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rbray89

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Status Replies posted by rbray89

  1. Hey,

    Do you have any thoughts on the issue I raised in the EVE thread regarding using the same texture in multiple Cube Map config entries? It seems if you direct to the same texture's path in multiple entries in the Texture Manager config, it breaks down somewhat?

    If you've seen it then nevermind, I just wasn't sure if you may have missed it or not.

    Kind Regards. :D

    1. rbray89

      rbray89

      ah, yeah, I think I know where it is coming from... not ENTIRELY sure how to address it though. 

    2. (See 1 other reply to this status update)

  2. Hello! I gather the assembly with the help of your mod EVE. But I have a request: the new Eve is very uncomfortable, could you just overwrite the old Eve, old style, old writing configs, for units 5 and KSP 1.1?:rolleyes:

    1. rbray89

      rbray89

      Not a bug. This is done on purpose. This is what eclipses look like in real life.

    2. (See 8 other replies to this status update)

  3. Hello! I gather the assembly with the help of your mod EVE. But I have a request: the new Eve is very uncomfortable, could you just overwrite the old Eve, old style, old writing configs, for units 5 and KSP 1.1?:rolleyes:

    1. rbray89

      rbray89

      No worries, It just makes things a bit difficult to understand :)

    2. (See 8 other replies to this status update)

  4. Hello! I gather the assembly with the help of your mod EVE. But I have a request: the new Eve is very uncomfortable, could you just overwrite the old Eve, old style, old writing configs, for units 5 and KSP 1.1?:rolleyes:

    1. rbray89

      rbray89

      The language barrier here is difficult to work through.

      The cube format is optional you can still use the original format. It just lets pack authors save RAM. I made mine using the Hugin Linux command line python scripts.
      You can package the mod, but you have to follow the license. Make sure the license file is copied with the distribution.

    2. (See 8 other replies to this status update)

  5. Hello! I gather the assembly with the help of your mod EVE. But I have a request: the new Eve is very uncomfortable, could you just overwrite the old Eve, old style, old writing configs, for units 5 and KSP 1.1?:rolleyes:

    1. rbray89

      rbray89

      Nope. New style is and has been much better for everyone. That being said, you shouldn't be writing configs manually. Use the GUI. It can be found using ALT+0.

    2. (See 8 other replies to this status update)

  6. Hi rbray89,

    It is awesome that you've been working on EVE. I absolutely cannot function without it. Could you do me a small favor and tell me when the next update is coming in? My visual pack depends on it, and EVE 7-4 is not working for 1.1 experimentals. Thanks! 

    P.s. your shaders are unbelievable.

    >_Avionix

    1. rbray89

      rbray89

      Try this for experimentals :) https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/experimentals/AnyCPU-EVE.zip

      This should be kept up-to-date as I make adjustments and fine tune things. I don't have a firm date on when a true release will be out though.

    2. (See 1 other reply to this status update)

  7. Hello , oh great modder !
    What should I do to test these transparent windows ?
    1. rbray89

      rbray89

      They aren't ready yet... They will be sometime within the week I think.

    2. (See 1 other reply to this status update)

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