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Beowolf

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Posts posted by Beowolf

  1. I'm back to KSP after most of a year away, to play with the final version. For years, one of the mods I used would cut my time warp whenever I pressed "x" to cut throttle. I fell into the habit of always using "x" to stop warping, whether engines were firing or not. It was just faster.

    Now that I'm back after a long time away, I can't figure out which mod that was. I went through an old Gamedata folder looking up every mod, but this was apparently a minor side-effect rather than an advertised feature.

    Anybody know which mod that was? Or another way to accomplish the same thing? I've used "x" to cut time warp for so long it's become a conditioned reflex. Every time I have to stop warping now, I lose a couple of seconds from finger-confusion. :)

    Thanks in advance!

  2. I think we play differently. :) 

    I just counted: I have 11 missions currently active. That doesn't include commsats and empty bases and such. This was 11 alarms defined in Kerbal Alarm Clock for upcoming mission events I'll have to respond to.

    Obviously most of those were unmanned, because I sure don't have eleven pilots available, though I make it a habit to do every "stranded Kerbal" contract I see.

    So I want all the pilots I can get my hands on. Hey, Valentina, welcome to the team! Do you have any younger sisters or nieces who might be interested in a pilot training scholarship? My space center is hiring.  :D

     

     

  3. I can't get beamed power working. It's possibly the same problem as LastStarDust, but I can't tell.

    I unzipped a vanilla KSP 1.2.2, and installed nothing but KSPI-E mandatory components via CKAN.

    Then I built two simple ships for static testing, and still can't get them working. All the numbers look right AFAIK, except for Effective Thermal Power rapidly dropping to zero. But maybe I'm just missing something. It's been a long time since I played with KSPI beamed power. It wasn't easy then, either. :)

    Here are my ships. Launch one from SPH and the other from VAB.  https://www.dropbox.com/s/19s6ezupg8ouv3w/Test Ships.zip?dl=0

    Thanks in advance!

  4. On 9/7/2016 at 10:24 PM, kerbiloid said:

    They almost always prohibit not something terrible, but something treated as useless but expensive by both sides, Just to avoid headache to themselves and each other, after numerous attempts to create it.

    Can you give me a few examples? The ones I can think of are things like land mines and war gasses: Useful and fully-developed tech, but they ended up killing too many innocents.

  5. Darnok, I respectfully suggest you were never taught the purpose of "science".

    There's no magical process that keeps liars from becoming scientists. The special thing about science is just that those lies are always found out! The scientific method is the best way humanity has discovered to uncover fraud, but does little to prevent it.

    And that's the whole point. Seriously, this was precisely why the scientific method was invented 400 years ago. It doesn't create inspiration; it doesn't make discoveries come faster or easier; no, what it does is save everybody time by efficiently discovering cases of fraud, wishful thinking, and innocent mistakes.

    The so-called corporate and government "scientists" whose results are kept secret rather than being peer-reviewed are not doing science. They're doing research, but science MEANS independent peers replicate your experiment to verify whether your results were real.

    It's just human nature that some people will always try to beat the system. So when a scientist is caught committing fraud, that's a SUCCESS for science, not a failure or an embarrassment!

  6. 1 hour ago, Walsht9 said:

    Has anyone else had an issue where the pod engines start activated on the pad? As soon as the craft loads on the pad the engines are going at 50% thrust.

    Yep, I'm working on that problem today too. And it isn't just this mod, seems to be happening with every pod that has a built-in engine.

     

  7. I was having a great time at the Atomic Rockets website, when I saw this...

    http://www.projectrho.com/public_html/rocket/images/landing/landing35.jpg

    Except for the landing legs and some paint, that's a completely-stock Kerbal ship! Those filthy humans were obviously trying to hijack it with their guns, not yet realizing they're far too big and clumsy to fit into the cockpit.

    Maybe Jeb saw the beige giants approaching and launched. Or perhaps he hasn't noticed the humans at all but was craving roasted pterodactyl for dinner. :) 

  8.  Yes, many college students went into engineering in the 1960s because of the space program. One of them is my best friend. When Apollo shut down in the early 70s, the market dropped out and there were too many engineers for the jobs available. Many, including my friend, ended up never working in engineering.

    Regarding justifying the cost of the space program: I don't have a proper source for this, only hearsay: I remember one of the old hard science fiction writers claiming in a speech around 1980 that the entire cost of all the space programs in the world had been fully paid back from weather satellites alone, in lives saved and greatly reduced property damages. 

  9. I recently discovered these wide-bottomed, dense pods work better with aerodynamic steering during reentry than any of the stock pods. By watching MechJeb's landing prediction and playing with the angle of the pod during reentry, I can land these suckers within a few hundred meters of my target every time. These are definitely the right pods for practicing that technique.

  10. 2 minutes ago, Curveball Anders said:

    I'm one of those annoying government officials who spend our days making life miserable for people running QA for billion dollar companies (and anyone else providing systems regarded as 'critical for our society').

    I'm afraid I don't know what kind of official you mean. Nobody from the federal government ever interacted with me at that job, or during my whole career, actually. But none of my employers had anything to do with government contracts, so perhaps that's why?

  11. On 6/13/2016 at 0:26 PM, brusura said:

    And how many of so said moronic bugs you did not even know of their existence because maybe the same lot of people were doing their thing?

    You do not know anything and still say that people should be ashamed, you look like a lot a boss that do not know what their co-workers are doing...

    I ran a QA and stress-test team for a billion dollar company for nearly a decade. Before that I spent 20 years as a dev coding in everything from C++ to assembler.

    It's my opinion that the KSP releases since 0.90 have been sloppy as crap, and several decision makers should have their butts kicked. Go ahead. Tell me I don't know what I'm talking about.

  12. I'm in the same boat. It was so exciting when 1.1 released, until later that evening when I realized they'd released it with hundreds of open bugs! Seems to me like quality of every release since 0.90 has gotten worse, and I envy those who are still able to play.

    It makes me want to cry that, today, I'd have to recommend against anybody new purchasing KSP. 

  13. 12 minutes ago, FreeThinker said:

    I'm intrested in integrating Kerbalsim into KSPI-E. I'm specificly intrested in the enering maintenance part of it. In order to do that effectively I need to ineract with your mod, could you please extend your Kerbalism_Hooks  class to include method I can use to return the state generators, engines and reactors? Also I would like to have some methods of influence the  Radiation of any Kerbal on EVA  depending on the activity of the nuclear, fusion or antimatter reactors

    An excellent idea! KSPI's been crying out a good radiation mechanic to work with since its first version. :) 

  14. Beowulf Shaeffer, from Larry Niven's Known Space series. A character who's "smart enough to usually get himself out of trouble, but not smart enough to stay out of it in the first place."

    Spelled it with two "o"s because there was already a Beowulf registered.

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