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Posts posted by crasher925
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33 minutes ago, Alcentar said:
Did you attach the block-Z?
doh! i forgot!
anyway when it launches it swings wildly from side to side (i use Mechjeb)
so the rocket doesnt RUD but it does get pushed away from it -
also is it just me or are these misaligned
so using the launch pad causes an RUD as soon as i decouple
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this is odd the first stage attachment points are missing (or maybe im an idiot and their attached radially )
pord
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1 hour ago, Alcentar said:
-snip-
Only there is one problem, Buran does not work with RO.
*screams* are there any plans to make it work with RO? it comes with configs do they not work?
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1 hour ago, Alcentar said:
This add-on does not have any ready-made Craft files for RO, you should collect it yourself, just enter "Energia" into the search engine and collect it.
oh well could you perhaps make a blueprint so that i know how to build it properly?
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so i found an issue, you cant open the craft files in RO their incompattable im running KSP 1.3.1 which has the most recent version of RO
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finally i can start my soviet play-through! you have no idea how happy i am to see this out again!
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similar to the way principia does it
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On 12/7/2018 at 2:02 PM, Alcentar said:
I.
Awesome!
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2 hours ago, Radar said:
Not by me no.
is anybody working on it?
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is the Buran being worked on at all?
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is there any chance of updating the Energia and Buran? i really wanna use it for a 1.3.1 RO game im doing
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4 hours ago, YourAgony said:
@Alcentar i hope that you can see why i need a Buran Update .... i couldn`t insert the Picture so you have to use the link :-(
I only play Sandbox and i use many russain rockets, but as you said, Buran is nothing without Energija.... it`s russian rocket history and Kerbal Space Program need still needs this Add-on
I LOVE IT! -
i actually need this for a soviet play-through im doing in RO, besides the energia and buran are amazing rockets (esp the energia)
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32 minutes ago, OmegaT said:
Tried to rescue a Kerbal who somehow managed to strand himself in retrograde Sun orbit. Finished turning my orbit and thought I can bleed off some speed by aerobraking on Kerbin...
On a trip from Jool.this is the gold i made this thread for
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1 hour ago, RizzoTheRat said:
Couldn't figure out how to separate satellites from a launch vehicle and switch between them reliable using KOS, so I ended up setting them to reboot every 10 minutes unless they only had one engine, which worked but seemed a bit of a bodge, and I had to then delete the boot scripts from each one once they were in place.
However it all worked, 3 stage launcher lifted to the correct altitude for a 90 minute period, then raised it's periapsis to a 60 minute period, dropped off the 2 satellites on consecutive orbits, which each lifted themselves to a 90 minute period, and then the launch vehicle lifted to a 90 minute period on the next orbit. They all ended up within 0.01 seconds too.
how do u do this
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8 hours ago, roboslacker said:
Granted, but you still won't
I wish for subplots
granted but they cost $10 each and they are horrible
i wish i was in space
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14 hours ago, Jett_Quasar said:
Both Part 1 and Part 2 have been posted:
Download the craft files here:
https://kerbalx.com/Jett_Quasar/craft
- Jett
what mods did you use for the effects? they dont exactly look stock
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On 4/4/2018 at 3:35 PM, Kernel Kraken said:
Here's a stream.
granted you killed the thread
i wish i could time travel
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give squad back
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when minor scientific inaccuracies make you unreasonably angry
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"maps" well at least ill know where im going...
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On 4/25/2018 at 5:41 PM, DatBoi said:
Banned for deciding who he can and cannot ban.
banned for deciding for him
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2 hours ago, netbumbler said:
...pollution and epic safety violations. Manslaugh...er...kerbalslaughter.
there are kerbal safety regulations?
Energia
in KSP1 Mod Releases
Posted
dont remove it learn to fix it!