Jump to content

fox429

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. Ill go ahead and re up them to mediafire for ya. Aircraft Carrier Aries I http://www./download.php?2aob83n64xtd6nq Jebediah http://www./download.php?v1x3wg8w057oxkk Bob http://www./download.php?8ofpllyh5ii4vfw Bill http://www./download.php?6za6jm7a7ddfp7i I also finished the base idea for my Aircraft Carrier. It uses only three non stock parts. Sunbeam laser for AA fire (lol) Heavy Duty strut from NovaPunch Propfan from DamnedAerospace and a flyby
  2. I havent heard about those parts, should be interesting. Also if anyone has any C&C for me after trying them out, shoot. These are my first creations that I have shared and would like to know what you think.
  3. They are not fast at all. Top speed is 10 m/s, but depends on the ship though. I'm working on much larger and smaller crafts as well, but the turbo props aren't really powerful enough to make them go faster on the water. Planning to make a battleship sized one, maybe even a realish looking aircraft carrier too. But my game lags like all hell in the water, even with graphics all the way down. Sucks.
  4. **Note that these were built with 0.16 version of KSP, so they may not work fully with 0.17 without some modification.** I made some "Battle" ships that float rather nicely on the water around kerbin. They can be a little stubborn when getting them into the water, but I have done it many times. Try to hit the water between 5 m/s to 8 m/s and you'll have enough speed to hopefully knock the cart off the bottom. The mods I used are: NovaPunch 1.3Beta RemoteTech (for antennas) Damned Robotics Damned Aerospace SUNBEAM Laser Cart mod JAWRD Mod missiles and Railgun If I missed any other mods let me know, but Im pretty sure I have them all listed. Heres the KNV (Kerbal Naval Vessel) Jebediah The KNV Bob And the KNV Bill (with the other two in the background) Enjoy!
  5. Sure, Here it is man. http://kerbalspaceprogram.com/forum/showthread.php/20691-Not-really-SPACEships-but-they-are-ships!
  6. Thanks man. I liked the idea of using the debug console, so I did it. Worked out great! Here is what they ended up looking like.
  7. This is probably the first thing Ive made that Im proud enough of to post here. lol I also have a missile boat, but my game gets so choppy when I have more than 1 boat out on the water.
  8. I have not, but I'll give it a go. Thanks for the tip.
  9. If using wheels and carts is the only way to do it right now, Im okay with that. I was just wondering if there's a way to spawn my ships in the water from the beginning. If not its no biggie. Thanks for the reply.
  10. Hey guys, I love this game so much and what it allows me to do, but Im having a bit of an issue. I was wondering if anyone had any better ideas for me to get my battleships and destroyers into the water in a more efficient way. Right now I just put a cart with a decoupler on the bottom, bunch of landing gear and just drive it off the runway and into the water. This works about 10 percent of the time lol. Is there a better way? Id like to have a bunch of ships in the water and have naval battles, but its difficult to get anymore ships in the water because they just break up on land before I can get them in the water. Heres what the ground mode looks like. Thanks!
×
×
  • Create New...