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donlokiman

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    Rocketeer

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  1. Bomber!!!!!! As with my other thread, I am preparing for a battle with friends and I wanted a supersonic bomb truck. MOD List: B9 Aerospace - http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29 B9 Procedural Parts - http://forum.kerbalspaceprogram.com/threads/104966-0-90-B9-Aerospace-Procedural-Parts-0-33-Updated-07-02-15 BD Armory - http://forum.kerbalspaceprogram.com/threads/85209-0-25-BDArmory-v0-7-1-1-Dev-Thread-Dec-9 Mk2 Lightning Cockpit - http://forum.kerbalspaceprogram.com/threads/96766 Adjustable Landing Gear - http://forum.kerbalspaceprogram.com/threads/99660 K-58: https://app.box.com/s/mhfu1xtx3s7r6jr3rr6rfc8rz43y00e4
  2. So I am planning a BD Armory war with my friends and we are developing our weapons. This is a fighter I have been workin gon for a few hours. IT has some surprises in it. I will provide the craft File with BDArmory and without. MOD List: B9 Aerospace - http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29 B9 Procedural Parts - http://forum.kerbalspaceprogram.com/threads/104966-0-90-B9-Aerospace-Procedural-Parts-0-33-Updated-07-02-15 BD Armory - http://forum.kerbalspaceprogram.com/threads/85209-0-25-BDArmory-v0-7-1-1-Dev-Thread-Dec-9 Mk2 Lightning Cockpit - http://forum.kerbalspaceprogram.com/threads/96766 Adjustable Landing Gear - http://forum.kerbalspaceprogram.com/threads/99660 Here are the Photos! Kafale Mk2 - BD Armory https://app.box.com/s/9vx1pqp23bfmkwew79zr63rxxis4n27b Kafale Mk2 - Stripped Down (No BD) https://app.box.com/s/lssthtvc0jht04o7ho92k5pmco8ugch7
  3. I am using IR hinges, the rings tended to flex horribly when the wings were under load.
  4. The VGT Mark 1 and 2 Uses Infernal Robotics of course. I used B9 engines but those are obviously not required. Otherwise she is stock. And Thanks to FAR the swing actually does alter the aerodynamics quite a bit.
  5. This is a clone of the Delta IV. Ages ago I used this with a mod pack and have since made it stock. It will put a 28.5 ton payload into an 80km orbit without using any payload fuel. For interplanetary craft with nuclear engines it can lift a heavier payload using the payloads fuel. Instructions: 1. If Using MechJeb lock both booster engine gimbals before launch. Leave the center unlocked. 2. When you do your gravity turn keep the rocket on its side (Boosters on top and bottom) A flat ascent can get tricky. 3. Enjoy! She isn't fast but she's reliable. Download: http://ge.tt/2cXdewl/v/0?c
  6. Been stuck on SSTOs as of late. This is by far my most successful SSTO design. Flies quite brilliantly in atmos, it can manage a 80km x 80km orbit and barely have the fuel to deorbit, but it has enough fuel to circumnavigate kerbal on jets I imagine. And I hate SSTOs lol
  7. With Kethane I can see the Mun or Minmus being a very nice place to stage missions from. I think for it to work well though we would need ways to launch with empty fuel tanks. Weight of fuel is a big issue when launching large interplanetary ships.
  8. I for one want to build a quick response ship to rescue the Spirit Wolf guys trapped on Laythe.. And get a force of a dozen marines there as well.
  9. http://www.higgsdyson.com/XC-700.zip These are prototypes, so expect updates. hehe maam. The ships in scifi that have most influenced my ships are the ones from Starship Troopers.
  10. The Co-8A is an amazing design sir. It is very hard to define a style and yours is one Ive tried and failed to replicate.. Youve got the Babylon 5 earth cruiser style which try as I might i cannot seem to get right... and when I venture away from my style I get oddballs like the XC-400 and XC-500. On top of that you can manage speed and Dv and weapons ports, mine cannot. Id say you are damn fine competition.
  11. I have a sucky weekend ahead of me.. I have to get launchers on the XF-100 and the XC-700.. but since the XF-100 weighs less than 50 tons it shouldn't be too bad.
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