BigFatStupidHead
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Kerbal Airliner Around The Globe! Challenge
BigFatStupidHead replied to Kingtj44's topic in KSP1 Challenges & Mission ideas
I've been experimenting with high altitude craft recently, so I slapped an extra pod on one, and did this challenge. Around the world in 40 minutes. Plus crash landing. So, rather than spend another 40 minutes of careful micromanagement, let's just pretend I didn't crash at the last moment. There's quite a rise from the shoreline to the bottom of that runway! Pilot (+15) Passenger (+30) Max speed 2172 m/s = Mach 6.3 (+300 points) Penny pincher: (+100 points) Engine shortage: (+100 points) The Concorde mk2: (+75 points) Blackout: (+25 points) 15+30+300+100+100+75+25= 645 points. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
BigFatStupidHead replied to ferram4's topic in KSP1 Mod Releases
There was an old, old mod that stiffened the joints up on rockets. Because planet surfaces are completely rigid, it became not unlike two solid pieces of metal bouncing around together when trying to land. Without the give between joints, or our modern shock-absorbing legs, it was an altogether unpleasant experience. I'm glad to see this return; the time is right.- 2,647 replies
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[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
BigFatStupidHead replied to BahamutoD's topic in KSP1 Mod Development
Thanks for that, BahamutoD. Also, I enjoyed your take on the intro music. -
FScience, Science Data Transfer v0.1
BigFatStupidHead replied to L.J. Silver's topic in KSP1 Mod Releases
This is an important thing you have done here. Thanks! -
[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
Hooligan Labs : Thank you for all your hard work on these mods, and best of luck in all your future endeavors! JewelShisen: Glad that you will be taking up the mantle; it is a good sign that someone already so active with it has decided to keep it going. Looking at your tech-tree, might I suggest it be arranged a little differently? The Ludo is a fairly primitive dirigible, so shoudl be available much earlier in the tree, replacing the Dodec's location. The Dodec is made out of fairly sophisticated materials, and is best used en-mass or with smaller vehicles. Precision Engineering seems like the place it ought to be. Other than those two, everything feels to be in a correct place. I appreciate the Una placed in survivability. edit: That weather balloon sounds cool. -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
BigFatStupidHead replied to BahamutoD's topic in KSP1 Mod Development
What I mean is a docking ring which has no centre; a torus, or hoop. It could be mounted inline below an engine, and have the engine exhaust blow through the ring. I believe the docking clamp you are making already is equivilant to this, but additionally has fairings on the side of it. Thanks! -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
BigFatStupidHead replied to BahamutoD's topic in KSP1 Mod Development
I really like the idea of these docking rings. Will there be a fairing-less version as well as the one with fairings? I would find a lot of use for such a part. -
When to Start Burns
BigFatStupidHead replied to Lar-E's topic in KSP1 Gameplay Questions and Tutorials
The maneuver node system (and the math it is based on) expects all the force of the burn to be delivered instantaneously. Because this is a physical impossibility, we have to make as close an approximation as possible, and do that by burning half before, then half after. -
So, no more needing to dock perpendicular to the plane of my orbit?
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
BigFatStupidHead replied to PolecatEZ's topic in KSP1 Mod Releases
PolecatEZ, you should check out duplicate-asset-memory-reduction by somnambulist. Some of your EVA work may already be done for you. -
If you do go for the linux 64 bit, you should check out KSP's linux support thread. There is a bit-patch you should run that'll deal with some 'quirks' you may encounter. Mind you, just because of the different way linux handles memory, you might only need to run the better supported 32 bit version.
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Good to see this made it here. It's been excellent so far.
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[0.23.5] Editor Part Highlighter
BigFatStupidHead replied to xEvilReeperx's topic in KSP1 Mod Releases
This looks really good, thank you! -
It also ought to work when not the active craft. This is the biggest thing keeping me away from mods like Kethane, Mapsat, Extraplanetary Launchpads, etc. It is possible to have this kind of information processed on an inactive flight, as we see in KSP Interstellar. So, this sounds very promising, good luck!
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I have this installed, the Muziker volume bar pops up, but I've never had any of the tracks play. Does it have any other sort of dependancies I've missed? Should I turn off the volume to the stock music? Or keep it turned up? Thanks!
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My condolences; I feel very badly for your dog. One of my pets died in the past year from a terrible lung cancer. One of the worst things about cancer is that it is a disease that can come about from a single cell. To fully wipe out a cancer, each and every cancer cell in the whole body must be killed, or it can, and probably will, recur. Also, because cancer cells can migrate through the body, there is no way to be certain of killing them all with a focused method like you've detailed. The reason that our usage of radiation and chemotherapy is effective is because cancerous cells spend an inordinate amount of energy on division, and much less on resistance. The radiation kills the cancer slightly faster than it kills healthy cells, and the chemotherapy prevents cell division to keep the cancer in check. (It is actually the chemotherapy that causes hair to fall out, and not the radiation treatments.) Because cancer cells are less robust than normal cells, they are also more suseptable to death from viral invasion - I believe that a great deal of anti-cancer viral research goes on in Russia.
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Rover questions
BigFatStupidHead replied to Mr.Rocket's topic in KSP1 Gameplay Questions and Tutorials
Well, if they're moving, then they have power. (Electricity) Some of the wheels are pretty deceptive in how they look; I've mounted more than one set upside-down accidentally. Careful observation of their suspension can give you a clue as to which way is up, but usually it's easier to just flipping them. -
Rover questions
BigFatStupidHead replied to Mr.Rocket's topic in KSP1 Gameplay Questions and Tutorials
1) Sounds like your wheels are upside down. 2) When in EVA with a Kerbal, right-click on the command chair. 3) Automatically occurs after 2) 4) In a pod? You should clarify this question. -
Well, if you need some inspiration on how to make the 2.5 spherical tanks look like spheres, here's how some other modders have done it. Gary Quick and Dirty Miscellania Ok, it's a nuke; but it's still spherical. And from Large Structural/Station Components for KSP .20 Oh yeah, check out this engine, too.