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Pixel of Life

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About Pixel of Life

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  1. I already filed a bug report on Github at https://github.com/ChrisAdderley/NearFutureAeronautics/issues/24 but I'll also post this here to increase the chances of it being seen ASAP. The medium sized lift fan in Near Future Aeronautics seems to be broken, it can't be clicked in the editor after placing it so I can't tweak the settings and can't even remove the part without Ctrl-Z'ing. This is on a vanilla KSP 1.10.1 installation with only NFA and no other mods. The large and small sized fans work as expected. Demo GIF of me furiously clicking my mouse and nothing's happening: https
  2. KSP 2 is being developed by a different company. Squad will still keep working on the original KSP for the foreseeable future. The version of Unity KSP 1 uses is from January 2017 (so not 6+ years old, but still pretty old). A lot has changed since then. I'm assuming KSP 2 will use the latest version so it'll get to take advantage of all of the latest performance optimizations, QoL improvements and other features. Edit: Also, you need to remember that nobody expected KSP 1 to become this big. It started as an experiment and they never expected they'd be adding all the features it
  3. Nevermind, it appears to be a problem with AtmosphereAutopilot. I removed the mod and the prop blades are now working correctly.
  4. There's definitely something wrong with the propeller blades. "Deploy"ing them and adjusting the authority limiter has zero effect on the amount of lift and drag they generate. Also, toggling the deploy direction kills the lift and makes them generate massive amounts of drag even if the authority limiter is at 0 (so the pitch angle of the blades shouldn't change when extending/retracting them).
  5. I just want a stock fuel switch feature. The big cylindrical tanks are useless for nuclear spacecraft because you can only use half of their volume, and the alternative is spamming those little 1.25m tanks everywhere or using the Mk2 or Mk3 tanks that look completely out of place on a spacecraft because they're designed for airplanes.
  6. Could you please change my name to Pixel of Life?
  7. And a few younger guys like Zed here. And there's also me.
  8. Do the mod's part modules (as in the stuff you put in a part's config file) have any documentation? I'd like to make a bunch of non-KSPI nuclear engines use KSPI's nuclear reactors. As far as I can tell, I'll need a reactor module (InterstellarFissionNTR or InterstellarFissionPB), a nozzle module (ThermalNozzleController) and, optionally, a generator module (ThermalElectricEffectGenerator) and a radiator module (FlatFNRadiator), but I have no idea what many of the variables do and how they affect the performance of the engine.
  9. Not sure if this is the right place to ask, but does anyone know if there's a mod that makes these engines use KSP Interstellar's nuclear engine module instead? I prefer the KSPI module because it lets me switch propellants to tweak the ISP and thrust to my liking.
  10. I think you might be right... I tried it again and it worked this time. I combined a station and a ship in the VAB, gave them unique names in the right click menu, set the priorities and now both vessels keep their names when I undock them.
  11. I don't feel like crying often, but this is certainly one of those rare occasions. I don't even know what to say. Rest in peace, Stephen. What an absolute legend.
  12. The new ship name priority system still needs some (read: a lot of) work. It only works on vessels that were spawned separately and docked afterwards. If you combine them in the VAB/SPH, there's no way to have each component get its own unique name - when you separate the components, the game will just do that thing where it names each component by appending "Ship" or "Station" or "Probe" or whatever to the end of the name of the craft. This is a huge problem for stuff like missions where you want to spawn the player at a station that has a ship docked to it and want the station and the ship t
  13. That thread doesn't mention people who bought the game on Steam. Only people who bought it on the KSP store and then transferred it to Steam. However, I did find this: http://steamcommunity.com/games/220200/announcements/detail/1678026870137797509 There's a link in there that's supposed to redeem the DLC but the URL is broken right now.
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