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ravener

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Everything posted by ravener

  1. When kerbal training is implemented we should make orange suited kermans captains. We start put with only the three legends and we can suplement them with aditional kermen with equally well suited names. Names like John, Mitch, Roger and Mike. All the strange generated names work well for grunts, but captains need good ones. Why have captains? Other than RP there could be other bonuses like more science when transmiting (clear and consise reports) and maybe a few actions only they can do like a "follow me" command for eva kerbals. Personally i just want the RP.
  2. i had some of the same experiences, the 0.23 update actually made it slightly worse since i felt obliged to return all my missions. the science lab is at the moment not helping this feeling of repetition as it is 1. almost useless and 2. another step to preform. the problem is that returning a craft to kerbin from minimus is less labour intensive from the players perspective than docking to a station, and that is with a disgraceful 10% science boost. as for the future of career; i hope the addition of money and missions will add diversity. in the end resources are going to help too, but that seems further down the line than we anticipated.
  3. basically, go for decuplers. start with a little ship and build stage upon stage under that, as long as each new stage can lift the whole rocket they each add delta v. without even going asparagus you can get up to 12000 m/s deltav (change in velocity, about 4000m/s of delta v is needed for orbit.).
  4. if it is a poor ascent engine, poor jet engine and a poor orbital engine, what is it really good for? if it had the power that other engines of the size lacked you could do a better ascent, but right now it is underpowered. it was meant to be the jack of all trades, but when you can bring multiple specialists it needs to be moderatly ok at something, it is now the jack of nothing. you dont have to ditch a set of jet engines to keep mass down to make an ssto, so it has that going for it.
  5. we have the irc chat if anyone wants to chat a tad.
  6. this is an international waiting game.
  7. it would also help with introducing new players that might no be familiar with the orbital direction of objects like the mun and sutch.
  8. we always wanted war in some sense, there is a reason some of the most popular ksp vids since the beginning has been featuring weapons of war or even actual combat.
  9. he had it in the beginning and "lost" it when dreaming.
  10. i imagine they would cancel out gravity by harnessing the vehicle up with strings like they did when they tested space suits for apollo and during the testing of the moon rover. some of the testing was done sideways, but we can do it horizontally and with rockets allowed.
  11. and why in suggestions and development?
  12. also notice the abundance of trees and the lack of animals. my theory is that the kerbal space program is the main suply of co2 for the plant life on kerbin thrugh srb's and thrugh production of rockets.
  13. what pollution are we talking about? LFO doesent emit anything really, monopropellant doesent leak in ksp, we dont have spills if we crash and the co2 from an srb is negligible in comparison to the coal plants and cars we have. the eco system on kerbin can sustain our little space program.
  14. agreed, also the ability to keep flags deselected so i can not see all my flags everytime i open the tracking station.
  15. i feel the people who are against this either dident read the idea or want career to be sandbox... career should restrict you in some ways, you should have to be ready for a mission before you embark on it. suddenly there is a reason to have contingency plans. time has value, especially when you have a dead capsule on a free return with broken parachutes. if you want a slightly realistic space sim you cant have a train of spaceships going to the mun.
  16. we aleredy have lagrange points, almost infinite in fact. every point on the same orbit as the mun outside of the muns SOI is stationary relative to the mun. i have almost complete coverage of the mun from the lagrange ponts just outside of the SOI (remote tech 2).
  17. infinite action groups bound to your button of choice would be nice too.
  18. A lot of science requires so many repetitions to generate reliable results that it takes quite a bit of time, some you have to find first. This is stuff that we for gameplay reasons can call science over time. If an experiment takes a few days to complete, i would go and launch other stuff... The way it is done now makes it so you never need bases or stations. If the long duration experiments require suplies and extra equipment to work you would have to service, resupply, expand and recrew every once in a while.
  19. Fyi, the star kerbin orbits is oficially called sol, so it is in fact solar winds.
  20. and if not, happy firday(or thursday, depending i guess)
  21. the engines should be able to run in "dumb" mode where it runs like now and in "stabilized" mode where the engines throttle to keep the center of thrust exactly thrugh the center of mass first by gimballing and if that is insuficient throteling.
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