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Mekan1k

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Everything posted by Mekan1k

  1. Looks like it. It makes [1.8x - 1.10.x] Stockish Project Orion v1.8.1 [update 7/7/2020] - Page 4 - Add-on Releases - Kerbal Space Program Forums usable from ground-to-space by preventing structural implosion.
  2. Anyone have a fix for the orion pod? I use a restock mod, and the command pod is pure white. Like, missing-shaders-or-colors white. Oh, and SuicidalInsanity- I love this mod, and have SO MUCH FUN with the Medusa. Also, you may want to recommend KerbalJointReinforcement Continued with this mod- it stops both drives from SHREDDING/CRUSHING a ship, and allows a large vessel to be more easily placed in orbit as it nearly-completely prevents gumbying.
  3. Judging from the date that I posted that question, probably 1.7.3 to 1.9.1
  4. does anyone know when Squad will be ready for us to preorder KSP2? I keep checking their website and nothing yet.
  5. Wouldn't it need to be multiple sticks, each one slightly overlaid with the other, in order to prevent the 'if static object is too far away, it unloads' problem?
  6. Only thing this needs is... A Medusa-drive! Like Roverdude made! I wish to compare the two Medusa's.... And Orions. In a JOUST!
  7. Oh, and some more detail. My mods: And my log will be added in the next post... Or right here.
  8. Kerbal Konstructs just updated, and I think it disappeared your version of the spaceport. As a request can you make a modification so that it is compatible with Kerbin-Side Complete? So that ALL the buildings work together?
  9. Does it work for servos as well? Nevermind- THIS IS WHAT I WANT THANKS SOOOOOOOOO MUCH MATE!
  10. Hello KSPForums! I would like to request a mod that uses the modulemanager to increase the force needed to cause a part to disconnect from another part (via breaking) by a factor of 10, or 100, or 1000. I love to build spacecraft, but after even the slightest sheer forces cause my spacecraft to come apart like a stack of oreos, I feel like I need to modify something. So, my request for this 'mod': It should be a modulemanager file There should be 3 versions (x10, x100, and x1000) so a user could choose their breaking-force modifier The mod should effect ALL connection methods (radial or node) I would do it myself, but I have no idea how these mods work. Thanks in advance, and I am looking forward to seeing what y'all can come up with!
  11. Is LiquidHydrogen (LH2) the same as Buzzard-collected Hydrogen? What is Karbondum? I want to use this mod and Near Future's mod to make some buzzard hydrogen-fueled probes, but I don't know if the collector will give me LH2 for my engine.
  12. Personally, I am looking forward to seeing more bases like this. Anyone willing to post their favorites? Also, how do I make my own bases? I am lost.
  13. …. Anyone know how to make ALL probes (or unmanned pods) be capable of SCIENCE!?
  14. Anyone else running into the issue where the autolander tends to just put you down 1/4 a planet away from the requested landing site? I have quite a few mods, but none that I am aware of, that should cause this issue. EDIT: List of mods. Current Count: 102.
  15. The Viper is using LH2- you might want to fix that... Or give it LH2. EDIT: And so does the Ranger. Huh. Edit2: It must be another mod not playing nicely with it... Edit3: Kerbalatomics Other Mod Support I think causes it. Edit4: It does. Doesn't work with Kerbalatomic.
  16. As I am using 1.7.3 now, I must say that I really want to use this... But I have no idea how to connect the parts together.
  17. I am looking forward to when you get KOS working again. I loved that mod so much...
  18. Might want to update the CKAN. It still says that it only works up through 1.5
  19. I'm testing it today actually.... But yes, I did find that.
  20. As this is one of my favorite mods, I hope it is still supported.
  21. I would love to see the results of your works. To be fair, any cities would be nice to see.
  22. While I would love to see this, I don't think there is planned development. It's been a really, really long time, and nothing has been added, changed, or equivilant. I hope there is more too, but if someone makes more for this, or another city in the same place, I would download it quick-like. I too don't know how to use KerbalKonstruct to make a city personally, but I would like to learn.
  23. That aerodynamics is important when trying to leave or re-enter the atmosphere. AND I JUST REALIZED THAT I WROTE A DOUBLE-ENTANDRE I AM SO SORRY... But I'm not taking it down.
  24. I have not played in so long because, without this mod (working with KSP and IR), my poor probes are just too girthy....
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