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alline1999

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    Rocketry Enthusiast
  1. I don't know about sounds for this mod but like you said romfarers would be making an mp3 and rename it to replace a file in the sounds folder.
  2. it should be doabel to do yourself i am doing it now but i am still exprimenting with microsft visual C#. but i have a problem turning it into a .dll i made a post about it here :http://forum.kerbalspaceprogram.com/showthread.php/49575-help-with-Dll-in-visual-express-C-2010 i realy want somme help with it so i can try it.
  3. i would be abel to do that but i would need premittion to reupload the changed code. Also i found some code for a rocket in the source.maby if a change somme things i can make it fire rockets to counting on it being finished and just adding a fire button.
  4. that looks awesome I am looking forward to try and dodge it . also the space station would be able to be done since the objects placed in kerbtown seem to be stuck to kerbin itself and rotates with it .so actually you could do it at any altitude .also I like the idea of an space elevator.
  5. I was wondering if anyone has planned a bridge between 2 buildings which would be a challenge to fly trough. something like the building in the picture. I think it would be awesome and maybe 2 creators could collaborate for a future city each doing the building on there plot . it would be awesome if somebody did that.
  6. you have to change it in the source just like the bullet colour witch I haven't figured how to do yet.
  7. this is the part of my part config describing the keys to fire. MODULE { name = DYJMachinegun ProjectileType = bullet //keyFire = joystick button 0 keyFire = t BulletMass = 0.45
  8. so the bullets settings are included with the part config and most of it straight forward. but I don't see any hex code to represent the colour. and also not any number to represent the length of the bullet. those in kerbals at war 2 from the tanks looked longer. so if anyone knows how to modify those plz let me know. I am working on some orbital bombarding platform. only thing I found noting the bullet colour was in the source code and it said this. : public Color basetrail = new Color(1.0f, 0.56f, 0.0f, 0.5f); but usually colour codes are like FFFFF for with in this example. I found that one partially resembled something to do with terrain.
  9. i just recently played halo reach as my friend went to america. and i was allowed to use his xbox. so i played pretty much evry halo game. i think reach was the best game personaly. i would say halo 4 but its like halo 4 was made just becuas the rest succesfull .it dident realy follow the main story wich whent from reach to halo 3.my faorite ship was the savannah the ship wich got destroyed at the covonent shield tower thing in halo reach. i think the look realy fits the role the ship had.
  10. well it would be awsome if you did it all legit and i am not saying you have to cheat what i actualy was trying to say is if your actualy unable to get the ship in orbit you could just change the presistance to place it in orbit and just for excample to balnce it out get rid of the fuel it actualy should needed to use to get in orbit becuas you said it 90 procent of the time it wont make it to orbit so but ofcoars you can try to get in the 10 procent and get it in orbit wich actualy would be awsome but it was a suggestion if you coulnd get it into orbit
  11. well we and just make it all in one pice then change the presistance a little bit to get it in orbit and for servral parts you use decouplers like for the space plane and then get a rendez vous in orbit and let the kerbals go so the main ship in a crew capsule and leave the space plane behind or somthing
  12. well it would be less stable then if you made it out of servral parts altough i was taking to use damned robotics and make it drploy using the mod but i wont be as sable as it was made in one piece becuas the drag probebly would rip it appart if it was build up out of servral part so the best way is actualy making 1 gaint shield or at least thats what i think is best
  13. maby i can help with the space plane but with the current one iv got now it isnt capeble to be carryd with the ship becuas it doent make use of docking but it is capeble of getting landed on a planet and taking off to aan 100k orbit in the case with kerbin its also capeble of landing verticaly and horizantaly maby if you got a cargo bay mod or somthing installed that can get the spaceplane in it it will be capeble of going with the ship just pm me if you want to make use of it then i am gonna look to make it capeble of docking altoug its a 1 person craft (mk 1 cocpit) (sory for no pictures cant upload them for somme reason)
  14. well darn it lol i tryd to make a big carrier plane and mut the standard pre instaled mk3 ravenspear on top of it but i wont take off it always leans to mutch to the left or right when taking of and then crashes horrebly (alredy 5 dead kerbals) it used those big rocket fuel parts becuas i wanted to make it look a bit like a big plane like the you got the c130 in Rl and tweaked the fuel tanks got 5 aerospike engines one it but still it crashed horebly befor its even possble to take off also note: for other poeple dont use the big ASAS for big planes becuas it just snaps off when it gets a little bit of force pushed on it
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