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About Azimech

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    what's that noise?

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  • Location The Netherlands
  • Interests My girlfriend, my cats, playing bass guitar and guitar, astronomy/astrophysics; history, physics: hydraulics/pneumatics/mechanics; flight sims, my own built car, ambient noises, gardening & growing my own food, geography, modeling & modding, good sci-fi & fantasy.

    Music: Frank Zappa, world music, rock & metal.

    Favourite food: salads (no, really!)

    Favourite colour: super-intelligent shades of the colour blue. They demonstrate their dissatisfaction with the Universe by holding their breath until they turn a deep purple.

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  1. By your command! I really love the Cylons from the original Battlestar Galactica (1978 series). This is a mechanical solution to the reciprocating Cylon scanner, which in reality was done with LED’s. Just hit stage and change focus. The eye will move. Not much else you can do with it. Maybe throw some balls at it. Or you could examine the mechanics inside. Download link.
  2. Okiedokie, here ya go. Changelog: Engine: relocated parts so the RTG's could be mounted longitudinally. Engine: Changed bearings from solar panels to RCS balls, changed bearing clearance. Engine: original setup was 9 RTG's attached radially to one reaction wheel. This created problems with vibrations. Relocated 8 out of 9, scrapped the last. All RTG's are clipped together in the longitudinal axis. Some more RTG's can be scrapped, the engine doesn't use the power. Airframe: All non-engine reaction wheels are disabled now. Airframe: All control surfaces have a specific function. Roll and yaw have authority set to 150%. Airframe: removed 8 RTG's. Airframe: reduced angle of incidence of the main wing from 4.47 deg. to 2.73 deg. Airframe: rebuilt horizontal stabilizer. Airframe: specified autostruts for key parts. Landing gear: switched friction control from automatic to override with values above 2.0. Landing gear: set main gear angle to 0 deg. inclination and moved backwards. Also disabled steering on main wheels. Propeller: New standard setting: -48. Great for take off and climb. At altitude and when flying level it's best to gradually reduce this to -25. Download link: Spitfire Mk IXA modified.craft?dl=0 I've spent a few hours on this, would you mind if I upload this one to KerbalX, mentioning you as the original creator?
  3. Wrong version? Works fine over here.
  4. Forget about electrics, I only use it for backing up :-P The power of my cars comes from Juno's.
  5. Thanks again for a fine review! It's better to try the 1.1 version of the Porsche though, I updated it last week.
  6. @HolidayTheDouche I've done some major rework on your plane. It has resulted in a major improvement in both performance and reliability. Let me know if you want it.
  7. It's a beautiful plane! Some nitpicking: The angle of the windscreen is a bit too low, extending it further towards the nose than the real one. With some offset tweaking, you could create the canopy bulge above the pilot. The horizontal stabilizer is too large and has the wrong shape. You could replace the non moving parts with elevons type 2 or 3 and set control authority to zero. Attach the moving parts directly to the tail and use offset. To prevent engine/propeller disintegration above 70m/s, adjust propeller pitch during flight. It also helps to have an engine speed readout, install V.O.I.D. to see this info in a HUD on your screen, in rad/s. The max speed any rotating part can have in KSP is 50 rad/s, if you're experiencing failure below this speed it most likely means your engine experiences vibrations due to incorrect bearing clearance. Edit: I just downloaded it and see the following: All your control surfaces have not been specified i.e. rudder also controlling roll and pitch etc. Front landing gear has steering enabled. I just had to take something like ten reaction wheels offline before taking off. A good plane flies without the aid of reaction wheels ;-) Those reaction wheels really limit the performance, it makes the plane much heavier than needed. Also, the drag is huge. Top speed seems to be around 62m/s in level flight with the engine running at 43.5rad/s, @1500m. Adjusting the prop pitch really helps. Engine vibrations really start above 42.5rad/s, becoming excessive oscillations around 45rad/s.
  8. Depends on the version. Early versions had 3 blades, later versions 4 or 5.
  9. It works! :-) Now if you could somehow introduce a random number generator to make the wind change slowly over time automatically, there would be a real incentive to check the forecast and also to build sailing ships. No need to build a complete weather system this way.
  10. I don't think so, he wrote: And those figures don't fit really fit the profile of this little car. But I could be wrong. It's light and the GT has more grip than the standard version.
  11. Working on it. Don't expect it to be light on the part count. With testing I have been successful in letting 40 tons dangle from it.
  12. That is nice but which vehicle? Need some help? What seems to be the problem?
  13. Okay ... I think you'll like my version then. Delete the original folder or it won't work though.
  14. Another nice review man! If you don't have it already, here's my adaption of Rover Wheel Sounds, using a sound I recorded myself and a few from the internet. I really gives driving a new experience!
  15. Top speed: ~50 m/s? You mean on your track right? Otherwise you've been driving with the brakes on :-P