Jump to content

MultiFrapser

Members
  • Posts

    22
  • Joined

  • Last visited

Reputation

7 Neutral

Profile Information

  • Location
    Helsinki
  • Interests
    History, alternate history, science and futurism, geography and biology. Oh I also like safety and security, that's what I study.

Recent Profile Visitors

1,267 profile views
  1. Hello! Today I made something that I thought was impossible, I made a very high part count (yes it's laggy from time to time) ore extractor meant for low-gravity planets such as the Mün or Minmus. I'd like to share a few screenshots of it for you. Extracting ore Demonstrating the ore extractor on the launchpad It works even at night!
  2. Can someone be so kind and share a texture pack for atmospheric planets which only includes some simple clouds for low-medium end PC? I do not really care about those citylights etc, just the clouds. Oh and some quick tutorial how to install them would be much appreciated!
  3. Ah thank you everyone, what could I ever do without these forums! I had a long break from KSP (been playing this since 2012, just check my profile page when I registered to the forums), so I forgot the physics and all that =D PS. The probe core was wrong on the lower spacecraft, or at least it felt to be because everything was inverted and that made me very confused when doing maneuver nodes and burns for them.
  4. Here are the two variants, both of them has the same problem. The smaller one doesn't have the probe connected to it because I deleted the original spacecraft with it on top of the main-stages 1. The lighter variant 2. The larger variant
  5. Well, I have noticed some, even significant lagging in Kerbin after some time, especially if flying over oceans for long duration (which I usually try to avoid even without the scatterer), so there might be something indeed wrong with the ocean shaders but on the other hand I haven't got the best PC performance out there so yeah there's that....
  6. Hello. I try to send some unmanned probes to Minmus, but for some reason all the suddenly I seem to have forgotten what to add in order to make it more stable? I know how aerodynamics work etc, I have fairings and all that but still it flips almost immediatelly after liftoff. But, if I were to add crew to those rockets and pilots, it will work just fine. So what's the deal here does anybody know?
  7. About to land my (odd looking) lander probe which will do research of the craters in the Mün.
  8. Ah ok now it works! Thank you very much, only problem is that I can not seem to figure out how to add clouds? Do you know how to get clouds, otherwise the graphics look very nice!
  9. Hello once again. What did you mean with the scatterer map? I do not have anything like that in my scatterer mod files? I tried to place the files in the Gamedata\scatterer\config files into the KSP GameData folder but still nothing even happens if I try to open the mod menu (ALT+F10 or ALT+F11)
  10. Ah alright thank you! I actually still use the 1.2.2 version of the KSP just because it's more stable with mods and for me it's a f***ng pain in the ass to reinstall all mods which most of them arent even compatible with the newest version. Oh boy wouldnt steam workshop be sooooo easy now right?
×
×
  • Create New...