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illniss

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  1. Xnormal isn`t that bad just export both Hp and Lp. from waht i can see you dont even need to scale the export! just plug it in, go to the tools section hit Ray distane calculator let it run for 100s click copy results and bake the normal
  2. hey haven`t wrote something in ages but here i can help you i would suggest changing you default renderer to nvidia mental ray , done with that ? place a standart omni light in you scene select the proper channel for your maping (from waht i can see you already did) expand you cage a little by using the % slider ; dont worry it will always " reset" to 0 when you let go. For the future you might be interested in Floating geometry (< googel ) for parts like this. If all fails (even if it works ) you might also be interested in a little tool called XNormal as far as i'm concerned the one and only map baking tool out there. also 2k for a normal map is pretty heavy it might look nice and shiny but in the end it will only lower Performance (with proper antialiasing a 512 Normalmap should do the trick ) hope i could help if there are any spelling mistakes, i`m sorry might be the wine going over the whole thing an omni light !!might!! not fix the issue, if it does never mind ( ;( dammm XNormal should though)
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