

ahappydude
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Everything posted by ahappydude
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No , but in the upcoming kis we can make a mod do that ( i think) even if we cant, it doesnt take that much time to teather them
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Ayeaye same! =)
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Works now
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Nice idea doing a stream! =D Time to lookup the timezones hehe(i live in sweden)
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Paste your logfile nd we can look more close =)
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How does your folder of the mod look? Might be you have old and new files mixed up
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Does the attachment also saves during enting a commandpod and such? Thanks for snwering questions and showing screens happy news
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Still wotrks on 0.90 x64 here=) wind 8. You can refuel using kas to. And soon kis coming we be able to do amazing things hehehehe
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winn75 thanks for the reply! =) Yeah its everthing i thought of and hoped for =D I have a big grin on my face haha cheers
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First of thanks for all your hardwork you and the team been doing =) Second, will it be stored (the attached items) like the handscrewer on the kerbals during being in inventory or inside them witjout us seeing? Soooo coool to see the progess
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So happy to read about kis !
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I think i got it after making a new map and pasting it in there, my guess is that windows 8.1 prob messed with the settings for admin and so on . I wanted to say that this mod made my interest in interstellar flights in ksp peak again so thank you Cap Robau =) Thx Ed I mean, wth, could play fine . BUT after i quit and trying to play now it crash during loading again. I get a lot of data not found for all the planets, and i was playing 5 minutes ago. I guess a troll lives in my harddrive
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Sweet mod mate, clusters if fun to play around with and can be more usefull then ordinanry engines(for some builders) Thanks and keep up the good work
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WIP - Environmental Visual Enhancements Development
ahappydude replied to rbray89's topic in Add-on Development
Hope you are ok rbray, wherever you are -
Ohh neat update you gys! I have to re-launch my station but i gladlely do that hehe. Are you looking into adding an sort of transmitter to? A idea i had is, what if you could steer the cam with an actiongroup(if thats even possible) and adding an option so it goes up and down . Just thoughts not a must do =) cheers and thanks for this mod
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[0.90] Procedural Airships [1.3] dec 20th 2014
ahappydude replied to RadarManFromTheMoon's topic in Add-on Releases
It works fine for me? IM running a combo of this and hooligans -
Also aslong as you have it attached with kas to a vessel you can send rovers down from orbit and so on
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I appriciate that ^^ Here is a screen from latest station So neat having a indoor camera station for all your need. I dont want to poke to much in your plugin but i will try to incrase the way you can use the cameras with modifed anthena or something like that
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My grap card is radeon r7 200, did you change your intervall in cfg to? Sure i gladely do that, maybe i can post my tr folder to. Here is mine http://www.filedropper.com/texturereplacer
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You made me chuckle =) Well i tried my best to give info of what i had changed reflectionResolution = 512 // Number of frames between reflection updates for a part. Only one face of // the environment map is updated at once, so 6 updates are necessary for full // update. reflectionInterval = 2 Tried that?
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reflectionResolution = 512 // Number of frames between reflection updates for a part. Only one face of // the environment map is updated at once, so 6 updates are necessary for full // update. reflectionInterval = 2