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About Uthgood

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  1. I can think of a use for them, if you tinker with them a bit and give them a slightly larger range, point in case, the "new" lost in space on netflix, the jupiter's are technically lifeboats of the main transport ship.
  2. figured out my problem, nvidia's in game overlay uses alt-f12 to toggle fps display in your recording....keeps ksp from using alt-f12 to open the debug menu
  3. dont know if its just me, or if its already been discussed but the alt-f12 menu is not opening?
  4. just tried it for the first time....apparently my station is just a little bit too high for the solid boosters to get it into the atmosphere.....fortunately Jeb apparently ate beans before getting into the pod, so the rcs had enough to nudge him into the upper atmosphere.... edit....it did get me down from 225K to around 71-72K so not much more was needed in my case (thats with full srb fuel)
  5. i deleted the ckan registry file, let ckan rebuild it on next launch...manually deleted the mods that ckan said were not installed (from my ckan cache) and reinstalled....everything working fine now
  6. first time ever having problems with ckan, this is the error log it generates (right before it closes) Unhandled exception: Newtonsoft.Json.JsonSerializationException: Unexpected end when deserializing object. Path 'available_modules.ContractConfigurator-Tourism.module_version['1.0.0'].download_hash.sha1', line 83206, position 0. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ThrowUnexpectedEndException(JsonReader reader, JsonContract contract, Object currentObject, String message) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObje
  7. there is an old mod, mainly it added a few srb's and a couple new rockets, called

    [0.23] World Space 0.5a4

    by http://forum.kerbalspaceprogram.com/index.php?/profile/70522-lovad/



    there was a post in Oct 2016 saying he was still around and working on the mod...but it has not been update for anything past 0.23   I used to use it as my "go to" mod to get into orbit


    just an addition to the list if you want it.

    1. CarnageINC


      Thank you, try to ensure its listed if I can.

  8. first good to hear that they will still be devnotes....
  9. I think (imho) that it will be FREE updates/expansions for PC users and as is common, PAID expansions for the consoles. but that is just my opinion.
  10. I must apoligize for my rudeness as well (and my lack of spelling ability), it has been years since i've written any code of my own...but i do appreciate how long it takes to do it (and even longer to do it correctly). To all of squad, take your time...we (your loyal players) are NOT going anywhere......and to all the modders out there, THANK YOU for sharing with us your creative visions.
  11. if you dont like it you can come up with the cash and form your own software company and make your own damm game and then deal with forum users like you who are evidently ungrateful for all that you DO have in KSP now and be happy and a bit patient. If it was easy to do, there would be millions of different versions of KSP out there and you would (probably) be poodleing about all the choices you would have to make....sorry...i need to stop ranting.... im glad the forum took out all my harsh language (poodleing LOL)
  12. could you add some attachment points...its really hard to add a shield to the bottom (and have it expand to cover the engines) if i can attach it centered (my last craft the shield was slightly off center and the left side of the craft spontaneusly dis-assembled during reentry
  13. you could always go thru your gamedata folders and delete the specific parts that you dont use, but would have to do that every time you update your mods
  14. and this was announced today, for later this week (and some great engine pics on the site as well) https://astro-pi.org/get-involved/watch-the-launch/
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