Kharn

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About Kharn

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    Bottle Rocketeer
  1. What about a part that creates a geothermal heat pump when you use it on a suitable surface, the animation drills down into the surface, then it expends a working fluid or gas you brought along in your tanks to charge the system, using the temperature difference of the heat source vs the subsurface temperature. But, bring the wrong fluid/gas and it freezes or liquefies so the system doesn't work. So water would be amazing in certain Earth biomes but do very poorly anywhere else. Xenon wouldn't transfer as much heat and costs a ton more, but would run just about anywhere, etc.
  2. Are the 'FNGCMS' part (gas chromatograph/mass spectrometer experiment) and 'FNLCMS' part disabled in 1.21.11.4? They're present in \GameData\WarpPlugin\Parts\Utility\, but my rockets that use the FNGCMS experiment are marked as containing invalid parts, and neither of the parts are anywhere that I can find the tech tree after updating KSP and Interstellar Extended using multiple searches. The Gamma Ray experiement is present, so Interstellar Extended is loading properly.
  3. I'm using 1.7.2, KAS 1.4, and MKS 1.1.0.0. (Along with Asteroid Recycling Technologies, Core, Exploration Pack, Freight Transport, Life Support, and Tools) Setting up two flexotubes about 4m apart on the runway (both 'crew hatch' labels facing each other), I send my engineer out with his drill, right click on both flexotubes, and neither one has a 'link' option for me to click to drag the tube from one tube face to the other. I'm able to grab the connector from an RTS-1 Resource Transfer Station to connect to a JS-1 Joint Socket, so I'm not seeing an error on KAS's side. Any ideas?
  4. Agreed, works for me now using dev build 762 from the link: MechJeb Last Successful Build It will not update from CKAN correctly, you must use the link here.
  5. MechJeb's ability to land at specific locations is broken for me as well as of 754. It will land anywhere it wants, the absolute wrong side of a moon, 100km away, 10km away, etc vs the 50m accuracy from the targeted map location or object it used to have. Landing Guidance is like a box of chocolates, you never know what you're going to get. It will land your craft most of the time without destruction, that is true, but not necessarily where you want.
  6. Could you make a 3m 4x liquid engine with performance equal to four M-50 engines? The current one is practically useless with only 650 thrust. I changed the config file on mine to 1600 (vs 650) thrust, 700 heat production (vs 600) and 88 (vs 36) fuel consumption. (the M-50 has 400, 650 and 22, respectively) and it seems to work out well. The change really opens up the usefulness of a multi-stage 3m rocket since it can use the RS-501 decoupler, vs the 3m-to-5x1m adapter plate and five M-50s to get a usable amount of thrust requiring you to haul your empty tanks with you.