ahappydude
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Everything posted by ahappydude
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
ahappydude replied to Kerb-fu's topic in KSP1 Mod Releases
No need to be sorry =) I really like the rope details you added around the part (Y) Haha a cannon to?! Dam, can a kerbal climb into it ? -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
ahappydude replied to Kerb-fu's topic in KSP1 Mod Releases
Such a great screenshot duuude! Do the baloon start that way or is it unpacking trough an animation? I could se many adventures using these great work! -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
ahappydude replied to Kerb-fu's topic in KSP1 Mod Releases
Looks beatiful and sexy at the same time haha! I dont know how familiarir you are with paricles in ksp but you could add effect so it looks like steam is coming out I like oters look forward to testing it (Y) Oh, can you do a quick steering wheel ala shipstyle? I cant recall whats its name but those all ships had in the pirate and pre pirate era -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
ahappydude replied to Kerb-fu's topic in KSP1 Mod Releases
Yes boatdeck! All kerbals at deck haha, you should use hooligans baloonplugin, that way when the state is safe and landed you can walk around the deck before continueing -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
Take your time dude, rl is more important ythe fact that you made this mod alive again is great and we are thankfull! Iva isnt broken for me besides encountering the orientin bugg sometimes. After switching and/or restarting launch lauunching a new vessel it works so i dont know what you doing wrong, sorry.. Btw check your logfile, it can always give clues -
[Airships in 1.12.3] HooliganLabs Mods
ahappydude replied to JewelShisen's topic in KSP1 Mod Releases
No screenshots : O? -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
Next time you play, lookup the logfile maybe there are some clues there=) -
I read your signature and thought you were making an star citizen inspired pack hehe, nevertheless good models
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[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
For me i only have lag in vab before i do the cycling of the animations not any lag when playing. But my rig has alot of ram so that can be why it runs pretty smooth. It might be the textures but mostly (esp in vab lag) is beacuse of the animator plugin but it has many advantages so thats why he`s using it =) You can also try the welding plugin but havnt tried that myself -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
Yeah, i also am wondering what other mods you are running. As alskari said the load on demand texture mod will help if you get those problems. Alskari are you going to continue to use the animator plugin or switch back ? I dont know the author of it but maybe he /she has a clue why it can cause some lagspikes -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
Broken how? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ahappydude replied to rbray89's topic in KSP1 Mod Releases
Summerbreeze -
[Plugin][WIP][0.23.5] Custom Asteroids 0.2.1
ahappydude replied to Starstrider42's topic in KSP1 Mod Development
Great thinking op! -
I digg the organic feel of the parts, made me think of an ancient kerbal race who is long forgotten
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Its great to build bases on asteroids hehe. Good work op! I was wondering, would it be possible to add the gravity part on a hollow pice , ex a room ? Or florring, hmmm.. Would be cool if you could make an amitter or a spehere where the gravity could be set to artifiel kerbin , space for testing kerbals on kerbin haha. Cheers
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[0.90] Kerbal Mechanics: Part failures
ahappydude replied to IRnifty's topic in KSP1 Mod Development
Add fires ? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ahappydude replied to rbray89's topic in KSP1 Mod Releases
Can you via the menu add falling layers? Are you coding from sratch or using some ingame stuff? (Y) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ahappydude replied to rbray89's topic in KSP1 Mod Releases
Thanks for the reply! Havnt seen the duna sandstorm yet, doing a replay of career but i dont think they are that ram heavy? I looked back at some screenshots and boy it has comen along way since the first version i tested, honestly i didnt think this was even possible to do mod wise in ksp, kudos! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ahappydude replied to rbray89's topic in KSP1 Mod Releases
I was thinking, with the custom biomes plugin, can you assign different layers around kerbin? Like in the mountains there is thicker fogs, more grey etc. Havnt touched the editor ingame If its hard to understand what i mean, think of the position of certain lands/places on earth that always have sunny more or less /someplaces nerver sees the sun but once in a while. Anywhoo, thanks for maintaining and developing this plugin -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
Finally got this ship in orbit and on route, the cargobay right click trick did also work for me in vab so (Y) Cargobays you made works real good having extra engines/another vessel/science stuff. I also tried the new cockpithull, wow! Feels like a hoeworld ship building now hehe. I also agree with the above, your parts arent as closeminded as most mod parts are. ed Oh boy, time really flies with your parts alskari! Have extended my research and recreation center so two levels, better housing for engines and an decoupable science module. Big thank you, i also continued on your starterrooms but its to early to show of Plus going iva/eva is much more fun now Oh dude, just got an idea. You were talking about makeshift commandchairs. I ha The chair you made for the round commandpod are great, you could use the same chair, remove the glass, keep or dont keep panels infront,. Also, haha, you could make the chair alone part as an externel seat, add an simpel belt and that collider will after played the on animation hold the kerbal Dam something is wrong with my unity version, cant try it atm -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ahappydude replied to rbray89's topic in KSP1 Mod Releases
Neat, that did changed the look of it -
[0.25] M.M.M (Modular Magnetic Module) 0.3.3
ahappydude replied to Ravski's topic in KSP1 Mod Releases
Sweet bump op *) -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
ahappydude replied to Alskari's topic in KSP1 Mod Releases
Those are beatiful! Also " So now you can makeshift an area into a command center" Makeshift is the best way to achive things, macgyver Concept and modell both well done -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
ahappydude replied to Kerb-fu's topic in KSP1 Mod Releases
Can you add music tracks to parts ? Would be nice for these long travels, also, those great looking telescopes made in the vicotrian/steampunk era would be so sweet, i think there was handhelds ones to, with kas you could do that to Your mod has given us much joy -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
ahappydude replied to sirkut's topic in KSP1 Mod Releases
And as the thread says, its broken in currentksp so i dont know why you even ask? Sirkut thanks for keeping at it, so many love to play ksp with this mod but rl goes before ksp so take your time =)