Petumies

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About Petumies

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    Bottle Rocketeer
  1. Hi Petumies!

    I saw your thread for Multiplayer, and I want to ask you for help:

    I want to build one too, but I need some help by a pro like you.

    Can you please help me?

  2. Greys. This is a show of the progress. Just wait for updates later today or tomorrow. I'm currently working on the spawn script, so that multiple players can join from the same spawnpoint without creating any errors.
  3. It creates an gameobject near the launchpad, where the player will be spawned.
  4. It works by spawning the other player to the server host's world. (dublicating the world)
  5. I know multiplayer is taken down when requested, so my attempt to create a multilpayer mod has been a succes. It's not complete. It has many bugs and errors, but I try the get rid of them. The first succes connection was 12.7.2013, so it was yesterday. I made it possible to communicate with other programs such as direct connect from Unity :3. (for modding). The mod works between internet, but is better in Lan, cause all the bugs and communication speed. I've tryed it with my friend via internet, but the delay was a bit too long to enjoy the game. Small groups are good for this mod. It starts to lag when about 12 players are connected to the same server. The mod works by spawning the craft which the player is controlling to the host's world. I think I will release the mod in the next 1-2 months. And if you know how to launch the mod from the start page, it would be nice you to tell it . Now it's a Part Module script so it's attached to a part . Here's a picture of the first connection . -Petumies
  6. First of all. Stop stalking me. And you know the question wasn't answered and I was told to post it elsewhere. So get a life
  7. Hello! I have been making a solar panel for a while now and I don't see how I can't get the code to work. So here's the code. MODULE { name = ModuleDeployableSolarPanel animationName = open sunTracking = true raycastTransformName = SunCatcher <---And here's the first problem. Should this be the rotating model or what? pivotName = suncatcher <---And here's the another one. I have no idea what's this. Please if you know what I should do, so please help me. resourceName = ElectricCharge chargeRate = 2 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 } } Best regards.-Petumies
  8. Hello! I have been making a solar panel for a while now and I don't see how I can't get the code to work. So here's the code. MODULE { name = ModuleDeployableSolarPanel animationName = open sunTracking = true raycastTransformName = SunCatcher <---And here's the first problem. Should this be the rotating model or what? pivotName = suncatcher <---And here's the another one. I have no idea what's this. Please if you know what I should do, so please help me. resourceName = ElectricCharge chargeRate = 2 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 } } Best regards.-Petumies
  9. Ok, so im making new solar panels and I don't know what the code means. MODULE { name = ModuleDeployableSolarPanel sunTracking = true raycastTransformName = suncatcher <---First what is this in the solar panel? pivotName = suncatcher <----And this. (what should they both be?) resourceName = ElectricCharge chargeRate = 0.75 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 } }