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  • About me
    Nos omnes rabidus
  • Location
    The Netherlands
  • Interests
    My girlfriend, my cats, playing bass guitar and guitar, astronomy/astrophysics; history, physics: hydraulics/pneumatics/mechanics; flight sims, my own built car, ambient noises, gardening & growing my own food, geography, modeling & modding, good sci-fi & fantasy.

    Music: Frank Zappa, world music, rock & metal.

    Favourite food: salads (no, really!)

    Favourite colour: super-intelligent shades of the colour blue. They demonstrate their dissatisfaction with the Universe by holding their breath until they turn a deep purple.

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  1. Probably like on Ilus. Neurotoxic slugs that paralyze you in seconds and floaters that make you go blind. Have a torch and cancer meds ready.
  2. I guess you're ten years too late. The amount of parts made available has made this game iconic as it is. Reducing the amount of parts? Might help some people who don't have enough memory in their pc but would enrage thousands of players who depend on them. It is never going to happen. But you're free to delete part files from the install folder.
  3. So basically you've tried to create a Citroën Xantia Activa. Nice work.
  4. Everything you see is without DLC's nor mods. I don't remember how to insert a GIF here. Able to lift 65 tons. The heaviest stock heli's ever, the length of a 747-100. https://gfycat.com/contentanchoreddogwoodclubgall Flies great. https://gfycat.com/cloudydelightfulfrenchbulldog Airplane with real control surfaces instead of the magically operated standard ones. These require resources and with increased speed becomes harder to fly, just like in real life. https://gfycat.com/shamefulskinnyincatern My most popular helicopter. Even Scott Manley featured it in one of his video's. https://gfycat.com/kindsadbufeo The first ever stock turboprop. At some point you see an engine failure and the thing starts to wobble. Development was quick and a real race between users to develop the fastest turboprops. I held the record for two years until people started building UFO's and there was no fun into doing it anymore. https://gfycat.com/considerateexaltedfoxhound
  5. I'll continue with creating stuff like helicopters, cars etc. Because I've discovered space is amazingly boring. At least in KSP1. The editor is the major selling point of KSP1. The whole space stuff ... nah. KSP2 devs: think of another product parallel to this one. Look at how Automation is connected with Beam NG: Drive. I'll be using multiplayer to race cars, helicopters and airplanes with the people who want to. https://gfycat.com/kindsadbufeo-helicopter-chopper-kerbal-space-program https://gfycat.com/skinnyknobbyhart
  6. Jet engine smoke. Unless above 7.5 clicks.
  7. Can't see the video over here. Do you have another link?
  8. If I proposed a hardcore simulation, I would go far beyond that. I've been playing using this game since version 0.16, 2012. This game has never been for anyone. And the complexity has been added over the years. In some ways it already is a mechanical maintenance game. Why need an engineer of a certain level to repair a wheel or solar panel? Getting that engineer to that level is already micromanagement - the tedious type. And that wasn't my idea. By the way, for intelligent games like this one, increasing complexity over the years seems to be a standard in this industry. KSPIE/RO are vastly more complicated than what I propose. Let's agree to disagree.
  9. What I've never understood in KSP is why control surfaces and landing gear don't draw power. Either stamina from the kerbal when using mechanical linkages and direct control or hydraulic/electric. In real life you get the stiffening of controls at high speeds and a lot of pilots died because they couldn't get out of a dive. I'd prefer if both hydraulic and electric can be added, with a loss of pressure and hydraulic fluid when damage occurs. A fluid storage container, pump driven by APU or engine. Multiple pumps needed when the amount of control surfaces/landing gear goes over the pressure/flow limit of the pump.
  10. I don't like rovers. I like cars. All stock. Just painted. My own car: Citroën BX 1985. Older unpainted Dodge Charger R/T 1969, stock. And some of these were made into capable of driving on other worlds. https://gfycat.com/uncomfortablemadeuparrowworm
  11. Thank you! It really makes the whole experience of a fly-by more real. I made this short video almost 6 years ago. The sirens are my own mod. I think I still have that version of Camera Tools on my HD. Could take a while to find it. In case you need it, let me know.
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