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About Lack

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    Rocket Scientist

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  1. Why aren't the NERVAs from Flying Space Boxes producing exhaust plumes?

  2. Honest answer, because I'd forgotten I'd written it. That's from the 1.1 pre-release. There's still a few issues to fix now for things like the wheels (addressed ad infinitum) and I think the hatches/ladders no longer accepting a mesh to define them might be permanent, so that'll need looking at. So I guess in that way, those things are better in the older build. I haven't had the time to play 1.1 much yet though, so there's bound to be the odd bug here and there that'll need squashing.
  3. I can certainly take a second look at it, there'll likely be some gap between the stock one and the Russian-style 3.75m orbital engine I've got (plus, the need to fit the 3.75/5m decoupler). It'll just need a shinier looking model.
  4. @Initar I hadn't been planning on it, no. The stock 3.75m had largely filled the niche. @StevieC @CobaltWolf Yeah, that's probably possible now, originally it was to not break people's craft files. I'm guessing that's the new part search finding things it really shouldn't, previously they'd been hidden by having their categories set to -1 and tech-tree entries removed. @Goat Master You're not using the demo are you? It's the only other thing I can think of if you've followed the guides I linked to. @Table ?? But the update is already out. Things like FS and M
  5. and @Trekky0623 Yeah, the wheels are broken (As it mentions in the release notes for SXT25, there's a reason it's only 'basic' compatibility ¯\_(ツ)_/¯ ). I didn't set up the Unity configs for the wheels (my own attempts were less than successful), so they're broken for the time-being. At least until I can have a proper go at fixing it myself, but given my recent luck with Unity I'm tempted to give it a rest for now. I managed to completely mess up my entire project trying to update to the 1.1 part-tools and then 'fixing it', and lost everything when I though 'huh, perhaps Unity 5
  6. Thanks! That's great, I've put the link in the OP and I'll update the pack later on. @MinimumSky5 The landing gear is a 1.1 issue, so I'm waiting to see if that'll get fixed first. I'm not sure it's the wing itself that is so unbalanced (though it being one part means it'll either break off at the root or not at all, I guess). If I remember correctly the plane in the craft file is lighter than a real An225 (being on a far smaller scale), and I think the engines might be more powerful as well (the kerbal way). To me craft files are just a bit of fun and for inspiration, they're never
  7. I'd still like to give KSC+ a proper going over really (though I've said that before in the hope the free time to do so would magically appear, it hasn't yet). I've got some of the stuff I'd made at various points when I'd been playing around here (including the new palm-trees) https://dl.dropboxusercontent.com/u/39086055/LackKSCmessingaround.zip
  8. Heh, well that's me told. I'll have a look at it, I'd been playing around with buildings again recently anyway.
  9. @Creideiki Glad to hear you're enjoying the parts. I've got RPM support for some of the cockpits, but I don't plan on adding it to some of the older (generally early tech-tree) plane cockpits with analogue dashboards. @nobodyhasthis2 Honest answer: Because I only really play sandbox mode and don't notice these things. I'll have a look into it at some point, but I always appreciate support from others when it comes to suggesting tech-tree placement. @BT Industries I'd never really intended KSC++ for release (there's a reason the folder is lackmisc(ellaneous)), but peopl
  10. Hi, I am a player that normally thinks along the lines of "Mod it till it crashes! Then, mod it more." SXT is one of my essential mods in every save. I have 2 good ideas (I think they are good) for parts, one i have even made a model for it, and posted it on Sketchfab: https://skfb.ly/MInO.  I made it downloadable as well. That is a heavy vacuum thruster, i titled it "Labrador" Heavy Vacuum engine. My second idea is a long-range command module that rotates on its base, giving artificial gravity to its crew. Please make these dreams come true, I am not the best modeler but if you do the code and texturing, i am also willing to make modeling for that long range i was talking about, but will need animation help.

  11. @Kowgan @Bit Fiddler Ah, I'll take a look at it. I always have FAR installed so do occasionally miss problems with the stock aero-system. @eberkain There will be, but there's a lot so it'll take a while. They'll be broken down by what will become the 'SXT packs' (i.e. Aviation, Rocketry, etc). Here's a couple of the ones so far @Bit Fiddler Re-doing the textures isn't a bad idea at all. I'm always trying to avoid adding too many parts mind. Started with the cabins, which needed some re-doing. Flag can be toggled and fits with the Goose to
  12. @NathanKell I'm sure I can knock one up. Is the Derwent the one using the tiny jet engine from SXT? I'd left space in the body structure for the compressor, I'm fairly sure I based that model off schematics of the Derwent anyway. @Bit Fiddler, @Kowgan & @Tfin , Have you tried the dev-build of SXT? I took another look at the folding wings and modular wings a few weeks ago due to said problems with their nonFAR lift settings and the rotation of the transform for the folding wings.
  13. Probably running out of memory, it's weird that you don't have a KSP_Data folder though. You can copy the contents of 'KSP.log' (it's a text file, so open it in something like notepad) in the main KSP directory onto something like PasteBin, so I can have a look.
  14. That's good to hear then, I couldn't replicate it by installing (most of) the mods affecting the part with mm-patches. Perhaps it's an older version of one of those, but if not having it as the root-part works that'll probably suffice for now. @NathanKell, is there anything else you'd like to see fixed/added for RP0/RO actually? I'm looking towards fixing the SXT cockpits colliders for FARm since I saw that mentioned the other week. I know the H111 definitely needs a fix.
  15. No problem, I've tried it with USI-Life support, and it seems to work okay. So perhaps it's not that.
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