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Hyratel

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Everything posted by Hyratel

  1. it skips page 2 and goes straight to page 3, making it hard to get to the mods on page2. and photobucket doesn't allow saved hotlinked for stupid reasons
  2. @King Jareth - can you please put these in a .zip file?
  3. this may need a recompile. my test cases with 0.20 were unable to come up with a solution for an Apollo-CSM type vehicle
  4. will this version support external heatsheilds? nhnifong made a heatsheild and decoupler to stylematch the 3 man pod, how would I set that up to either replace or augment the built in shield?
  5. please make the Boilerplate module available as a unity project part, for purposes of other makers making bits for this
  6. Sheilded docking port is a nosecone, but not a fairing isSheilded is the parameter that gets set to True when fairings are in place in order to ignore the drag from sections of rocket hidden behind fairings
  7. I can't tell if this is a .craft or actual parts/interiors. it looks like parts/interiors and if it is, it belongs in AddonReleases, probably in Plugin Powered too
  8. yeah this is longstanding and increidbly annoying and I've been fighting it when using FAR for aaaages
  9. holy crow, BASKABAS, please learn to use punctuation, that's almost impossible to read
  10. glacus, that's not actually an error. it's computing lift based on a wind moving through the VAB/SPH from front door to back door
  11. is there a way to get a deployable flap with an upward cut? I need this for a 'shuttle' type vehicle but I don't want to tie it to brakes for other reasons
  12. +1 to the thor legs being laggy little SOBs, nothing discernible in Console or Log
  13. I agree, there does need to be a "tack-on" part, as presently, without a cockpit (instead using a Pod), you have no control over surfaces I dunno - Mechjeb Landing autopilot figures aerobraking properly still with FAR, and Ascent autopilot works great, I start my turn at 3km
  14. trying that, and it's still not cooperating. RAT is fully loaded but I can still only use the three underside nodes, neither of the end ones want to attach to anything else
  15. I'd suggest talking to TouhouTorpedo (gemini on IRC) to see if he'd take up Carts, he's been hitting the modular wheels pretty hardcore
  16. as far as the VTOL question is concerned - maybe add a "VTOL Controller" part which either generates a GUI panel when present or has Rclick options (for later)
  17. ttyT0, you may be able to model in sketchup, but you will want to manually clean up the dae models with blender before trying to cram them into KSP
  18. well, you could make it work on Eve and make it take in Xenon, to supply Ion thrusters
  19. http://aviation.watergeek.eu/images/f-4cde/f-4c_cockpit_front_instrument_panel.jpg artificial horizon really needs to go in the middle, side to side, because otherwise, you get parallax errors
  20. the -1 problem is usually due to not moving all the files needed for ElEnergy to work into the proper folders. there is a file that goes in ksp\resources
  21. is it possible to have a multistage deploy animation? eg: _ /_ \_\ _ _ / _ _ _
  22. do you know how to write the version into the file metadata? it'd help when picking over my list of installed plugins to see if I need to update
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