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Petumies

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Posts posted by Petumies

  1. I know multiplayer is taken down when requested, so my attempt to create a multilpayer mod has been a succes. It's not complete. It has many bugs and errors, but I try the get rid of them. The first succes connection was 12.7.2013, so it was yesterday. I made it possible to communicate with other programs such as direct connect from Unity :3. (for modding). The mod works between internet, but is better in Lan, cause all the bugs and communication speed. I've tryed it with my friend via internet, but the delay was a bit too long to enjoy the game. Small groups are good for this mod. It starts to lag when about 12 players are connected to the same server. The mod works by spawning the craft which the player is controlling to the host's world. I think I will release the mod in the next 1-2 months. And if you know how to launch the mod from the start page, it would be nice you to tell it ;). Now it's a Part Module script so it's attached to a part :(. bD7Z4f8h.jpg Here's a picture of the first connection :). -Petumies

  2. Hello! I have been making a solar panel for a while now and I don't see how I can't get the code to work. So here's the code.

    MODULE

    {

    name = ModuleDeployableSolarPanel

    animationName = open

    sunTracking = true

    raycastTransformName = SunCatcher <---And here's the first problem. Should this be the rotating model or what?

    pivotName = suncatcher <---And here's the another one. I have no idea what's this. Please if you know what I should do, so please help me.

    resourceName = ElectricCharge

    chargeRate = 2

    powerCurve

    {

    key = 206000000000 0 0 0

    key = 13599840256 1 0 0

    key = 68773560320 0.5 0 0

    key = 0 10 0 0

    }

    }

    Best regards.-Petumies

  3. Hello! I have been making a solar panel for a while now and I don't see how I can't get the code to work. So here's the code.

    MODULE

    {

    name = ModuleDeployableSolarPanel

    animationName = open

    sunTracking = true

    raycastTransformName = SunCatcher <---And here's the first problem. Should this be the rotating model or what?

    pivotName = suncatcher <---And here's the another one. I have no idea what's this. Please if you know what I should do, so please help me.

    resourceName = ElectricCharge

    chargeRate = 2

    powerCurve

    {

    key = 206000000000 0 0 0

    key = 13599840256 1 0 0

    key = 68773560320 0.5 0 0

    key = 0 10 0 0

    }

    }

    Best regards.-Petumies

  4. Ok, so im making new solar panels and I don't know what the code means.

    MODULE

    {

    name = ModuleDeployableSolarPanel

    sunTracking = true

    raycastTransformName = suncatcher <---First what is this in the solar panel?

    pivotName = suncatcher <----And this. (what should they both be?)

    resourceName = ElectricCharge

    chargeRate = 0.75

    powerCurve

    {

    key = 206000000000 0 0 0

    key = 13599840256 1 0 0

    key = 68773560320 0.5 0 0

    key = 0 10 0 0

    }

    }

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