Azimech

Members
  • Content Count

    5,419
  • Joined

  • Last visited

Community Reputation

7,673 Excellent

About Azimech

  • Rank
    Nos omnes rabidus

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

17,344 profile views
  1. Ah, head of production. Well sorry but not sorry to attract your attention right now but I feel my DLC is incomplete. Very nice to have electric motors, turboshaft engines, rotorblades and propeller blades. But somehow it seems you guys forget that these are meant to function in an atmosphere. Where fast physical interaction with gaseous molecules produces an experience. I've produced mods myself. Never would I release them without that vital part of the experience: sound. Can you convince me to sell me the next DLC? Maybe just spit-polish the last one The alternative is just leave this platform and wait for KSP2.
  2. Thank you for this patch. Could you guys please take a look at the wheel bugs please? We've been asking since the appearance of 1.4. Seriously.
  3. This is in 1.7.3, it actually works but tests are without BDA, NAS and DCK. There is hope. I'm not sure yet I want to invest a lot of time in this ancient thing. Real Ships is a lot more modern and I haven't touched that one in years as well. I don't even know if the NAS guys are still busy. https://imgur.com/B1MDawG That's hilarious! There's a reason it's version 0.5 and not 1.0 The "Very Large Keel" is not "too large" ... it's just for aircraft carriers and megalomaniacs. Your tutorial is excellent and I really want to share it with the rest of the community. I don't think you'll have a problem with that. Thanks for the insights. And yes, we can work together
  4. I love it! Takes me back almost 5 years, the pioneering stage of this topic. I can really see you're going through the same stages of development and you're showing talent. Welcome to the club!
  5. Good design, low part count, the manual is lacking although I didn't watch the video. I myself like complete written manuals. I was able to control it after some research. Upvoted in advance, reply later to claim it once the problems with the voting system are gone.
  6. The first non-stock was my own, with my own, never released mod. Without a DLC: nonexistent.
  7. This definitely needs more attention. Excellent job! It's the first stock+dlc piston engine powered plane to achieve flight!
  8. I never published it ... it really is a lot of work and in the end the best performance would that be of a ship's diesel. Unity and PhysX just suck.
  9. The DLC really is a game changer. With 100% stock parts this is impossible. The only other piston engine to achieve flight is with my own created mod - without infinite fuel btw.