, custom moons refusing to show up in game, and parts of the KSP that refuse to lie flat despite perfectly level ground, I have a lot of fun on Dres.
  6. Really? I'm using biomeMap = BUILTIN/dres_biome in my Dres space program, and the biomes all -seem- to work correctly. Is there something subtle going on there I should notice? Heightmaps definitely need to be imported though.
  7. I think so too. I think what I was seeing was things getting hot because I was testing during the day. More testing showed things get very cold at night. I guess that means this is working as intended!
  8. I was just about to ask if this was possible. Neat! But I was also about to ask if non-spherical bodies are able to be generated yet. Pear-shaped maybe?
  9. I have updated to a 0.2, now featuring a WIP tech tree, as well as a set of beeuteeful rings made of the shattered remains of asteroids daring to fall within the Roche limit. The atmosphere is now clear cold space, but doing this makes the "Leave the Atmosphere!" tutorial contract uncompletable. I recommend skipping it. Oh, and I'm figuring out GitHub too!
  10. Hey folks. I'm making a modified tech tree and running into some problems. Could someone take a look at these MM configs and see if they can spot if anything is weird with them? To make things work, I had to split my part shuffling into two separate MM configs; originally everything was part of the first one and not all my changes would properly appear. Even still, the first node has many duplications of the parts in it. There are probably typo's that I haven't caught yet, and I may have messed up on some syntax. Fresh eyes might catch what I've missed. Yay all fixed!
  11. I made a mod to shove the KSC onto Dres. And I chose Dres specifically for a few reasons. The low gravity and no atmosphere make it a great place to build and play with interplanetary ship designs. It is right between Duna and Jool; the two most popular planetary destinations. And finally, it has no moons to distract or get in the way of your transfers. It makes for a much purer space travel experience.
  12. Well, this is my first KSP mod. This is mainly because I want to keep playing KSP, and you know what happens when you start modding...
  13. I would love to do that. Making the entire thing more spacey would be awesome, and placing things underground doesn't affect their function, but I don't have the talents to design such a thing. Oh, that's how it works? Neat!
  14. Everybody loves Dres. So much so that I'm certain, given the opportunity, everyone would focus their space program around that lovely, lonely space potato. And now you can! Using the "Gregsux" method pioneered by @GregroxMun and @Sigma88, I've murdered Dres and dressed Kerbin up in it's stuff. Dres, with it's low gravity and no atmosphere, gives you a great leg up on an interplanetary space program. I'm currently 'working' on a rearranged tech tree to take advantage of this. Things I've done and why I done it: Due to the way ISP is calculated, Dres needed an atmosphere. It is very thin and grey. Another technique to thank GregroxMun for. Dres seems like it's pretty warm. This is an error. I thought I made it cold but I do not understand Kopernicus as well as I would like. This is actually because a lack of atmosphere lets the sun heat things pretty quickly; it gets cold at night. Works as intended, just not as expected. The Dresian atmosphere obscures the stars. This was originally an error that I came to like. It fits quite well with my story that Kerbals are interstellar colonists who crashed on Dres, churning up vast amounts of dust. I switched it. An asteroid belt object as massive as Dres has probably torn up asteroids that ventured too close and stayed too long. An optional, WIP, config for rings is available. A shepherd moon is in the works right at the edge of the Roche limit. Things I'm thinking of doing or problems I have: Modifying the tech tree: This is pretty annoying. Anyone know a good editor? Dres having no moons has made Strategia misbehave for me. Does it work right on your end? Making some tiny asteroid moons would fix this. Rephrasing the rescue missions as lifeboat recoveries from before the big ship crashed. And a Spacedock link! And GitHub too! Enjoy my amateurish flounderings! Has the MIT licence.
  15. FYI: It hasn't been updated yet, but usable tracks will some day be ours again!
  16. That curiously did not fix it. I'll reinstall on my end, and let you know if I still have the problem. Thanks for the release! Yes, still have the problem. Even a minimal change like this (on a clean install): @Kopernicus:AFTER[Kopernicus] { !Body[Mun]{} !Body[Minmus]{} } causes the first two columns (other than Jool program) to act improperly. (Ie: it doesn't seem able to find data, showing only "strategy title, strategy description, asdf x many.") Here's another log. Hope it helps!
  17. It's a unpublished, unfinished Kopernicus mod for starting on Dres; find it here. And here's my log-dump.
  18. More of an predictable peculiarity than a bug; when you are running a modded Kerbin with no moons, most of the first two columns of strategies do not work. Surprisingly, they DO work properly when Kerbin is a moon of Jool.
  19. Thanks for posting the how-to, @GregroxMun. I have a basic Dres space program working. I want to make a new tech tree for it though - Re-entry? What's that -re- all about? And parachutes? Phhbt!
  20. You need to use !Body[nameofbody]. !Body[Minmus] would remove Minmus.
  21. The James Bond movie, Moonraker. (Extraneous hyphenation was misleading and incorrect.) At least, I'm pretty sure it was Moonraker.
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