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MadOverlord

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    Bottle Rocketeer

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  1. Just a quick note to thank everyone for the suggestions and support.
  2. I haven't played with the spaceplanes before, but after several hours of messing around with them and being unable to land safely, I'm pretty frustrated (and I speak as someone who has a pilot's license in RL). There seem to be several problems I am running into: The landing gear are more explosive than Nitrogen Tri-Iodide. I have touched down on the runway at well under 1m/sec and blown up. Even after a successful landing, hitting any of the imperfections in the runway (even after upgrading it) starts oscillations that cause the plane to tumble and explode. It is insanely frustrating to *finally* get the plane on the ground and be slowing down only to hit a tiny bump and go boom. Nosewheel steering is not proportional to groundspeed, so any attempt to correct your path on the ground after landing is likely to put you in a tumble. Suggestions: Remove explosives from the landing gear. That's bad design even by Kerbal standards. Make nosewheel steering proportional to groundspeed. Damp the oscillations when on the ground. Implement ground-effect into the physics model (increased lift and drag, and less response to control inputs) when within 1 wingspan of the ground)
  3. I've been 'Trebor the Mad Overlord' since 1980.
  4. Ah, so if I toggle SAS off, make a quick tweak to attitude, and then toggle it on again, it will hold the new attitude?
  5. Hi, just got started. A very interesting and engaging game, I look forward to seeing where it will progress. Have a question about the symbols on the artificial horizon; they are not documented anywhere that I can find, and I am having trouble getting my rockets to go where I want them to go. Pitchover is particularly hard, since even simple rockets tend to want to roll. Furthermore, it's unclear exactly what the function of SAS is, and how to use it during pitchover. Sure, it's great for keeping your rocket going straight up, but as soon as I want to pitchover, I have to turn it off, and then things go to hell. What would be nice was if when SAS was on, the pitch/yaw/roll keys let you tell the rocket what attitude you want to be in, and SAS tried to get and keep you there. But that does not seem to be the case.
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