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MIC132

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Everything posted by MIC132

  1. So, I have the toolbar controller installed, and don't have toolbar installed. I understand I should have a button on the vanilla toolbar, but I don't see any (well, for this mod, other mods add theirs no problem). Any ideas? EDIT: Nevermind, apparently CKAN has outdated version of the toolbar controller, it works ok with the newest version.
  2. Any hope of getting this updated? EDIT: It would be great at showing temperature of parts.
  3. From the mods I'm using, it looks like it's being used by the USI Survival Pack (So I'd guess it's also used by other USI mods other than the core libraries). Have you already reported it in the mods' topic?
  4. That would point to one of those causing the problem. Care to do more selective check? I really wouldn't like to have to remove firespitter, as it's require by quite a lot of mods. Also any idea what mod requires the Community Resource Pack? It got installed automatically by CKAN as requirement, but I'm not sure for what..
  5. I had same problem, but it only occurred if I used procedural fairings (from mod, not the stock ones) in the craft. Not using them (not even removing the mod) fixed it.
  6. I have exactly same problem. It's fixed by leaving then entering vab, but it's still annoying as hell. Mods installed: Actions Groups Extended, Chatterer, Community Resource Pack (required by something), Firespitter Core (required), FTL Drive, HyperEdit, Kerbal Engineer Redux, Kerbal Joint Reinforcement, Landing Height Display, MechJeb 2, Module Manager, Procedural Fairings (not using in craft, due to another bug), Stock Bug Fix Modules, Switch Active Vessel, Toolbar, Umbral Space Industries Tools (required), USI Survival Pack. All mods installed through CKAN. Sample log: http://pastebin.com/PsK9GBnJ It ends just as I entered the SPH and noticed the bug.
  7. I have 3.12 on CKAN. Though there still is the problem I mentioned before.
  8. Latest version has some very strange bug. If I have the mod installed (and use some parts from mod, I think it happened when my craft had the skycrane, modular ladner fuel tank and the aerospike adapter) and I go from VAB to launch, and then revert to VAB the whole parts menu on left side breaks and shows no parts. Problem stopped when I removed the mod, so I'm quite sure it's causing it. EDIT: Apparently it's something else, as the problem continues.
  9. Using latest version, I ran into a problem where I can't revert (or go to space center/tracking station) after launch when using proc fairings. Using same rocked with the fairings removed fixes the problem. Here is a log from one launch where the problem occurred: http://pastebin.com/ySBPU1UJ
  10. By "not including config" you meam that the capsule will use stock chute, even if you have Real Chutes installed? If so that's a damn shame, I just got used to using them..
  11. Hmm.. I hope it can be fixed to still use Real Chutes and not exploding. They really are much better to use than stock chutes.
  12. Hmm.. I'm currently getting "AGX Load Action ambiguous. Count: 0" when using a fully stock ship (premade I downloaded, it had normal action groups, so they got ported). I'm not sure if this means there is an error, or the 0 means everything is ok? The actions are loading properly though.
  13. Do they get deleted at some point? Sounds like it would cause quite the spam in that folder after some time.
  14. I can't add actions in-flight as I'm not using the Toolbar (as seen in the modlist I posted earlier). Unless I can, but I'm missing how I'm supposed to be doing this. Also, out of curiosity, if the *14 file is for Flight mode, what is the *15 one for?
  15. Uhh.. Such a file actually IS there, though it is empty, so I'll check if adding the line you posted helps. There are also AGExt00014.cfg and AGExt00015.cfg in the same folder, if this is any help. EDIT: Adding that line to the file does fix the problem. And now I can honestly say: this mod is awesome! I especially like that it gives a GUI list of action groups that I can click, as I'm a person with awful memory for any and all keybindings.
  16. There appears to be lots and lots of: "AGXEd EditorLoadFromNode Fail 10b System.NullReferenceException: Object reference not set to an instance of an object at ActionGroupsExtended.AGXEditor.EditorLoadFromNode () [0x00000] in <filename unknown>:0 " in the file. No idea what that might mean. I can't find either of the lines you mentioned. And here is the file itself: https://www.dropbox.com/s/ywkcv8x45tqorz6/output_log.txt?dl=0 EDIT: To be clear, I tested this with stock parts, not with parts from any of the mods.
  17. I have a 'slight' problem. The actions are not saving at all! I set up some actions in VAB, save my ship (not sure if this is even required), press launch, and as soon as I'm on the launchpad, the Actions windows shows no actions (not a problem with window, as the keys also don't work). If I then return to VAB, all my action groups are empty. I'm using those mods: Procedural Fairings Kerbal Joint Reinforcement Docking Port Alignment Indicator MechJeb 2 RLA Stockalike Stage Recovery Landing Height Display AMEG Kerbal Engineer Redux Chatterer SpaceY Heavy Lifters But none of them look like they should be interfering. Of course playing on 0.90. All mods, including this one, downloaded through CKAN.
  18. I have a small problem. I just installed kethane pack, and haven't really gotten to testing it yet, but - the heavy drilling unit does not appear on the part list while building. Any ideas as to why it might be? I have a few other mods (MechJeb2, Anvil, FuelTastic, EMSP engines), but they shouldn't conflict in any way. Also, while in debug mode (alt-f12), the part is on the list of loaded parts..
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