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About Azimech

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    Nos omnes rabidus

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  • Location
    The Netherlands
  • Interests
    My girlfriend, my cats, playing bass guitar and guitar, astronomy/astrophysics; history, physics: hydraulics/pneumatics/mechanics; flight sims, my own built car, ambient noises, gardening & growing my own food, geography, modeling & modding, good sci-fi & fantasy.

    Music: Frank Zappa, world music, rock & metal.

    Favourite food: salads (no, really!)

    Favourite colour: super-intelligent shades of the colour blue. They demonstrate their dissatisfaction with the Universe by holding their breath until they turn a deep purple.

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  1. Well, I apologize. I've been inactive for a number of years now. The 1.4 update really threw me off and since then I've felt the game has been going in a direction I don't like. I've lost my confidence in the original KSP developers. And I certainly do not like hanging on to relics of, in my opinion, bad design decisions. But I could've written it in a less snarky way.
  2. Might as well let go of the whole endeavor of improving the effects of the rocket engines. Why improve graphics anyway? Let's go back to 2012. The graphics were good enough.
  3. I like the KAL-1000. But I must admit, I've never used it before. The thing always felt as "unfinished". Almost 5 years ago I needed some way of having an ignition system for my piston engines. I did it using scripts, using libraries to create sensors, transistors, and capacitors. It worked but I halted development. While piston engines are not the scope of KSP, hear me out. IMHO the problem with the KAL-1000 is that it can't use sensors like the angle of a robotic arm, the distance to a different part, energy levels, temperatures, the distance to the ground, the angle of a surface, diff
  4. Thanks guys, looking wonderful. Can I make a plea for not having jet engine smoke at low altitudes? It has always bothered me in KSP. It's unrealistic and ugly. The only times you get jet engine contrails at low altitude is due to specific atmospheric conditions or if there's a problem with the engine.
  5. Well, it seems I have finally a use for my sails :-)
  6. Great job! I haven't been around for a while ... how do you import blueprints in the SPH?
  7. I have a stock SSTO helicopter. Could be modified to just use a scientist instead of a pilot. But you need an additional stage to launch it from Kerbin and get it to Laythe and back. If you're running career mode some parts might me above your tech tree.
  8. Strange nobody took an effort to compliment on your work. Maybe the community is on a decline? I must admit though, first time in many months that I'm actually here.
  9. It's been years I've invested time in these things. But I have a V4 and a V8. Since I stopped with KSP @klond is the main man to watch with piston engines. I'm waiting for KSP 2.
  10. I've been unsatisfied ever since the 1.4 update because it wrecked more than 100 uploads to KerbalX.com. Since the devs never seem to listen, I have given up hope and won't invest any future money into KSP 1. So its a goodbye to the "original" team. I'll put my money in KSP 2.
  11. Ah, head of production. Well sorry but not sorry to attract your attention right now but I feel my DLC is incomplete. Very nice to have electric motors, turboshaft engines, rotorblades and propeller blades. But somehow it seems you guys forget that these are meant to function in an atmosphere. Where fast physical interaction with gaseous molecules produces an experience. I've produced mods myself. Never would I release them without that vital part of the experience: sound. Can you convince me to sell me the next DLC? Maybe just spit-polish the last one The alternative is just l
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