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BigFatStupidHead

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Everything posted by BigFatStupidHead

  1. Would it be enough to set the terrain detail to a different setting and, after a save or two, back again?
  2. JNSQ has defined biomes for Jool, so JoolBiomes would either overwrite those, or be overwritten depending on load order.
  3. Oh, thanks for adding the additional CelestialBodies.pdf to the download. I was having to calculate the synchronous orbit altitudes myself, but my math kept coming out wrong.
  4. I have noticed than when using multiple THUD engines on a rocket where I have altered the fuel tank flow priorities, that the ISP changes dramatically than when using a single THUD or any other engine or engines. https://imgur.com/a/wmlW5kc KSP 1.7.1 + Breaking Ground + Making History Create a rocket with multiple fuel tanks and attach two THUDs. Alter fuel priority on one fuel tank Result: ISP reported changes drastically.
  5. Goofing around with the stock gull - threw rotors on the engine and wings to dynamically alter the AOA.
  6. Maybe you're thinking of Connected Living Spaces? There was another mod where Kerbals could randomly wander from place to place as well... Kerbal Hot Seat. Hope one of these is what you need.
  7. I've been successfully using it since 1.7 dropped.
  8. Another of my favourite old mods back from the dead thanks to linuxgurugamer! This will be first on my list once I iron out some... peculiarities with my current install. Thanks for your awesome work!
  9. You are a great asset to our community, linuxgurugamer. Keep up the fantastic work.
  10. Because the rest of the stock system so closely approximates reality? I'd just take it as Phybi and Iszmi got a double-dose of whatever it is that makes the rest of the planets so freakin' dense.
  11. In a single player game, it's only a cheat if you feel cheated. As you say, all the planning is done, the calculations were correct, and everyone is going to come home okay. Your time is valuable and scarce, so do you get more out of waiting for those vessels to return, or by zapping them home and launching more missions? If it were me, I'd bring them home.
  12. Fair enough. Enjoy! (Have you tried installing it through Synaptic? It's pretty good at what it does.)
  13. Glad to hear you like Mint, especially Cinnamon. I tried Ubuntu at first, but it was just so... ugly. I recently found how to load a newer graphics driver directly through Cinnamon, thanks to Steam Proton. https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md
  14. You are entirely correct; the expansion is a mod folder in a zip in a zip. You can just uncompress those and drop it into place. You even get a .DS_Store file in there!
  15. If you are thinking about another distro, I've used Mint for many years now, and like it quite a lot. Maybe more stuff comes prepackaged than you might need, but that's pretty easy to fix.
  16. @wmvanvliet : The link to the compiled Kerbulator is not functioning. However, it appears to be on spacedock here.
  17. It's the stock NCS adapter capped with a stock Small nose cone. Extra shiny thanks to Textures Unlimited! Thanks for the award, @boolybooly, it'll really help get my SSTO program off the ground!
  18. It's been a while since I made a submission. But here is the suggestively named "The Bump and Grind." Sorta went a little off the runway on the landing, but got it back into place with no damage done.
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