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StarVision

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Everything posted by StarVision

  1. Do you have two parts for the Phoenix hull in the VAB? There is a separate part for each version. I hate to say it, but this mod might just be too big for stock installs. Have you tried removing Squad/Spaces? If it works after that, it was probably a memory issue. If not, then I don't really know. I've run into these problems before but removing some stuff seemed to solve it. Also you could try ATM. Do you mean a dyson sphere? That wouldn't really work, considering it's bigger than the entire Kerbol system.
  2. Have you had a look at the Kerbin Shuttle Orbiter System? One of the packs has several vehicles. They're not really sports cars, but their vehicles nonetheless
  3. Here is what the internal looks like now. I still have a bit of texture work to do on the sides, and of course more props. It was partly inspired by the wonderful Gemini IVA in FASA.
  4. It should work with either, and yes, the Phoenix has warp capabilities.
  5. But then it can't hold the original three kerbals, like it originally did. Anyways, I've already finished modeling the interior. I'm just working on props now. I'll get a pic up tomorrow.
  6. I could easily create it without watching Enterprise, but I wouldn't really want to. I guess I never made any mention of it here, but I'm not really going to be doing any more ships, at least not anytime soon. I'm moving on to other things. I am still working on one thing though: a mk1 inspired command pod. It should be ready soon. I'll release it separately though, considering it's not really SciFi.
  7. Looks like KSP can't find the Warp Plasma definition, which is weird because it should be there under the "Resources" folder. Have you tried just redownloading the mod? Make sure to delete your original SciFi folder first. I've fixed a couple small things since then, most notably proper Interstellar cfgs, so hopefully it works with the latest version (2.1.3).
  8. Thanks everyone, I think I managed to get it working. I ended up switching to the capsule collider, moving the model down (and offsetting the CoM), moving the hatch further up the surface, and making the collider extend a bit more into the mesh. I'm not quite sure why it wasn't working before, but as Porkjet said, it was probably something to do with several colliders overlapping. It's not quite in the center of the actual hatch, but it works and it's not too noticeable. Again, thanks for the help.
  9. So I've run into some problems creating an airlock/ladder for this command pod. From what I know I set it up correctly, but then when I go into KSP, no dice... What's worse is I've done this plenty of times before with no problems, but for some reason it's a problem now. Also an interesting bit about this, is that when I move the colliders down to the wider part of the command pod, it works fine. I was wondering if anyone has any clues to what the problem is. Here's the project file: Download and the part file: Download
  10. I'm not done yet, I still have the Legacy Command Pod to do. I'm just doing the interior now. I have a question though. Would people prefer a set-up like the mk1-2 pod where there is two kerbals on top and one on the bottom, or one where they are all together in the middle? Or something else entirely?
  11. phoenix_hull is actually the name of the part, which is inside SciFi/_Phoenix/Parts/Hull/part.cfg. I'm not really sure why it's not loading. I'm going to run some tests now to see if I can identify the problem. Did you download the v2.1.2 hotfix from curse? It shouldn't have anything to do with it, but it would be good to know. Edit: also are you running LCARS or Interstellar? Edit2: On a stock install it seems to run fine, although obviously you're not running just this + stock. Edit3: With LCARS it also works fine, I'll try Interstellar next. Edit4: Works with both LCARS and Interstellar, although I had to get rid of some parts due to low memory (But I don't think that's the problem). I can't help any further without more information.
  12. So, I only just discovered Interstellar lite exists, and it uses a different folder than was specified in the MM configs, so they are useless. I uploaded a hotfix to curse, so if you plan on using Interstellar lite you will need to download this. It should be approved very soon.
  13. Alright it's uploaded and approved now. Also just for the record, the file was approved just 10 minutes after I submitted it. Edit: I only just discovered Interstellar lite exists, and it uses a different folder than was specified in the MM configs, so they are useless. I uploaded a hotfix to curse, so if you plan on using Interstellar lite you will need to download this. It should be approved very soon.
  14. I believe this is actually my fault. I thought I was done when the file said "100%", but I also had to submit the file. Anyways, The file is re-uploading now and I'll make sure to hit submit this time. The reviewing process isn't very long, maybe an hour at most.
  15. Thanks for the feedback, although it took a little while to figure out what you meant about the stargazer being missing. I just forgot to include it in the tech tree. I'll get it uploading to Curse now.
  16. Thanks for the kind words, but I wouldn't say I'm the hardest working modder, I just have a lot of free time. Anyways, if you or anyone wants to create more ships go ahead. It's not like I own the idea of creating the Enterprise or anything. The mod is done now, I just need some confirmation it doesn't crash the game before I upload it to Curse. Can someone please download it and make sure it works? Here's the download link. If someone can confirm it works I'll get it uploading to Curse right away. Keep in mind it's a rather big file.
  17. I guess I shouldn't have said "later this week". I'm actually just running through the mod looking for bugs and checking MM cfgs right now. Some weird things happened that I have to sort out, but those should be resolved tonight.Also if I did reupload it, it would be in the mod page on curse, so you'll know for sure when it's available.
  18. Just a texture. I believe it was an orthographic view I slapped on the model. In reality the lines were actually penciled on for the original studio model.
  19. I thought I'd post this here. It's all three versions of the Enterprise I've done. The worst one was my first blender model I created about 1.5 years ago.
  20. Thanks. I like to think I've come a long way. Just for fun I compiled all three Enterprises I've done into a few pictures. Also Everything for the next release is 100% done, I just need to make sure it 100% works first before releasing it. Here's the comparisons of the Enterprises:
  21. I'll be done with all the assets by the end of this week, but packaging it all together and bug-testing might push release to next week. After that I'll do the legacy pod, then I'll be done. Here's the bridge for the Stargazer, also here's what the old one looked like.
  22. Wait, you replaced SciFi in the file path? don't do that, just the module name.
  23. This might seem like a long shot, but did you actually put the modulemanager cfgs in your GameData? Because the log says that 0 patches were applied.
  24. I believe I know the problem. Last week I restored my computer, and since I have the Phoenix on dropbox, I didn't bother copying it somewhere else. I guess dropbox didn't get the whole file uploaded or something, because as you said, some parts of it are missing. Anyways, luckily I still had a copy somewhere else, and I've actually gone through it and cut 40MB off the size. I won't bother re-uploading it now, because later this week I'll release the next big update, which includes the Phoenix. So just wait a bit and you'll have it in better condition than before.
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