

Pirate
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Rocketeer
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Surprise! Im not dead! I will try to update this mod over christmas break! Sooooooo.... Not a promise, but I will try!
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Actually if lazor system is updated than mine should work
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[0.20.2] Mission Controller v0.10 (06/24/2013) [ALPHA]
Pirate replied to nobody44's topic in KSP1 Mod Releases
Its needed -
Can't wait
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Well I have little to no coding knowledge so don't count on it /.\ If I did I would probably get some coding master to fix it and then make some new models (nose gun, wing gun, etc)
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You could turn down it's speed and how much damage it can take in the cfg
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Huh, I don't know how that could happen... I will talk to romfarer about it.
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Check your staging, you might be firing 1 round into another one
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You need to get Lazor Mod and extend the range.
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I made a post about that didn't I? I plan on making an assortment of guns, when I can...
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Maybe, and Yes. I am going to make some smaller versions of bombs and attempt to make a pod missile holder, but the colliders >_>
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The canister missle things.... I dunno I tried it at one point and caved in due to stress, I could try again though. I want to make battleship style guns once Damned Robotics 2 comes out, whenever that is
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The effect is the same for all of them but the size for the nuke is much bigger, I haven't gotten around to messing with the particles and honestly I have no idea how I would
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Wow lots a great responses! I am adding dummy bombs, as for proximity detection, if you have the lazor mod you can already do that The guns.... hmmm... I could take DYJ's GAU-19 plugin and mess with that... Ill get back to you on that
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Oh jeez, this again. This happened a while ago and I don't really remember how I fixed it. Give me a minute and I will mess with it. EDIT: Figured it out! Turns out KSPSP hates .rar files, so I had to upload it with a .zip, anyway its fixed now! Have fun with the 'splosions.