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About 7rex

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  1. Is it possible for the CKAN info be adjusted to reflect this?
  2. I tried a new save in KSP 1.3.0 and had the same issue, I then updated my game to 1.3.1 (not quite sure why it wasn't already) and it has fixed the problem. Thank you, Linuxgurugamer
  3. My apologies, here they are: https://ufile.io/d3ze2oqe craft file https://ufile.io/ush01rpo Output_log.txt
  4. I'm trying to use the Ship Save Splicer to give me a copy of my station into the VAB to plan upgrades. Problem is when I save a copy and then convert to a craft file, upon oping the VAB load a save, the list is empty as in no ships. If I remove the craft file SSS created all my ships are back on the list. I'm using KSP version 1.3.0 and I've tried SSS version 1.2.0 and 1.3.1 with the same result.
  5. I like jonescat´╗┐010 got an issue when updating to the latest version all my wings were borked, I could not even access the menu to config them on a new craft. My current game version is 1.3.0. I fixed the problem by using CKAN to reinstall the version of the mod, this returned all my saved craft back to how they were.
  6. I've just tested your parts and when I try to feed two engines from the one reactor one gets power the other does not, not sure if this is intended or not.
  7. Has anyone else got an issue with only one reactor throttling up in multi reactor craft? If I try to use more than one reactor/thermal turbojet combo only one of the reactors with throttle and the other will sit at idle no matter what I set the throttle to. This gives me heaps of power on one engine and none on the other.
  8. I'll check how much science I have next time I load up the game, I didn't see anything in the docco talking about upgrades requiring science. EDIT: Ok found the issue the cost listed in the config file was science cost not money cost, strange that the radiators cost was about 15 yet the generators was 200. Thanks for the help Einarr
  9. I've researched Experimental Electronics but I'm unable to upgrade/retrofit my generators on previously launched vessels, I was able to upgrade the radiators but there is no option for the generators no matter what I do. I have tried re-launching the same vessel and it does have the upgraded generators so I know I have the Tech... Is this a bug or am I just doing it wrong?
  10. I just tried the new configs and there doesn't seem to be Kerosene listed on the fuel choices. Stock Fuels like LFO are listed multiple times and the LOX conversion now works but yes no Kero. EDIT: I think I see the issue, the Kero conversions are done by a part named @PART[KA_Converter_250_01O], which doesn't exist in the "Karbonite_New_Converters.cfg" file. EDIT2: I added the "KA_Converter_250_01O" to the new converters file and I can now make RP-1
  11. I'm trying to use this mod with Real fuels and I've noticed that only half of the Linear aerospike engine works. When i set the fuel type to Kerosene and Liquid Oxygen and launch only half the engine is firing, the other half is listed as Oxidiser deprived. If I add liquid fuel and oxidiser to the tanks I can get both sides of the engine working. Has anyone encountered this or has a work around?
  12. Here's another mod specific thread http://forum.kerbalspaceprogram.com/threads/47347-The-supplementary-SStO-thread-FAR
  13. I just assumed they had "blocks" of super dense material that they would use to feed the replicator's the required matter. It could also be any matter really so all the waste they produce could be turned back into food.
  14. 7rex

    Show off your awesome KSP pictures!

    I love the new KAS and so does Bill